kai
Clot
Posts: 37
|
Post by kai on Oct 7, 2006 7:32:22 GMT -5
soo is that a subject "ut modelling" or are you doing this in your freetime" ? Well thanks a lot. I´m making progress in giving the stairs some rails.
|
|
|
Post by tronicmind on Oct 8, 2006 6:35:54 GMT -5
hi kai sorry for the delay. it was a hard week better late than never here are the bot issues there are three of them and you already reconginsed one. here we go: and maybe changing the floor- and celing texture inside the school will be a good optical improvement and its simply done keep up the good work i`m looking forward to 1.1
|
|
kai
Clot
Posts: 37
|
Post by kai on Oct 8, 2006 9:23:01 GMT -5
Ok, I will work my way down the pictures...I don't want to prevent the zombie piling up in the class rooms its fun. Besides, the tables disappear, after the first grenade is thrown into it.. its like a temporary blockade. i would like to hear your opinions on it. I will try to fix it though and see how it works without the rooms looking empty. I will think about erasing the tables in the middle.. but but.. thats how my school looks like well, same argument about the textures, I made them myself, I kind alike them, I don't want to get rid of them, besides I can find new ones that would fit in. oh the one with the clot trying to jump over the stairs is fixed. I made a rail there now. thanks for the last one though I didn't see it yet! Soo thanks again tronicmind my baverian buddy ;D
|
|
|
Post by Abyx on Oct 8, 2006 9:43:54 GMT -5
I 3d model in my free time.
And the models are done, I just gotta UV map the chair and apply the maps to the model(Which i don't know how to do), and then I'll send the files.
|
|
kai
Clot
Posts: 37
|
Post by kai on Oct 8, 2006 14:37:54 GMT -5
well thanks again. Could u send me a picture (512x512) of you? I want to honour your help (same goes for tronicmind) Oh i have aproblem now..the map gets big.. 36 mb ziped now will be 45 in the end.. that means about 150 mb. Does anyonehave a problem with that? I mean in ziped format its fine
|
|
|
Post by tronicmind on Oct 10, 2006 5:56:12 GMT -5
hi kai first of all: its your map, and its your decision how it looks and plays. you are an artist in this case, this is your art, and it will not be questioned. if you are statisfied with the look and the flow its ok. there will be people who like it, other will be neutral and others will dislike it. thats normal. same goes for my feedback. i like the flow, the way the zeds make you play. yes, they force you to play the map in a specific way. for example you cant hold the entry in the shoolyard easy cause they fall in your back through this classroom near the shop. thats brilliant ;D i, as player, try to leave the blocking furniture as long as possible in this room to prevent them from falling in my back. if i dont touch this room it worx until the 6. wave. (after that they pushed the chairs and tables out of the classroom ) wait! i could weld the door so they cant push the furniture out and cant reach the door to crush it. that way this block holds for the whole game. hehehehe.... its ok for me, it takes pressure out of the game. is it ok for you that i can use this room like this? well, if i where you i see it as an exploit. an error in the map you can use to win without effort. but again, thats my opinion your textures are very well done, they are seamless and crisspy (especially the pebble-tex on the mainbuilding), but i guess the floor in your real shool has some kind of flagstones or linoleum as floorcovering. same goes for the celing. in my hermann-frieb-real-school they had a different color (long ago). one word for the rails on the stairs (No offence...please believe me) i hope you did it the right way. look for a bad example here: mrkadish.proboards40.com/index.cgi?board=general&action=display&thread=1159595161keep up the good work
|
|
kai
Clot
Posts: 37
|
Post by kai on Oct 11, 2006 4:33:52 GMT -5
Soo, thanks for giving me so much freedom in my work and yeah i like the way the Zeds jump your back all the time, thats why you need your buddies backing you up. Im very happy with the railing I did and I I hope you will like it too. Hmm i fixed the upper classroom so the zeds get in without getting stuck, you can JUMP out of the windows, added a room you wanted ( a libary) and well I kinda fixed the lower classroom. Now Im still working a bit on the looks of it. I´ll post my screenshots later today, right now I´m at one of the pcs on the upper classroom and I´m having my feet on the linoleum you see ingame too. ;D
|
|
|
Post by Abyx on Oct 11, 2006 9:21:40 GMT -5
Kai, check your PMs, please.
|
|
kai
Clot
Posts: 37
|
Post by kai on Oct 11, 2006 9:46:04 GMT -5
Ok, I have some new screenshots ready, just to get some feedback on my progress, hope you will like them. you wanted a door there, right? yes, we do only have 3 types of books in germany, the big red ones, and the smaller black ones. look at those stripes of concrete, just beautiful... Oh look! Pictures and columns ! yay!
|
|
|
Post by Abyx on Oct 11, 2006 9:52:56 GMT -5
Wonderful.
Check your personal messages please.
|
|
|
Post by faust on Oct 11, 2006 10:04:50 GMT -5
yes, we do only have 3 types of books in germany, the big red ones, and the smaller black ones. You forgot the small yellow ones.
|
|
|
Post by Bindal on Oct 11, 2006 10:10:13 GMT -5
One question: In the Mapdiscription is to read, that the school is in Germany. But I don't think, that the zombies can swin these long way from Great Britain to Bremen. (I like it because I live in Germany)
Thats a logical mistake of yours. So can you change it, please?
Edit: When is the new version downloadtable?
|
|
Fraser
Crawler
the Internet police
Posts: 272
|
Post by Fraser on Oct 11, 2006 13:12:54 GMT -5
I feel you could do alot more to the map from the screenys, Keep working on it, And maby its just me but it looks a little laaaaaarge, You're gonna need some good pathing for zombies to get around the map good luck.....
PS THEY ARE ZOMBIES NOOOOOOOBS.
|
|
kai
Clot
Posts: 37
|
Post by kai on Oct 11, 2006 14:29:45 GMT -5
Ok, I checked my personal messeges, there pretty good actually! You did a great job on that! Well, never mind. Ok, back to the rest: In my world, there is a "Horizon Labs" branch in my hometown. Buuut, if you really want it only happening in Britian I guess I could add a union jack or something. Ok, Zombies from now. I like Zeds though.. or as Shaun said "We are not using the "Z-word"!" And to Fraser: did you play that map? Those Zombies jump your back more often from behind then your prisonmates when you pick up the.. you know where I am getting at.... The new Version will be posted as soon as Im happy with it. Theres still a lot to fix and I added one or two more textures, but its at least twice as fun now (mainly because you can jump out of the windows!).
|
|
|
Post by Doyora on Oct 11, 2006 16:58:36 GMT -5
hehe frazer got jacked.
It looks nice, improved from the orig. But, the coronas you have used are inappropriate IMO, they look like ones you would use for a searchlight. Check any of the official maps for the 'correct' coronas (big and hazy, suggesting bloom etc.). But it's up to you.
|
|