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Post by faust on Aug 16, 2006 12:31:09 GMT -5
well,
Firstly, the upper fixes (The first 7) have been done by Alex, the rest was my work. I do get help from Gibby from time to time (Mostly him to say that I do a great job lol) and from Alex when he's on MSN.
The hacked bugs will stay that way if Alex doesn't get pissed about the way I fixed them, lol. Because some of them have to be kept in mind when adding features to the game in future patches.
6 Players are hard-coded. That means there is no surpassing of that, only possibility the code would give if a player with the badmin property would log in directly. Then it can be 7 players at least, too. But that wasn't tested before and I honestly don't know how you can log yourself in as admin before joining a server. I guess you have to host 2 servers, I'm sorry.
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Post by james on Aug 16, 2006 13:05:44 GMT -5
great fixes, cant wait to play for once......... lol (this should be very interesting to see how my new intel mac handles the blur effect and crashes......)
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Post by uwasawaya on Aug 16, 2006 14:30:05 GMT -5
Don't the stalkers already decloak once decaptitated? I might have missed that, usually too busy panicking. I was so confused about the Winchester bug for awhile... didn't know what people were talking about... mine is just *slightly* to the left when zoomed in... until last night, when I tried it and the gun flipped the hell out to the other side...
Any plans to get Mr. Chainsaw back into the game?
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Post by james on Aug 16, 2006 15:29:05 GMT -5
where do the chainsaw dudes come in on all this? i mean where the fuck did they get a chain saw??? are they attached to their hands?
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Post by «Søñ!çSøûñD» on Aug 16, 2006 15:51:10 GMT -5
6 Players are hard-coded. That means there is no surpassing of that, only possibility the code would give if a player with the badmin property would log in directly. Then it can be 7 players at least, too. But that wasn't tested before and I honestly don't know how you can log yourself in as admin before joining a server. I guess you have to host 2 servers, I'm sorry. The only problem is: If the map got less than 7 Player-Spawnplaces, you know, what'll happen when 7 players join. For those who don't: At least 1 Player will see the light at the end of the tunnel, before the match even begun. But however - I don't think it's worth to change that ... That Game will lose it's horror-flair if there are too many ppl on one server.
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Post by mrmedic on Aug 16, 2006 16:02:20 GMT -5
Would it really be hard to implement one more playerstart into a couple of maps and rebuild?
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Post by zynthetic on Aug 16, 2006 17:00:40 GMT -5
Code issue. Too few playerstarts wouldnt prevent anyone from joining, just cause some annoying telefragging. Besides, 6 is good. The rest can spec.
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Post by uwasawaya on Aug 16, 2006 18:32:25 GMT -5
Six is solid, too many and you lose solidarity. Besides, 250+ Specimins due to increased players would crash servers... gotta draw the line somewhere, at least with an even number everyone gets a buddy.
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Post by «Søñ!çSøûñD» on Aug 17, 2006 8:15:54 GMT -5
Would it really be hard to implement one more playerstart into a couple of maps and rebuild? No, but it'll be a pleasure, for the 56k modem ppl in this forum to re-download 'em
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Post by uwasawaya on Aug 17, 2006 14:23:58 GMT -5
So for the first time last night I bought a Hunting Shotgun... what. the. hell.
It's friggin' ridiculous... my friend and I, with two Hunting S's between us, stood toe to toe on Elite and just wasted the level... Fleshpounds went down with three shots!
Not saying it's not fun, but damn is it broken... way too much ammo as well... just never had a care in the world with it. I hope weapon balance has been addressed?
Maybe change the Hunting Shotgun's name to something like 'Flesh Lawnmower' or 'Finger of God'.
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Post by Grim on Aug 18, 2006 7:15:53 GMT -5
lol, if you get a good camping spot, and two people get them, they are pretty over powered, if you walk around, and two people have them, you still have a perfectly good chance of being snuck up on and being mulled, considering it takes a little bit longer to reload an extra shell, but other then that, they are overpowered I think.
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Post by Abyx on Aug 18, 2006 13:07:58 GMT -5
Grim, why do you think it's a double barrel ELEPHANT HUNTING SHOTGUN? GUN LESSON TIME! A 12 gauge buck shell, at pointblank range(Which is the range you'd use the HS or Shotty at) will completely decimate a man's upper chest cavity, effectively completely DESTROYING it aswell as causing imense pain. Now, imagine the shells BIGGER with MORE gunpowder, and a big metal SLUG that breaks up and totally fucking OWNING everything in it's path. But not just that, but TWO of them. it's not overpowered, it's realistic.
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Post by zombieButcher on Aug 18, 2006 13:09:19 GMT -5
Leave my Hunting Shotty alone siriously . It is PERFECT as it is, Uwa and Grim no more bitching about it till you have played Elite on the new patch. Please.
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Post by Grim on Aug 18, 2006 13:49:24 GMT -5
Butcher....I HAVE PLAYTED it on the new patch. And I know what an Elephant gun is , my point is. It just has too big of a blast range for that price, it's like better then the law, and easier to get. The law is better for killing tons of clots at once, but the HS is great for killing Fleshpounds easily while moving at a good speed with extra ammo and extra guns
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Post by faust on Aug 18, 2006 17:28:31 GMT -5
Thursday I mistakenly said to someone on MSN or on server (Don t know anymore) that I plan the release the patch the end of the week. I then had a little chat with Gibby, he stated that it isn't important how much of the bugs have already been fixed but how many are still left. I think he's right, I'll have to look into some things first.
About the weapons: I already played enough with the balance by increasing the damage of the Winchester and the crossbow. I don't want to piss Alex off more than I must.
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