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Post by Bindal on Nov 26, 2006 6:39:36 GMT -5
Here you can say, what you believe, should with KF are still supplemented or changed.
My (not realy small) list: -New Skins (perhabs civilists or other soldiers) -New degree of difficulty, easy (more ammo, no maximum weight,...) -Return of SP-Mode with Changes: more Ammo, changed Story, Teammates in later Maps, refill of Ammo after mapchange. -New Gamemodes: SP as Coop(2, 3 or 4 player), KF-DM (Humans VS superzombies played by Humans) -Laserpointer for any weapons (9mm, Handcannon, LAW?)
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Post by Plankie on Nov 26, 2006 8:57:48 GMT -5
New skins couldn't hurt, although they do require a bit of work, but I doubt it would be impossible. No maximum weight? Then you'd be able to carry ALL the weapons.. and that's just... cheat.. What about changing the weight limit in easy, to be like.. 40 or something? I don't think there should be more ammo in SP, since I never ran out of ammo in 1.0. Actually I thought there were too much ammo. KF-DM... I don't think there enough players for that.. I mean.. you'd have to be lots of zombie players to be able to win, and there's not that many that plays this game. The laserpoint thingy has been brought up here before, and they declined it.
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Post by Abyx on Nov 26, 2006 13:18:02 GMT -5
No artifical aiming in KF. No civilians, KF has always been about the Military[/b][/u] fighting the monsters. KF-DM sounds stupid, I'm sorry, but it does. The other two, you seem to want to make KF too easy.
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Post by kyben on Nov 26, 2006 19:57:44 GMT -5
Yep, in the world of KF, there is no such thing as civilians. Every human is part of the military.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Nov 27, 2006 0:18:15 GMT -5
No civilians, it's been brought up before, and it's not what this mod is about. The only thing I could see a civilian player fitting the mod theme would be some sort of extraction or VIP gametype where you have to protect them, and even then, I think other priorities are more important.
The KFDM as zombie players versus human players was actually the original design of the mod, but it was scrapped since it didn't play out too well. There was plans for a "Feud" gametype which would essentially be a Free for All deathmatch with KF weapons in KF levels. However, this was put on hold to get 2.0 out, and current plans don't factor it in, since most of the effort is being currently put into KFSP.
The weight limit is currently what it's set to for a reason. Any more would just be plain unbalanced. Even if you had 25 weight instead of 20, that means you could get a hunting shotty and a LAW. There's also the fact that the more weight you carry, you go slightly slower, and past 20 you would be moving slow enough so that you could never escape the zombies.
The singleplayer is currently queued as one of the main focuses of completion. Having teammates later controlled by AI would be a bad decision IMO, since one of the underlying themes of the mod is sort of a "you against the world" thing, and in addition, the AI am stupeed. However, something that has been talked about is a co-op SP, with 2 players.
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Nov 27, 2006 5:31:57 GMT -5
honestly Kf sux at the momoment because of the sooo many bugs you find while playing plus it gets really annoying when you take headshots i blow it clean off the speciemen just doenst fall over and die i'd prefur headshots to be leathal with any weapon but lessen the chanses of getting one
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Post by mrmedic on Nov 27, 2006 10:44:58 GMT -5
honestly Kf sux at the momoment because of the sooo many bugs you find while playing plus it gets really annoying when you take headshots i blow it clean off the speciemen just doenst fall over and die i'd prefur headshots to be leathal with any weapon but lessen the chanses of getting one Then it would get annoying "I CANT HIT A FOOKING THING! HAXX!"
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Nov 27, 2006 15:41:10 GMT -5
well heres a revesion of that , have the abillty to blow a speicimens face in half and the player may need to take several more shots in the head to kill it , sort of like house of the dead have the players have fun blowing limbs of of poor clots and watch them crawl after you ;D
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Post by kyben on Nov 27, 2006 18:46:49 GMT -5
Yeah, I always wondered what that Feud was in the gamemode menu since its not part of UT2k4.
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Post by zombieButcher on Nov 28, 2006 11:28:06 GMT -5
honestly Kf sux at the momoment because of the sooo many bugs you find while playing plus it gets really annoying when you take headshots i blow it clean off the speciemen just doenst fall over and die i'd prefur headshots to be leathal with any weapon but lessen the chanses of getting one Dude, "KF Sux at the momoment". Siriously, shut up.
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Post by Grim on Nov 28, 2006 11:41:06 GMT -5
well heres a revesion of that , have the abillty to blow a speicimens face in half and the player may need to take several more shots in the head to kill it , sort of like house of the dead have the players have fun blowing limbs of of poor clots and watch them crawl after you ;D That'd require a whole Hell of a lot more animating then KF has at the moment. But a neat idea non-the-less
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Post by moondog on Nov 30, 2006 23:07:44 GMT -5
personally i'd really appreciate aiming with the 9mm or the Handcannon Winchester style ... like iron sights with right click you know ... ;D
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Post by mrmedic on Dec 1, 2006 3:07:59 GMT -5
personally i'd really appreciate aiming with the 9mm or the Handcannon Winchester style ... like iron sights with right click you know ... ;D But then why buy the winchester?
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Post by Dr. Macon Dead on Dec 1, 2006 15:27:41 GMT -5
Because unlike the cannon and the 9mm, it doesn't suck donkey balls.
Edit: Seriously though, upon further review the cannon might be a touch overpowered with an ironsights feature, but the single 9mm should have it, I think. Lets just face it: with only a single 9mm you're more or less screwed, and any edge you can get would be useful. Once you get the second 9mm the feature could be taken away, as they feel like more of a spray and pray weapon than a precision one like a single pistol would be.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Dec 2, 2006 0:09:46 GMT -5
And maybe, since you're holding it more securely, you can fire it at a slightly faster rate. I don't think that it should be able to zoom in in ironsights mode like the winch, though. It's not really a weapon designed for range firing.
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