Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Sept 27, 2006 20:37:37 GMT -5
Ah, looks quite good - keep up the good work.
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Post by kf2cool on Sept 29, 2006 18:59:58 GMT -5
so map creator. Is KF-Outdoor_Pursuit 1.2 version going to be name as KF-Outdoor or KF-Outdoor_Pursuit in the kfmod map folder?
Dont wanna get mismatch.
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Post by mrmedic on Sept 30, 2006 13:02:56 GMT -5
Personally, rather than renaming them, because then there is no way to tell if the server has an older copy, or if you do...I just make it "KF-Hospital[BETA]", "KF-Hospital" , "KF-Hospitalv2"
So on, so forth.
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Post by Dragontear on Oct 22, 2006 8:04:05 GMT -5
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Oct 22, 2006 11:13:31 GMT -5
Enjoying it.. Since we've been lately getting alot of day places, I'm enjoying the incoming of dark atmosphere-like places.
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Post by Abyx on Oct 22, 2006 11:15:44 GMT -5
Lookin' sexy, can't wait.
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Post by Dragontear on Oct 22, 2006 11:30:49 GMT -5
Meh, i kinda ended up melding KF-Warzone to this one. Also i might simply meld KF-Horzine_Outpost_05 to this one, maybe craters lead to them? Anyhow, any ideas are welcome!
PS: If you guys want, i could always have night-time O/P?
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Oct 22, 2006 15:36:46 GMT -5
Night time Outdoor Pursuit would rock!
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Post by mrmedic on Oct 22, 2006 16:02:44 GMT -5
Good that your making so many maps. Just try to concentrate on one at a time though. Nice work. Keep it up.
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Post by Dragontear on Oct 24, 2006 8:23:24 GMT -5
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Oct 24, 2006 21:14:42 GMT -5
Nice screens!
Hey, are those your own player skins on screenshot 4? Because if they are, those are pretty sexy.
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Post by Dragontear on Oct 25, 2006 17:54:38 GMT -5
Not really, their just messed up skins for the default trooper. Edit:
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Post by Doyora on Oct 29, 2006 19:49:10 GMT -5
Nice.
But IMO you should use one larger corona for lights not two. Or make a composite of three in different sizes, closer to the centre of the light smesh. This can be a bit hard on FPS if you get too close though.
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Post by Dragontear on Oct 30, 2006 4:36:16 GMT -5
Yeah...that would help with the already-heavy lag in Lost Hold, i noticed they caused additional lag when messed around with, which then the litghing has to be re-built- Which takes forever, or close to forever at least. Thanks for the imput dude!
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Post by Dragontear on Nov 11, 2006 15:19:41 GMT -5
Right, double post, otherwise this might not be noticed. <_< Lost Hold is almost ready for release, so anyone that wanna test the map, please do ask here. Free muffins as per usual.
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