Post by quadx on Jan 5, 2007 22:53:23 GMT -5
Hi there. I'm new to the forums. Just joined today. I love this game!
RIghto, onto the point:
killing floor 1.0
I'm not sure this is really a bug, but more of a "human error". Whoever did the axe noises in 1.0 of KF made it so when you slash at metal objects or any object usually (except wood) it makes a "flesh" noise. Now maybe I'm just being picky, but seriously. That is unrealistic, and I thought I should point it out so you guys could maybe fix that. Its humorous, but it doesn't make sense to make the sound of flesh when I hit metal. See, I've been playing the KF 1.0 single player..... I have 2.0, but I noticed that 2.0 has the lack of single player (which I find disappointing) so i decided to get KF 1.0 for single player... Also, I did try looking around the forums for any reference to this but haven't found any. I apologize if anything I'm telling you guys is "old news" but I just thought I should share what I've noticed while playing KF 1.0 (and 2.0 but I'll get to that later.) Anyway, besides the axe issue... I have noticed that zombies like to make a strange noise which personally I find unnecessary and rather "unzombielike". I'm sorry if that sounds insulting, but its just my opinion after all. (you know, the noise letting you know they are coming towards you) Also, I have noticed that its not possible to "press fire to respawn" after dying. I did figure out that you can go to Esc, and hit retry. That's good don't get me wrong, but id prefer to actually click my fire button to restart than having to hit esc first. Also, I'm aware that this is probably going out of the bugs topic, but I thought I should just go ahead and mention everything here. I found that if I want to restart a certain map, I have to use the console for that. ("map ksf-01" for example in console) Wouldn't it be better if the user had the option of choosing which map to go back to thru a GUI instead of having to use console? Now I'm not complaining, its fine for me... But, others might not like this and possibly dont understand the console to be able to resort to this option. Also, this isnt really a bug, but I've noticed that the game only allows the player to autosave the beginning of each map. Now, I'm thankful we at least have saving, but I thought it might be more beneficial to me and other fellow KF players to save whenever said player feels like saving. Ok, now here is a bug: Okay, I found that I was constantly getting the crap beaten out of me, and id actually have to restart maps with 30 percent health. I didnt like that, and I eventually just said the hell with this, ill just start all over. Now thats well and good, but once i typed in console "map ksf-01" to start over... I heard that famous sound of the player panting from being hurt really bad. I had restarted with low health (as apposed to normally 100%) and already had the bullpup o.0 Can't understand that at all. If i restart, shouldn't it start me back with no weapons and full health? I ended up deleting my save, and that fixed the problem; but I just thought you guys should know that in case this hasn't been discussed before. Also, it worked fine before, but in ksf-04, when you come across a handcannon that is sitting on a counter, I try to pick it up (after dying and retrying the level) and it will refuse to give it to me. So I figured, somehow i must still have it on me. (even though id cycle through the guns i had and it wasnt there.) I found out though, once I got .300 JHP ammo (power core control room) the handcannon appeared in my gun cycle thru. Quite strange.... Before, I was able to pick up the handcannon with no problem, if i just crouched in front of the counter. I even try the "use" key, but that doesn't help. If I'm correct, you guys(KF team) disabled the "use" key for ammo and guns. =( I think I covered everything (whew)
Killing Floor 2.0/2.1
Okay, this game is just awesome on multiplayer =) I'm addicted to this game. Anyway, I noticed a bug where the player will be standing still while giving a fellow player a medical injection, and said player looks like they are walking (shows the animation of the person moving their legs) yet they are standing still giving injections. Is this considered a bug?
-Thanks for taking the time to read this, and again, I apologize if this is in the wrong place/ if this is all "old news".
RIghto, onto the point:
killing floor 1.0
I'm not sure this is really a bug, but more of a "human error". Whoever did the axe noises in 1.0 of KF made it so when you slash at metal objects or any object usually (except wood) it makes a "flesh" noise. Now maybe I'm just being picky, but seriously. That is unrealistic, and I thought I should point it out so you guys could maybe fix that. Its humorous, but it doesn't make sense to make the sound of flesh when I hit metal. See, I've been playing the KF 1.0 single player..... I have 2.0, but I noticed that 2.0 has the lack of single player (which I find disappointing) so i decided to get KF 1.0 for single player... Also, I did try looking around the forums for any reference to this but haven't found any. I apologize if anything I'm telling you guys is "old news" but I just thought I should share what I've noticed while playing KF 1.0 (and 2.0 but I'll get to that later.) Anyway, besides the axe issue... I have noticed that zombies like to make a strange noise which personally I find unnecessary and rather "unzombielike". I'm sorry if that sounds insulting, but its just my opinion after all. (you know, the noise letting you know they are coming towards you) Also, I have noticed that its not possible to "press fire to respawn" after dying. I did figure out that you can go to Esc, and hit retry. That's good don't get me wrong, but id prefer to actually click my fire button to restart than having to hit esc first. Also, I'm aware that this is probably going out of the bugs topic, but I thought I should just go ahead and mention everything here. I found that if I want to restart a certain map, I have to use the console for that. ("map ksf-01" for example in console) Wouldn't it be better if the user had the option of choosing which map to go back to thru a GUI instead of having to use console? Now I'm not complaining, its fine for me... But, others might not like this and possibly dont understand the console to be able to resort to this option. Also, this isnt really a bug, but I've noticed that the game only allows the player to autosave the beginning of each map. Now, I'm thankful we at least have saving, but I thought it might be more beneficial to me and other fellow KF players to save whenever said player feels like saving. Ok, now here is a bug: Okay, I found that I was constantly getting the crap beaten out of me, and id actually have to restart maps with 30 percent health. I didnt like that, and I eventually just said the hell with this, ill just start all over. Now thats well and good, but once i typed in console "map ksf-01" to start over... I heard that famous sound of the player panting from being hurt really bad. I had restarted with low health (as apposed to normally 100%) and already had the bullpup o.0 Can't understand that at all. If i restart, shouldn't it start me back with no weapons and full health? I ended up deleting my save, and that fixed the problem; but I just thought you guys should know that in case this hasn't been discussed before. Also, it worked fine before, but in ksf-04, when you come across a handcannon that is sitting on a counter, I try to pick it up (after dying and retrying the level) and it will refuse to give it to me. So I figured, somehow i must still have it on me. (even though id cycle through the guns i had and it wasnt there.) I found out though, once I got .300 JHP ammo (power core control room) the handcannon appeared in my gun cycle thru. Quite strange.... Before, I was able to pick up the handcannon with no problem, if i just crouched in front of the counter. I even try the "use" key, but that doesn't help. If I'm correct, you guys(KF team) disabled the "use" key for ammo and guns. =( I think I covered everything (whew)
Killing Floor 2.0/2.1
Okay, this game is just awesome on multiplayer =) I'm addicted to this game. Anyway, I noticed a bug where the player will be standing still while giving a fellow player a medical injection, and said player looks like they are walking (shows the animation of the person moving their legs) yet they are standing still giving injections. Is this considered a bug?
-Thanks for taking the time to read this, and again, I apologize if this is in the wrong place/ if this is all "old news".