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Post by uwasawaya on Oct 5, 2006 3:10:58 GMT -5
Ok, to end this discussion, no the training will NOT be mandatory, and I'm sick, SICK of people who act like there's no need for one. It just shows that you have no ability to put yourself in other's shoes or think about anything but yourself. Sorry if that's harsh, but I try to put myself in others' shoes... I love helping people learn the game, and I feel a sense of pride when we get past a door the first time and he's/she's automatically turning to help me weld. The game's about teamwork, afterall.
I want new people to find this game... I want them to learn it, to love it, and to play it. Everyone. Even Fraser. This project will live and die by the fan base, and we need it to build. That means making it approachable for new folk. Can you imagine just plunking into this game without any prior knowledge of it? You suddenly have 60 seconds not only to find the trainer, but to figure out how to use her, how to buy weapons, how to click complete when you do... all before the timer ends. If it does before you hit that complete, you have a pistol, a wall of 30-40 creatures and a ton of frustration. Not a good recipe for repeat gaming.
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Post by Grim on Oct 5, 2006 9:04:35 GMT -5
I know that feeling. My friend Chris, I brought him to my house one day and he played the game. Man, took me about 20 minutes worth of explaining everything to him and how thigns work. He's not the brightest person when it comes to common sense, and even if he was, KillingFloor isn't so simple you can just look at it and figure out. I figured the game out by playing 1.0, so I knew everything basically, when 2.0 came out, I knew most things, and just had to experiment with the rest. Also, from reading forums and chatting, I knew what to expect and how most things worked. Some people don't do that, they will just download, and load up. And get confused, frustrated, and leave. Hence why tons of people hate the game America's Army, because they have to go through all that training, and it's difficult in most cases, you can't just hop in the game and play, it's a hard game to play, to get use to.
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Post by faust on Oct 5, 2006 11:14:33 GMT -5
I hate America's Army because it is a recruiting tool of the american army. But I do favor training missions for singleplayer.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Oct 5, 2006 21:40:22 GMT -5
I think the best thing to do for the whole trader system would be to make a compass that always points to the shop in the UI, kinda like the little circle radars at the top of the screen in UT2k4 team games, and I think that it might make the shop a bit more intuitive for our newer friends buy replacing Complete with the word Buy and making the button more noticeable. Maybe make the items in the menus act like buttons, and if you click on them, they get depressed, meaning that you have chosen to buy them on the end of the transaction. If you don't want to buy them, click them again and they pop up again. Maybe make the info box show info on whatever you have the mouse over. I threw together a somewhat lousy looking picture of what I'm describing:
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Post by Grim on Oct 5, 2006 22:08:03 GMT -5
I hate America's Army because it is a recruiting tool of the american army. But I do favor training missions for singleplayer. That's because your an anti-American jerk And yes, it is a recruiting tool for the American Army...So? Terrorist use rape videos and cartoons ya know. And a compass pointing to the trader at all time? I dunno about that, I really hate in games where theres a map/radar that always points to the objective, destroys the purpose of FINDING things. You just walk for it, you don't have to find it.
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Fraser
Crawler
the Internet police
Posts: 272
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Post by Fraser on Oct 6, 2006 0:12:57 GMT -5
Lol terrorists, Is a word the government use to scare the American people, and the evidence all point towards the government on 911, Research it ya self.
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Post by mrmedic on Oct 6, 2006 2:04:13 GMT -5
Lol terrorists, Is a word the government use to scare the American people, and the evidence all point towards the government on 911, Research it ya self. o rly?
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Post by faust on Oct 6, 2006 4:06:16 GMT -5
I don't think turning this into an anti-american flamewar will solve anything. Besides, I'm mainly against overly blown-up institutions and the us-army definately fits in that description. I'm pissed at the european bureaucracy, too btw. The trader system has to be more newb-friendly in my eyes if anybody has an idea how to do that, I would be intruiged. I hate America's Army because it is a recruiting tool of the american army. But I do favor training missions for singleplayer. That's because your an anti-American jerk And yes, it is a recruiting tool for the American Army...So? Terrorist use rape videos and cartoons ya know. And a compass pointing to the trader at all time? I dunno about that, I really hate in games where theres a map/radar that always points to the objective, destroys the purpose of FINDING things. You just walk for it, you don't have to find it.
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zearoth
Clot
Suicide Squad
Posts: 35
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Post by zearoth on Oct 6, 2006 4:10:10 GMT -5
This is a thread to discuss training for zombie killing*, not to discuss the means of training factions in the terror war. And certainly not a thread for conspiracy theories that are likely to start Flame Wars.
Cheesus Fraser, stop trolling for Hell's sake. Go create a thread on the OT to tell us all about how your Cristals told you Bush-Boy is in cohorts with Reptons and the Zionists to eat all the children of the Middle East or something, but leave this forum alone if you have nothing to contribute.
*Specimens! Specimens! I know already, don't be pedantic!
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Post by Blue on Oct 6, 2006 5:09:24 GMT -5
How about an additional option that, once checked, activates a key command which in turn shows the way to the trader by displaying a red or blue line, much like in the onslaught gametype ?
You could name it "Newcomer Help" or something and it would only work in the first three or four rounds of each map. The key command and it´s activation could be replaced by making the red line "pulse", i.e. being activated each three or four seconds. Naturally it should only work between the rounds.
My thoughts.
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Post by zombieButcher on Oct 6, 2006 6:34:29 GMT -5
This is a thread to discuss training for zombie killing*, not to discuss the means of training factions in the terror war. And certainly not a thread for conspiracy theories that are likely to start Flame Wars. Cheesus Fraser, stop trolling for Hell's sake. Go create a thread on the OT to tell us all about how your Cristals told you Bush-Boy is in cohorts with Reptons and the Zionists to eat all the children of the Middle East or something, but leave this forum alone if you have nothing to contribute. *Specimens! Specimens! I know already, don't be pedantic!Hey man did you know the "Zombies" are actualy specimens?
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Post by Grim on Oct 6, 2006 6:52:02 GMT -5
haha, Faust, I was only kidding just to let ya know.
I dunno, I think just, finding the trader is a bit fine now, I mean, there are always people who don't mind showing another where a trader is, it's not like it's an impossible task, you just have to get some one to follow you which isn't such a task in this game, an arrow pointing to it might confuse people more. Since most maps are pretty complex, like take Grudge for instances, if there was an implented arrow, it'd confuse me more on how to get to the trader, due to the narrow hallways and tons of sudden turns. Same with BioLabs if you want some thing more official, too tight of an area just to have a pointer.
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Post by uwasawaya on Oct 6, 2006 13:29:43 GMT -5
haha, Faust, I was only kidding just to let ya know. I dunno, I think just, finding the trader is a bit fine now, I mean, there are always people who don't mind showing another where a trader is, it's not like it's an impossible task, you just have to get some one to follow you which isn't such a task in this game, an arrow pointing to it might confuse people more. Since most maps are pretty complex, like take Grudge for instances, if there was an implented arrow, it'd confuse me more on how to get to the trader, due to the narrow hallways and tons of sudden turns. Same with BioLabs if you want some thing more official, too tight of an area just to have a pointer. Grim, you know I love you, but you're making assumptions based on personal experience, who the person playing will be and who they'll be playing with. It has to be easy to slide into. We need to assume one thing, that the player is alone and has no idea how to play at all. We could use the compass thing, but only for the first round or two... it would be less... that word that means to not be in your face a bunch... damn mornings... As for the trader... maybe make it so when the clock runs out, they're kicked out of the shop, but they can still hit buy/complete? They can't change their order, but they can still finalize it until they leave the screen. Also, can we set up preset buying options? Kinda like CS (don't flame me) where you can set three buttons on the left or right to auto buy a certain set of equipment? Could also make the Auto Ammo and Fill Up buttons automatically purchase the ammo too... make it quicker. Maybe throw in an 'auto-grenade' button.
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Post by faust on Oct 6, 2006 15:39:12 GMT -5
I got a pm of someone that asked me how the buy-system in KF works. He did not find any hint on the forums. I certainly think we need a stickied newbie-guy on the frontpage, with explanation of the traderlocations on stock-maps.
Just a request.
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Post by el'PiX on Oct 6, 2006 16:08:01 GMT -5
This has been around for a while. Although just showing one map, I doubth instructions will lead you to the right place before searching does.
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