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Post by Dragontear on Sept 14, 2006 17:06:12 GMT -5
Hello fellow forumers, tis i, the lurker. One map completed thus far, three in progress, all comments and criticism appreciated. [glow=yellow,2,300]KF-Outdoor_Pursuit(1.2[/glow] Large(ish) outdoor map with a swampy feel, bot support, defence points and trader. FileFront: files.filefront.com/KF_Outdoor_Pursuit_12ace/;5511760;;/fileinfo.htmlFileDen: www.fileden.com/files/2006/9/21/231139/KF-Outdoor_Pursuit%201.2.aceCredit to Uwasuwaya for the uploading answer, to Kyben for helping out, and of course to the creators of this fine ZPAW mod. [glow=yellow,2,300]KF-'Lost_Hold'(.6)[/glow] Compound in damaged town area, thus far in-complete but playable, centeral fort is the main part of the map, streets are accessable. [glow=yellow,2,300]KF-Tensate(.7)[/glow] Medium sized dark outdoor map with mountain/forest theme, bot support weapons and trader, playable but incomplete. KF-Quarantine_Zone(.5) Large(ish) SCZ themed suburbs with every building planned to be accessable, bot support, weapons, lots of ammo, and trader, again, playable but not complete.
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ian
Crawler
note to self never play with newbies
Posts: 207
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Post by ian on Sept 14, 2006 17:13:18 GMT -5
this map looks awesome! i wish i could play it but i wont be able to for while
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Post by Dragontear on Sept 14, 2006 17:16:22 GMT -5
Thanks ian.
Just so you guys know,
There is a MINE FIELD HERE.
So don't go setting them off!
That's what the specimens are for.
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BIGJohnMP
Stalker
Shall we play a game?
Posts: 119
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Post by BIGJohnMP on Sept 14, 2006 17:54:48 GMT -5
I get a "404 Not Found" when I try to download...
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Sept 14, 2006 18:22:18 GMT -5
Interesting, is looks similar to Vietnam.
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Post by Dragontear on Sept 14, 2006 18:24:01 GMT -5
I get a "404 Not Found" when I try to download... Weird, it worked when i clicked the link.
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Post by kf2cool on Sept 14, 2006 18:53:45 GMT -5
yes i am downloading now. Will host it to check it out.
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Post by kyben on Sept 14, 2006 19:22:03 GMT -5
I'm getting the same error, I can't download it.
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Post by Blue on Sept 15, 2006 6:03:47 GMT -5
Dito.
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Post by Abyx on Sept 15, 2006 11:22:57 GMT -5
Just downloaded it, looks kickass.
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Post by Dragontear on Sept 15, 2006 11:26:27 GMT -5
ATTENTION ALL DRF
Thank you for the replies, i shall update the map, proberly weeekly or somthing.
Underground complex anybody?
<< >>
Added another link: Filefront mirror.
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Post by Abyx on Sept 15, 2006 12:37:03 GMT -5
Well, I just had a runthrough of the map... I gotta say, WOW! GREAT terrain, it looks apsolutely AMAZING.
But the bad part is, you start the map and you're left with a 'What the fuck do I do?' I was running around and I only found 3 ammo spawns and a bullpup, I ended up getting owned when I ran out of bullpup ammo in the 'control room' and I had apsolutely NO idea what to do.
It's a good map, but it's seriously confusing.
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Post by Dragontear on Sept 15, 2006 13:15:42 GMT -5
Thanks alot Abyx for the input! *insert cheesy smile*
I understand what you mean, i played on it (alot) and died (alot) mainly because my team mates were...idiots you understand.
Seriously though, i didn't know it was confusing (considering that i palyed on it every darn time i update it more-or-less) is there any ideas that i could use, to help with the flow/ or to make it not so confusing?
(There are a few safe areas, i.e more defendable such as the sandbag outposts that you can find by simply going fowards.)
If anybody wants to know: If you want alot of ammo/weapons, simply skim around the map's edges anti-clockwise, try searching areas closely at first.
Edit: I kinda place weapons and ammo out of the way literally, so explore!
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Post by uwasawaya on Sept 15, 2006 15:00:21 GMT -5
Kalkus, my man, nice work! Looks fantastic... I can't wait to play it!
Gosh, I feel like it's Christmas... ThamesBridge, City, Outdoor... so much to play once my little sister ships back out to the mainland!
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Post by mrmedic on Sept 15, 2006 15:23:40 GMT -5
Add a little stone path terrain layer texture onto the terrain, leading to the most "valuable" places. Simply blend it out at the "invaluable places"
Nice work.
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