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Post by Dr. Macon Dead on May 1, 2006 19:05:10 GMT -5
The only problems I can see with the bloat's acid fountain are, first and foremost, if the stuff damages zombies it will likely land on their heads, giving a headshot, and thus take a good deal of hp from the zombies, so that might make the game a bit too easy(hu-rah for run on sentences!). Second one is that, if the blood didn't damage the bloat from the inside it likely wouldn't damage people on the outside. Then again, acid vomit has been in the zombie genre since god knows when so that's probably a moot point.
I guess I'm kind of confused about the bunker gametype. Zombies spawn at the extraction point and you have to fight your way through there, then survive for however long once you get there? Seems interesting; I recall a similar gametype in AvP2, only with human players preventing the extraction instead of mobs, so the overwhelming numbers usually didn't happen. Plus, alien players almost always walked upright instead of crouching or running along the wall, which just looked odd, but that's neither here nor there. Anyway, I think I'd prefer that tech one, but its a neat idea; perhaps something to do after 2.0.
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Post by gibberstein on May 2, 2006 10:00:22 GMT -5
You know, might be fun to screw with weak points a bit... the bloat, if his head is removed, maybe should become some kind of limited acid fountain... maybe only for a bit before running out (and dying?) and damaging anyone nearby (maybe other zeds?) .... how about a hotkey for detonating a grenade in your hand? I know it's another key, but When you're walled in, death seems much more acceptable knowing you didn't go alone. Maybe just hold the grenade throw key for awhile? Just some thoughts! Funny you should mention the bile fountain. In my build, there's a bit of code for bloat called 'bilebomb' that doesn't do much yet, but will do something before the final release. It is triggered when you blow bloat's torso clean off. Guess what it's going to do ;D As for the grenades, just chuck as many as you can at your feet before you die. It'll have the desired effect
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Post by Seras Victoria on May 2, 2006 10:50:32 GMT -5
Funny you should mention the bile fountain. In my build, there's a bit of code for bloat called 'bilebomb' that doesn't do much yet, but will do something before the final release. It is triggered when you blow bloat's torso clean off. Guess what it's going to do ;D Oh let me guess!! ME ME!! The bloats stomach acids sputter all over the field spraying acid blood and ingestions over the place, thereby bringnig an end to all the plantlife in the close surroundings! (and the players that are too close)
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Post by gibberstein on May 2, 2006 11:19:58 GMT -5
We have a winner ;D
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blubber
Stalker
rouge commando
Posts: 108
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Post by blubber on May 2, 2006 15:05:31 GMT -5
Can't the bloat just blow up when shot or blown then acid flies everywhere ?
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Post by zombieButcher on May 3, 2006 10:38:19 GMT -5
Can't the bloat just blow up when shot or blown then acid flies everywhere ? Yes, lets have the bloat blow up everytime someone shoots it. God you are a retard.
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blubber
Stalker
rouge commando
Posts: 108
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Post by blubber on May 3, 2006 21:47:48 GMT -5
I meant when they die
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Post by Seras Victoria on May 4, 2006 2:45:00 GMT -5
That is the same as what I mentioned I just told it in a more Juicy way ^-^
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Post by markmccartney on May 5, 2006 9:07:47 GMT -5
I like the bile fountain idea as it is. Anyone ever seen the "Alien" series? they survived with acid in their blood because their body was manipulated to withstand the chemical pressure produced by it (another victory for long sentences.) Therefore the virus has rendered them immune to any kind of chemical pressure under 5 pH. And this time it's the brain speaking (better stop before the ego takes charge again).
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Post by Abyx on May 5, 2006 12:25:38 GMT -5
Anyone ever seen the "Alien" series? they survived with acid in their blood because their body was manipulated to withstand the chemical pressure produced by it . You're pissing me off. You're dissing Alien by saying that. They were not 'manipulated' into having acidic blood. They're an alien race(Though I can't remember if they were created by another race or not, never read the 'offical' books), their blood isn't actually acid. It's their blood, it keeps their body going just like our blood does. They aren't harmed by it because their shell is very tough and it was made for that exact purpose. It's how they were created.
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Post by uwasawaya on May 5, 2006 15:15:32 GMT -5
I didn't mean the bloat dying from it's own acid, I just meant it dying from having no more blood and crap inside it. And it could be a radius damage to other zombies, or just reduce the damage they take from it. If you can make other weapons do more with a head shot, you can make the acid NOT do more with a head shot... I would assume, anyway.
And yeah, the bunker thing... well, just read the other thread, and if I stop being lazy later I'll retype or copy it...
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Post by uwasawaya on May 5, 2006 15:32:43 GMT -5
My previous... bunker/escape thing:
Game Types: Alright, actually, I thought of something that would be awesome. How about a mission mode where the goal isn't merely survival, but escape? Picture a long, corridor-ish building, or a series of office buildings that make a long run. You could have a situation where the zombies are forcing their way forward constantly, and if you lose too much ground, they will begin to spawn closer, and you'll need to fall back... eventually to a dead end.
The point would be to survive out a time limit or maybe a kill limit. Respawn could be on a timer, or god forbid, people having to buy you back (if that's possible.) Imagine doors or barricades behind you so that to fall back you have to weld through it, like the tech idea.
Or a police station... they break in, force you back through rooms, upstairs, eventually blocking you in on the rooftop. After the timer, the helicopter arrives and you live. If weapon lockers are spread out, you might be FORCED to give up ground for weapons/ammo. ------------------end quote------
The idea would be a futile, last stand against the legions thing... a hold out against the clock battle. The being forced back to the rooftop thing just seems so incredible to me... I love that feeling of hopelessness, that knowledge that you and your friends are using every ounce of their skill to hold back the inevitable. I live for those moments when you run out of ammo just as something is lunging for you... only to have it blown out of the air by a comrade. That's what I envision in Killing Floor.
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Post by Seras Victoria on May 7, 2006 17:11:05 GMT -5
Then fight on with me I might favor heavy guns but I allways fight to save my allies out of hopeless situations, while still trying not to be killed myself if I can. That's how I like to play.
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Post by Doyora on May 7, 2006 17:43:02 GMT -5
I think this could be haxxored up in a glitchy way in KF 1.0. With triggers, switches etc, I think I could make a regular KF map which plays like this. It'd be a shaky game though.
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ian
Crawler
note to self never play with newbies
Posts: 207
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Post by ian on May 7, 2006 18:53:48 GMT -5
that would be so much fun having to run for ur life like that no doubt lara would be there in the 2.0 version with the medi injection at the ready
edit: has anyone ever though about recreating some maps from games like cs/cs:s, swat4, others? some of them would be pretty gd in kf style
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