darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Aug 19, 2006 19:37:28 GMT -5
this thread is meant just to blurt out tips and strategy's to keep you and your teammates alive in KF2.0. This thread is here to arm you with strategy's to outsmart the specimens and avoid letting you and your buddies clobbered by Flesh pounds. post whatever strategys worked for you in this thread.
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Post by Doyora on Aug 19, 2006 19:39:14 GMT -5
USE THE MED SYRINGE TO HEAL YOU AND OTHERS.
and actually do it, one person isn't great at it.
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Post by Abyx on Aug 19, 2006 19:39:38 GMT -5
It'd be nice to ya know...post some of your own.
Anyway, my favorite and most successful tactic for london is barricading in the police station, two shotgunners on the sides of the doors, a sniper behind the desk and either another sniper or a shotgunner behind the desk aswell.
After that, you can put whatever you want on the sides, weld the door, wait for them to bust it and frag the fuck out of them. Ect.
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Post by Doyora on Aug 19, 2006 19:42:06 GMT -5
Me and my bro stay around the office cubicles on offices. It worked, until he an into a crowd of fleshpounds. And promptly died. I could not run.
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Post by evildoctorian on Aug 20, 2006 0:06:32 GMT -5
On Biolab I have to say that staying off of the ceiling is best thing you can do for your teammates. Staying up there is pretty useless because you don't get any good firing spots.
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Post by mrmedic on Aug 20, 2006 5:27:31 GMT -5
This tactic is a very useful one. Practice it, teach it to others, spam it, love it.
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Aug 20, 2006 6:27:41 GMT -5
welding is a very useful skill you can weld a door shut and insure repaired and operational. or you could let specimens chase you around until you and your teammates let them in. then get out and seal the door behind them but be sure your teammates are out of the building and or section before you exit Because nobody likes a backstabber.
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Post by uwasawaya on Aug 20, 2006 19:39:17 GMT -5
Maybe tell your friends at the front door on Swamp when the side door is overrun? Looking at YOU ZB... . j/k
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Post by tabcef on Aug 20, 2006 20:05:39 GMT -5
For the love of god, stop fucking welding your teammates out of your 'place' because they just spawned / went to grab something..
I don't know how many times I've died running to a closed door, realizing it's welded, and then tossing four or five grenades at my feet to hopefully kill the zombies or blow up the door to kill my teammates with the influx of zombies.
There is a reason why I use the LAW now, it's because I shoot teammates who do that to me.
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Post by mrmedic on Aug 21, 2006 3:55:04 GMT -5
Looking at YOU ZB... . j/k You always complained about that. And I always did say!
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Post by faust on Aug 21, 2006 4:17:40 GMT -5
Quick guide for weapons and strategy: There are 3 categories the weapons are made in:
1. Speed 2. Power 3 .Range
Those are there for a reason. Since you can only weight an ammount of 20 (er, bags of riceI guess) you have to choose carefully what weapons you use and how your team benefits from that. What combo you choose is up to you, just consider this a hint.
I'm assuring that you have the money to buy those weapons, other than that, you should decide before you have the money what you spend it for.
The Sniper-Combo (Winchester/Crossbow) The Winchester is a perfect decap-tool for Bloats, Gorefasts and other nasty critters and should still be your primary weapon. Remember that weapons like the Crossbow and the Hunting shotgun are very scarce in ammunition, plus the ammo costs 30 (I'm speaking about the patch here), so that you have to use those carefully. So, the Crossbow should be used wisely when there's many zeds standing in a line or the big ones are coming (You can kill Scrakes and Fleshpounds with 2-3 Very well aimed headshots). Other than that, the primary task of the Sniper should be the killing of stalkers, since the winchester can get rid of them pretty well.
The Speed-Combo (Bullpup-Dualies-Axe/Handcannon-bat) This is a great combo for those who want to have plenty of ammunition to bust into the enemies. The weapons this guy uses are all fast with reload, and if you know your Melee, you can hold back zeds like Gorefasts and multiple clots pretty well. Also, when your team is suddenly attacked from the back and everyone else is fumbling with their weapon reloads, the speedguy can fire back directly. Note that the arsenal is pretty cheap and the ammo too, though being less lethal than others.
The Power combo(Hunting shotgun-Shotgun) This is a very lethal and expensive combo that drains all your money since the HS has the nasty habit to empty itself pretty fast. Use the shotgun as primary weapon and the Hunting for the big ones (Or the big mobs). The weakness of this combo are the long reload times, which are longer than the sniper even (HS reloads slower than Crossbow and the shotgun has fewer ammo in a clip than the winchester) so when ambushed from behind you might need some help.
Other than that, there's the LAW which pretty much stands for itself as a weapon of mass-destruction for backup and the nades which everyone should use. Healing others in lethal too, during conlict
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Post by Alex on Aug 21, 2006 7:23:09 GMT -5
A good bat / axe + a bullpup with tons of ammo and a handful of nades is a very effective early / midgame combo.
You can take down pretty much anything you're faced with, as long as you have space to fall back while you replace spent magazines, or switch out to your melee weapon when you;re surrounded.
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zearoth
Clot
Suicide Squad
Posts: 35
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Post by zearoth on Aug 21, 2006 9:25:57 GMT -5
Here's something very simple, yet I see people doing it all the time.
Do not throw away your weapons!
Unless you need the free space to grab something you want or desperately need the speed there is no rational reason to throw away a weapon, even if you hate it or it is empty. Keep it with you and sell it after the wave, or ask if a team-mate would like the piece.
Hell, I've seen people throw away guns near the door of the trader, and not with the intent of giving it to someone who wants it.
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Post by uwasawaya on Aug 21, 2006 14:05:36 GMT -5
Yes, definately a good tip: Keep everything, sell what you don't need and if you don't need to sell it, ASK SOMEONE ELSE... if your sniper needs 10 bucks for a winchester, and you have a pipe, give it to him!
Alert your team to ammo and weapon spawns. If you are a sniper, don't take armor... if they get to you, it's all lost at that point anyway. Give it to a shotgunner, they need it.
Snipers, take your time. A wasted shot is worse then not shooting at all.
I don't really reccommend the bullpup over any other gun though... way too little ammo, and way too little damage. If it's there, take it, but in most circumstances you can sell it for a shotgun, which usually will work better for you.
Oh yes, and the Handcannon makes a pretty decent fallback sniper rifle if you can aim well.
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Aug 21, 2006 14:40:38 GMT -5
if your a medic pick up armor because your the one who ensures your teamates survive and if your a crappy shot stay behind barricades its a waste of if you cant get decent shot off
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