harr
Clot
rly awsm srsly
Posts: 12
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Post by harr on Sept 7, 2005 14:39:41 GMT -5
i started experimenting with the handcannon recently, and i noticed that sometimes when i fire the first few shots of the magazine, nothing would be deducted from my capacity counter thing. dont know if it was lag or whatever
and btw i just noticed almost every door has that texture problem
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Post by lt1956 on Sept 7, 2005 18:48:48 GMT -5
What about the bug where the hand cannon and 9mm switch between eachother using the middle mouse, but wont switch to to the other weapons unless hitting the actual number keys. I found this happening only AFTER I found the hand cannon, now I wished I never picked it up. lol
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Post by pacal on Sept 7, 2005 21:00:58 GMT -5
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2202 MHz with 1023MB RAM Video: NVIDIA GeForce FX 5700 (7730)
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- KF-Manor.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Manor.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
WTF?
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harr
Clot
rly awsm srsly
Posts: 12
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Post by harr on Sept 7, 2005 22:25:49 GMT -5
theres a problem with the boarded up door to the left rear of the chopper near spawn in WestLondon
you can walk through it apparently :x
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Post by lt1956 on Sept 7, 2005 22:27:52 GMT -5
Pacal thats your video card problem, I had that error also when my card was overheating or if you have a lowend card. I suggest a new card or better fan. You'll get that error in UT04 also without anymods.
Lt
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sgtenix
Clot
Look Buddy, I don't spend time online to think!
Posts: 50
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Post by sgtenix on Sept 8, 2005 0:14:22 GMT -5
I'd jsut like to mention a bug that ive seen . When i was running by where the barrels spawn in sewers, i was blown up and i wondered , "wtf there were no barrells there, So i have discovered sometimes the barrells and the gas cans become invisible, i dont know if this happens to anyone else but my friend noticed it too. thnx bye
Oh and Harr lol i think that was the lag or something when Jinkies ran through that door, it was funny tho, ive never seen it happen anywhere else
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Kno
Clot
SlaughterHouse King
Posts: 66
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Post by Kno on Sept 8, 2005 6:51:34 GMT -5
Lt + pacal,
it's been happening to me as well but only online and only after i've been hit or killed by the zombies. i kno it's not a heat prob because my card has an onboard temp sensor and it has yet to go over mid 40's C while playing KF online and off.
to test if it was my card bugging out, after crashing from KF i've rebooted then started up ut2k4 mp both with and without other mods and played for a few hours no prob. the next day i played doom3 (a game that's considerably harder my card) for two hours after crashing out of KF, again without a single glitch. i also ran both the doom3 and ut2k4 benchmark demos looped for three hours each.
granted there are a couple of reasons that cause that particular d3d error, both hard and software related but there is something about KF mp that is triggering the d3d error well at least for me there is.
-Kno One
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harr
Clot
rly awsm srsly
Posts: 12
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Post by harr on Sept 8, 2005 8:59:44 GMT -5
Oh and Harr lol i think that was the lag or something when Jinkies ran through that door, it was funny tho, ive never seen it happen anywhere else see i thought it was lag too, but he did it more than once when he was running around. so i conducted a test on my own time, on my own server, and i too went through that whole section of wall where the door is. so i dont think its lag
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Post by pacal on Sept 8, 2005 17:13:15 GMT -5
My card is overclocked, is that the problem?
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Post by Doggy on Sept 8, 2005 17:30:31 GMT -5
Another possible bug in MP: When I blow up a explosive barrel/gas can, I see no explosion. No fire, no smoke, just a loud bang. I do remeber seing them in demo.
I also noticed that the power of barrels/cans is very low, sometimes it doesn't even kill a cloth standing right next to it.
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sgtenix
Clot
Look Buddy, I don't spend time online to think!
Posts: 50
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Post by sgtenix on Sept 8, 2005 19:38:41 GMT -5
Doggy, that is not a bug that you dont see an explosion, its your computer. my firend found this out too monkeying with the options, you have to turn on particle affects or something, you can turn it back on,
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Post by Doggy on Sept 9, 2005 6:24:55 GMT -5
Doggy, that is not a bug that you dont see an explosion, its your computer. my firend found this out too monkeying with the options, you have to turn on particle affects or something, you can turn it back on, I have EVERYTHING ON, on max, same thing with demo back then, but just can't see barrel-'splosions in v1.0. But its not so big deal, I rarely use them anyway
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moo
Siren
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Posts: 638
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Post by moo on Sept 9, 2005 14:05:04 GMT -5
huh i have every thing on high too ( not resolution its at 1027x768 ..or whatever) the explosions dont show up then ...even with particles on ..even on high make sure u have a decent pc before challenging good graphics...when ur in the middle of 50 zombies on the biggest map youl wish u had thought wiser ..and to make it worse ..on a network game... ten pages w00t this bug report is eating its vegetables... guess its gonna get 11 soon and has been eating his wheeties...
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Post by DaJMasta on Sept 10, 2005 10:47:59 GMT -5
Explostions offline are bugged for no aparent reason at all. I am looking into it, but they do work correctly with the included version of GK, so I will have to see about this....
And kno, try using openGL, we have already determined that D3D can cause problems (despite running better on ATi cards usually) especially with the motion blur.
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Post by zynthetic on Sept 10, 2005 17:30:06 GMT -5
And kno, try using openGL, we have already determined that D3D can cause problems (despite running better on ATi cards usually) especially with the motion blur. I think you're backwards Just for the record I use d3d on a 32mb rad7500m w/ good ventelation. No crashes in mp.
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