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Post by Doyora on Aug 23, 2006 16:08:43 GMT -5
The alt-fire on the grenade should become a suicide attack.
Or make it so that if you type 'vasquez' you explode. Because all DRF, having been trained for the job from birth, have explosives inside their bodies.
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Post by uwasawaya on Aug 23, 2006 16:25:01 GMT -5
Damn right... and a Macro should make you say "You always were an asshole Gorman" when you blow up.
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Post by «Søñ!çSøûñD» on Aug 23, 2006 16:50:34 GMT -5
This one works only at KF-WestLondon: If you're allone and surrounded by zed's and a car or something is near, than jump on the cars front, than onto the roof. After the zeds came up near to the car, you're standing on, they should be close together - Grab your Med Syringe and jump the first one onto the head, than you get a small "jumping-boost", use it to get onto the next zeds head and so on ... Bloats will probably puke on ya and stalkers will track you fast, so you'll need the syringe and a quick weaponchange-skill. That trick probably won't work, when sirens w/heads are near.
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Post by uwasawaya on Aug 23, 2006 17:05:03 GMT -5
Wow Sonic, never thought of trying that... can they hit you when you're above them? Clots and whatnot I mean.
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Post by Doyora on Aug 23, 2006 17:08:03 GMT -5
Apparently, it does 1 hp damage when you land on a pawn's head. It's funny to see the pr0's get kills like this on Deck 17 on UT2004.
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Post by «Søñ!çSøûñD» on Aug 23, 2006 17:09:58 GMT -5
Wow Sonic, never thought of trying that... can they hit you when you're above them? Clots and whatnot I mean. AFAIK only the bloats puke could hit you, if you jump on a clot near it - But not if you jump on the bloats head. Well, that trick needs a bit practice time, and a small amount of luck but it more than once saved my ass in such a situation
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Post by uwasawaya on Aug 23, 2006 17:50:01 GMT -5
Nice addition, something to think of and something for the designers to find ways around
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Post by «Søñ!çSøûñD» on Aug 23, 2006 18:05:53 GMT -5
Would be kinda funny to see that Head-Jump-Action in 3rd person^^ but it's hard to do with that view.
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Post by tabcef on Aug 23, 2006 21:06:39 GMT -5
Yeah, I've done that before.. It's like Mario!
And in a big crowd, if you're really lucky/ good at it, you can literally bounce head to head until you're out of the crowd...
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Post by «Søñ!çSøûñD» on Aug 23, 2006 23:53:17 GMT -5
And in a big crowd, if you're really lucky/ good at it, you can literally bounce head to head until you're out of the crowd... That was what I tried to say with my former posts.
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Post by evildoctorian on Aug 24, 2006 0:03:41 GMT -5
A good tip for a large team is to send out small HK detatchment. This is 1-2 player(s) that simply flank and lure zombies away from the team. They can be of any weapon configuration, but a flexible one is probably best. Something like: Hancannon/shotgun/duals. This would allow for an independent party that could function in most situations.
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Post by «Søñ!çSøûñD» on Aug 24, 2006 1:56:57 GMT -5
Rush-Hour-Tactic Only works with at least the following equipment: Hunting Shotgun (Can be the normal Shotgun, too - Dunno if it would be the same effect), 1 Nade and 9mm (Duals would be nice 'cuz they are faster).
"Lure" the Zombies close together (the more zombies there are, the more kills there will be). Throw a nade at the first in line, so that it blocks the nade, in the meantime change to the Hunting Shotgun and run to the right or left side of the mob, so that you can see the line ~ Shoot once (Good aimers should be able to take out the first 4~5 zed's in line with that). The rest you can handle with the 9mm, though they all need only 1~2 hits 'cuz of the nade before (if well thrown).
Sry for the bad english^^
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Post by uwasawaya on Aug 24, 2006 2:20:41 GMT -5
Evil, in the new patch, I don't think two people could survive past the first wave. The sheer numbers make them impossible to avoid. If you get seperated, you're pretty screwed...
We need a basement in Swamp, so that some folk might get pushed down into that and some upstairs... of course, that would suck and we'd die. Make for neat scenarios though
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Post by «Søñ!çSøûñD» on Aug 24, 2006 3:29:59 GMT -5
Tried it with a pre-version of the patch, which faust gave me, that tactic still works till the 3rd~4th wave. Would be cool if the Hunting Shotgun damage would be lowered more than just 10 - IMO that weapon is much too overpowered.
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Post by faust on Aug 24, 2006 3:51:17 GMT -5
bear in mind thatthe HS has max 22 shots + the ammo costs 30 pounds. This weapon is fine the way it is.
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