|
Post by colteh on Aug 15, 2006 15:34:54 GMT -5
doyora were can i download wasteyard? the KF 2.0 version plz
|
|
|
Post by Doyora on Aug 15, 2006 15:40:25 GMT -5
Click my sig: It's a link ;D
|
|
|
Post by colteh on Aug 15, 2006 15:43:59 GMT -5
lmao thx (smarty pants)
|
|
|
Post by mrmedic on Aug 15, 2006 15:51:20 GMT -5
It's easy when you know how
|
|
|
Post by colteh on Aug 15, 2006 15:56:08 GMT -5
so much work so much running around that megaupload is crap site lol do i have to register? :S
|
|
|
Post by Blue on Aug 15, 2006 16:07:41 GMT -5
No. Just type in the code at the top right corner, wait 45 seconds and click the download button, which will be at the exact same location as the timer. Even if a popup blocks your sight, it´s there ... you may not be able to see it, but it´s there ... like a stalker ... it´s there... !
|
|
|
Post by Doyora on Aug 15, 2006 16:48:54 GMT -5
I know everyone hates megaupload, but savefile doesn't like to co-operate at the moment, so bear with me. I'll put up a savefile link if I have the time.
|
|
|
Post by uwasawaya on Aug 15, 2006 22:06:28 GMT -5
Megaupload was fine, it's savelink that's only going 4k/s... lol..
|
|
|
Post by james on Aug 16, 2006 7:40:40 GMT -5
well i just hope the mac bug gets squashed so i can play soon............. o and i just bought a new intell iMac 17-inc (screen), 1.8Ghz dual core, loaded with memory, 120MB Vram =D, so hopefully i'll have less problems once i get that...........
|
|
|
Post by faust on Aug 16, 2006 7:52:03 GMT -5
I need some mac-users to help test the patch, since I'm not a mac-user. I think I have fixed the bug, but still am not sure.
|
|
|
Post by james on Aug 16, 2006 10:11:51 GMT -5
faust, im your man.
|
|
|
Post by Antigod on Aug 16, 2006 11:58:16 GMT -5
faust, if you need me to test any patches let me know, I am willing to help ok. I can also host either a listen or Ded server, but Im based in the UK (where are you from Aus?) so it might not work out.
James that would be great if you could check the mac bugs. Hopefully 1.1 patch will resolve most if not all problems for both PC and mac.
Antigod
|
|
|
Post by faust on Aug 16, 2006 12:06:19 GMT -5
Well, I keep a changelog for the first patch, you guys might be interested in what has been fixed/changed already:
Changelog
- Sirens now die immediately when their head is removed. - Added Lobby Timeout option to servers. - Increased number of max enemies able to spawn based on difficulty. (On suicidal it gets up to 100 or so) - Stalkers must now De-Cloak temporarily to attack, and cannot cloak if decapitated. - The DownTime between waves (shopping time) has been extended slightly. Still scales to difficulty. - Player accrued cash is now kept after death. Though, you lose a percentage on death, based on difficulty. (15-35%) - Combat Shotgun now penetrates enemies and can achieve headshots - buckshot Damage re-balanced to take this into account. - Hunting Shotgun damage toned down slightly. (70pb to 60pb)
- Persistent Player "Clones" issue when logging in and then leaving fixed. H4XxX0RED - Winchester Ironsight works properly code-wise - Players are forbidden to spectate other players when dead -- no more specator bug. H4XxX0RED - Ammo cost is the ammocost labeled within the buymenu. - Zeds attack welded doors until they are destroyed - slightly improved AI overal - Newly bought weapons get fully loaded H4XxX0RED - lost weapon when bought and lost the money for it H4XxX0RED - setanimaction in KFPawn referring to non-replicated variables fixed.
ToDO:
KFScoreBoard
accessed non PRIArray
Whitescreen with hitblur on Macs (the fix still needs confirmation)
H4xXx0red means the fix is a very ugly hack that fixes the outcome, but not the source of the bug
|
|
|
Post by Antigod on Aug 16, 2006 12:16:28 GMT -5
Faust
Gosh that was a quick reply. Man, you have done a fantastic job so far, keep up the good work. Is anyone else actually working on the patch or is it just yourself?
Yeah I think the main 3 bugs have so far been fixed - Clone, Spectate and welded door attacks. Are there plans to actually fix the hack bugs fully, although the fixes you have done seem fine to me.
Antigod
|
|
|
Post by Antigod on Aug 16, 2006 12:23:30 GMT -5
Oh another quick question for you. I run a LAN party every 3 months, we usually have about 10 people that arrive. Are there plans to allow more than 6 people per server, even if this can be modifed via the ini?
I would like to host 1 server, it would become a bit messy if I had to host 2.
Cheers for the help.
Antigod
|
|