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Post by Dragontear on Oct 4, 2006 13:29:38 GMT -5
Or using a trashcan to hit fleshpounds...
Or bowling balls...
Seriously now: it would be quite interesting, it could place more emphasis on surviving by putting you more in the shoes of a survivor then the military once the plan goes south in a big way...
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Post by Blue on Oct 4, 2006 16:02:48 GMT -5
Of course it's possible. You just need to code it in. Hmm it´s just that there is a wide variety of UT04 mods out there and noone ever tried to, you know, port the gravity gun or what´s it called, that thing from HL2, to UT04. I knew about karma objects, but that ... ? But I´ve got to say this, if it is possible to do that sometime, it would be pretty cool. It would add to the athmosphere, methinks.
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BIGJohnMP
Stalker
Shall we play a game?
Posts: 119
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Post by BIGJohnMP on Oct 4, 2006 16:09:53 GMT -5
You could even use a corpse as a weapon. "Throw me that Fleshpound's arm after you kill him!" lol
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Post by uwasawaya on Oct 4, 2006 17:36:16 GMT -5
No gravity gun... seriously... that's been brought up so many times it's just getting annoying. Karma already causes problems, no need for people to be able to MOVE those problems.
Revival might not be a bad idea... it'd have to be something far far harder then BF2... the whole 'oh, I'm shot!' 'ZAP' 'oh I'm ba- OH I'm shot!' 'ZAP' thing just would be really rather questionable. Maybe buy a one use epinephrine syringe to bring someone back with like 10% health, then have them quickly begin to lose 10% health. If they aren't healed, they die, if they are healed, they're just a little worse for wear. Could even have the screen all fucked up and blurred while the damage is being taken off. Death is a rather serious condition.
I doubt we're going to have any 'gimmicky' weapons, besides maybe a joke melee weapon or chainsaw. We're trying to make a variety of believable weapons at the moment. Nothing short of the med syringe or welder is horribly unrealistic.
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BIGJohnMP
Stalker
Shall we play a game?
Posts: 119
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Post by BIGJohnMP on Oct 4, 2006 22:51:05 GMT -5
I was just thinking it'd be awesome to pull a pipe off of the wall instead of finding it lying around. Imagine, your being chased by a mob and you pick up whatever is handy and use it to fight them off, like in Dead Rising.
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Post by WNxPr0 Pa|n on Oct 5, 2006 0:26:53 GMT -5
the nailgun thing is interesting, however owning an industrial nailgun myself, the idea is totally impracticle. The range on the thing is about thirty feet, anything past that the nails have no effect. It is belt fed, and the rate of fire, even with the safety removed, is much slower than even the bullpup. (about 1.5 shots a second) Yes, it will go through 2mm of steel, but that is at less than 15 feet, and I have no desire to be that close to a fleshpound. While a cool idea, it just would not be practical. However, since we're on the subject of cool weapons, here's one you might have heard of: en.wikipedia.org/wiki/Rifle%2C_Anti-Tank%2C_.55_in%2C_BoysAnd here's another that I know you haven't heard of: en.wikipedia.org/wiki/Davy_Crockett_%28nuclear_device%29And here's some more info on anti-tank rifles. Also, if you get a chance, look up the PzB41. They don't make rifles like these anymore... www.inert-ord.net/atrkts/50-55-20/index.htmlLol ! The Davy Crockett were in Metal Gear Solid 4. So at least one (me) knows of it.
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Post by Alex on Oct 5, 2006 5:40:26 GMT -5
I was just thinking it'd be awesome to pull a pipe off of the wall instead of finding it lying around. Imagine, your being chased by a mob and you pick up whatever is handy and use it to fight them off, like in Dead Rising. So there's a fire axe in a certain spot, and a pipe in a certain spot, and a knife lying somewhere. Well that's great. But If I KNOW where it is all located, why the hell wouldnt I just run to the place with the axe every time? What would be the point in picking up the pipe. Or If I knew where a shotgun was situated, what would be the purpose in grabbing that 9mm on the desk. Randomization evens the playing field. And in order to do that, we need random item spawns. Yes, spawns. They are actors that spawn the pickups by proxy. And in that respect, they cannot be placed hanging off walls, or wedged inside staticmesh or anywhere else like that. You could stick the individual pickups in creative places, but it would be time consuming, and it would turn the game into a constant competition / rush for the best cache. Rewarding players who knew the map inside out and could deprive the less experienced players of the "good" weaponry. That doesnt sound like very effective teamplay.
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Post by Grim on Oct 5, 2006 8:58:07 GMT -5
Okay, I kinda kept my mouth shut through a lot of this random crap. But uhh....I think it's time to be a jerk once again.
1. Civilians: How many games do civilians? Half-Life 1/2, you're a civilian, a scientist, not a soldier, Dead Rising, you're once again a civilian, Out of Hell mod, you are more of a cop (from what I was reading a while back anyways) but still, you aren't a soldier, even all the Resident Evil games, you're a cop at the most, KillingFloor is a WHOLE different gameplay, because it is soldiers, meaning, you weren't caught in it as it happened, you are going in to protect and serve your country, like a soldier does. Which means, you have a bigger weapon choice, more powerful weapons. But it creates tougher enemies that come after you, it's no longer zombies that can just take tons of hits, they're monsters. It always personally bugged the crap out of me that in every monster game, the military is no where to be seen. You run around alone, and there is no helicopters, no military presence, just civilians as if no one will notice a huge city getting over taken and burning, satalite photos would most likely find some thing that go "Hey.....Look at that....That entire city is completely black and burning"
2. Weapons: Weapons should stay to the orginal gameplay, this includes, weapon spawns, if you want to pick stuff up to use it LIKE Dead Rising, well, that's what that game is for, go play it. Don't own an X-Box 360 or the game? Well, start saving. The team isn't here to make a copy cat game for you to play because you're low on money. As for adding in different weapons that aren't British, why? What's the point? The specimens came from WITHIN England, which is what causes the destruction, it wasn't like a country attacked, they had no warning, and it didn't come from the borders, it came from inside. So the British army is trying to fight it. Why would they get all these other weapons that their military soldiers aren't trained with? Sure, guns are basically the same, but the military has a SET of weapons that they train their soldiers with so their soldiers know how to handle them, they are use to the recoil, they are use to the acceracy, they are use to the feel, the shape, etc. A soldier is nothing without HIS weapon. Not A weapon, HIS weapon.
3. Revival: A neat thing to add, but also a bit differcult want to add without ruining gameplay. I hate how BF2, once you revive, you're perfect, no death shock, nothing, if revival is in, I suggest that there is a lot of aftershcok, a sort of price to pay for coming back to life, slow speed, low health, blurry screen, maybe a wavering screen, to cause a bit of a stumble effect on the player after being revived, some thing it'd be almost IMPOSSIBLE for him to survive if he's revived and theres like a mob of fleshpounds around, some thing you'll have to fight for, say if there is like 40 clots incoming, a man is down, and he's bleeding out on the floor, you have to literally PUSH BACK the clots and hold them at a line while the medic revives their soldier. Which also, after injecting him with the revival thing, or whatever. IT takes him 3-5 seconds to actually get up. He's not just instantly revived, it takes a second or so to work. With maybe a 20% failure rate. So you might have to inject him again if he doesn't come to in 5 seconds, meaning you have to hold them back even more.
Yeah....That's my rant on all this.
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Post by uwasawaya on Oct 5, 2006 13:52:16 GMT -5
A good rant. I actually read it all, just because I figure if you typed it, it should be dug through. Alex had a good point about the random spawns.
The pulling crap off the wall bit worked fine in Condemned... that's because it was a single player linear game with an emphasis on melee combat. Weapons degraded over time... they don't here.
Oh, and WNxPr0 Pa|n, you are so very mistaken my friend. The Davy Crockett was in MGS 3. MGS 4 hasn't been released yet. I don't think we need a pocket nuke in KF... might be funny though. I always think of the nuke in Shadow Warrior.
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Post by Grim on Oct 5, 2006 19:50:14 GMT -5
Technically, since there was like two MGS 2's, but if you ignore that fact Anyways, thank you Uwasa, I try to make sure there is as much point to my rants as possible. And I agree with you two (Alex and Uwasa), the fact that the maps are in a circle/square that constantly go around in the same spots again. It'd just get a little too old, but all though it isn't a bad idea, it's not strategic enough for multiplayer.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Oct 5, 2006 20:43:04 GMT -5
Well, the way I see the revival thing working is that it would only be worth doing if, say, a lone stalker sneaks up behind someone at low health and mauls them, it gets killed, and the nearest zed far enough away. I'd say that having some aftereffects would be good, like maybe a sort of screen 'shiver', and your shots are less accurate. I also like the idea of giving them 10hp and have it go down with time, until they die again or get healed.
In so far as weapons go, I always liked more thinking of it as the military goes in there with what they have, and soon find out that they need more, so they improvise. Thusly the pipe, the hunting shotgun (hardly a standard issue military weapon), the chainsaw, the xbow, et cetera. Really only the 'pup, the combat shotgun, the LAW, and the 9mm could be seen as military issue, and the LAW is hardly part of every soldiers standard loadout.
I'm favorable to the idea of expanding the concept of them being a disaster response team more than strictly military; the weapons they have would be issued to deal with looters and potential rioting and to add a sense of authority to a disaster situation, more than actually expecting to fight anyone, which would help make improvisational weaponry more logical. I admit that a nailgun would be a stretch, but we shouldn't let that bar any imagination in decision for weapon design. Thusly the welder and the healing syringe; the welder is a utility tool for getting through doors to get to wounded people and reinforcing structures to buy time to escape, and the healing syringe is (a bit obviously) to deal with wounded people in this situation. Neither one is used in the multiplayer necessarily the intended way; I highly doubt that the makers of such devices would expect them to be used for escaping zombies and healing zombie bites. I think that we should try to stop categorizing them as the military and more as, at most, a paramilitary civil service.
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Post by Grim on Oct 5, 2006 22:12:23 GMT -5
But they are basically soldiers still, that's the point . I mean, a Hunting Shotgun, and a crossbow not as much of a stretch as weapons like nailguns and etc, they're more common found around places, hunters use stuff like that. Maybe put in a night-stick and a riot shield? (Not erally, still stretching it, on how it'd have to work anyways) But I think sticking with British Military weapons would be best. The U.S National Guard deals with riots and they're military still, they are trained and use M16's like regular soldiers. So yeahhhhhhhhh..............................
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Post by WNxPr0 Pa|n on Oct 6, 2006 2:20:11 GMT -5
A good rant. I actually read it all, just because I figure if you typed it, it should be dug through. Alex had a good point about the random spawns. The pulling crap off the wall bit worked fine in Condemned... that's because it was a single player linear game with an emphasis on melee combat. Weapons degraded over time... they don't here. Oh, and WNxPr0 Pa|n, you are so very mistaken my friend. The Davy Crockett was in MGS 3. MGS 4 hasn't been released yet. I don't think we need a pocket nuke in KF... might be funny though. I always think of the nuke in Shadow Warrior. No...it can´t be...i can´t be mistaken...no...NOOOO! *Flings Logitech G5 mouse into wall* How the f*** could i be mistaken about that? I LOVE that series ! That is so crappy, WNxPr0 Pa|n....oh my god....
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Post by uwasawaya on Oct 6, 2006 13:40:03 GMT -5
It's alright my friend.. we'll get through it... be strong...
I agree with the idea that the maps are too confining and repetitive. Maybe we need to implement an Assault type game, where a team must accomplish a number of objectives to win against endless specs? This is MP mind you.
We should put the Fusion cannon from Turok 1 in. Only FPS weapon to ever make me say 'Holy Shit!' when it was fired. Except maybe the Particle Weapon from FEAR. (and no I'm not serious)
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Post by WNxPr0 Pa|n on Oct 6, 2006 17:02:57 GMT -5
It's alright my friend.. we'll get through it... be strong... quote] *Sniff, snort. Wipes away tears* Thx m8...ill try and get over it...
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