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Post by zynthetic on Nov 23, 2006 12:35:31 GMT -5
At least according to the readme that came w/ KF.
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Post by keybob on Nov 23, 2006 14:02:44 GMT -5
what actually happened in the story gets more jumbled by the second... We should have it rewritten and cleaned up I think... I would be up for it, as long as I get the facts from the horse's mouth, so to speak. *edit by Keybob* Or rather, we people with our interpretive thinking tend to jumble it more by the minute.
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Post by zynthetic on Nov 23, 2006 18:00:02 GMT -5
How so? It actually makes more sense in the 2nd because... they aren't zombies.
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Post by Blue on Nov 23, 2006 18:55:11 GMT -5
Is it? I dunno, like I said, KillingFloor was never really a story based game for me. But hey, it still kicks ass. It´s the same for me, actually. There are these bloodthirsty things and me. I´ve got a gun, they´re after me, I´ve got comrades and since I found out through trial and error that they´re not only after me because of my good looks, I shoot them. And that´s my gaming experience
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Post by Grim on Nov 23, 2006 19:11:25 GMT -5
A storyline in it's own Blue.
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Post by kyben on Nov 23, 2006 20:07:09 GMT -5
If anyone knows the storyline it would be Alex. If you wanna know what it is, just ask him.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Nov 28, 2006 22:37:25 GMT -5
The storyline has always been relatively undefined and vague, so that Alex could have artistic freedom without people on the forums whining when something happens that doesn't follow a ridgid canon. I think it'd be a bad idea to try to define everything about killing floors background and story. It's one of the reasons the specimens in KF are still frightening is the fact that they have mistique, an air of mystery about them. It's this uncertainty that allows people to more anthropomorphise them which leads to them being able to be frightened on anything more than a sheer shock value.
The main generator of fear is uncertainty. Merely decent horror movies have monsters that everyone knows are bloodthirsty and, well, monsters. The best ones make you not so sure they aren't.
I think the best summary that doesn't assume anything in particular would be that Horzine was contracted by the government, created the specimens, got shut down by the government, released specimens. Possibly the release was post shut down to spite the government, but it's a minor detail. This is all based on KF2.0 stuff. KF1.0 was vague enough, but the 2.0 storyline in so far as setting goes is a new animal.
Things that can be inferred just by the settings of KF2 are: 1: It's only been long enough for a majority of the populace to have been either evacuated and a certain amount killed or most killed. I'm guessing that most of the people evacuated, since there's a bit of a lack of littered gore and only a certain extent of barricading. If the majority of the populace had been killed, there'd be much more gore and such, and it seems like it's been not that long since the outbreak since the maps are in less disarray than in 1.0. 2: There is either A) no infection of 'zombieness' (yes I know they aren't 'zombies) , B) an extremely low infection/conversion rate, or C) the population was evacuated before a serious amount of infection could take place. Just because they aren't 'zombies' and there aren't 'zombiefied' people running around doesn't completely rule out the possibility of a type of infection or living to specimen conversion. Maybe such a thing could be reserved for a special type of specimen that uses some sort of biological medium to 'infect' people. 3: It has only been long enough after the outbreak for specimens to take minor amounts of damage. This superficial damage may even have just been a product of horzine experiments. 4: The government doesn't know what it's up against, since a team of 6 has to take on hundreds of zeds.
EDIT: And by infected I only mean being made, by means of the specimens, to in one way or another go crazy and hostile to normal humans. This doesn't mean virus specifically.
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Post by Dr. Macon Dead on Nov 28, 2006 23:44:00 GMT -5
Ironically enough, people seem to be complaining about things because the story isn't presented clearly. For example, the various posts about people being dissapointed the "zombies" aren't killed with headshots(Damn you, Romero...!). Personally I think the best solution would be to have little paragraphs during the load screen, a'la 1.0. Just little blurbs of the backstory, like a soldier's account of finding a specimen in its early stages of incubation, or perhaps a data file from one of the researchers' computers. Just little tidbits telling the player they aren't zombies anymore.
Edit: For example:
Quarantine: Day 28. Hard to believe its been close to a month since that bastard bit me. I was sure I was gonna die, but aside from the fading teeth marks in my arm I'm in perfect shape. Sarge says they're even going to let me out tomorrow. Guess even the movies can be wrong sometimes.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Nov 29, 2006 11:13:02 GMT -5
Well, I think most of the whining about it is just hereditary from people who saw KF1.0 and assume that the mod would always be a traditional zombie mod. I think that if we just wait it out longer the only people that would be left complaining that "OMFG ZOMBIS DIE ON HAEDSHOT!" would be the same sort of 12 year old Fraser/Mrownage types that we can safely ignore anyways.
I think the fact that you don't see any civilian or military zeds at all in KF2.0 should be enough indication that these are not infectious zombies. The people that complain are mostly the types that expect and assume that they would infect.
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