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Post by udyrfrykte on Aug 18, 2006 7:48:30 GMT -5
Liked the screenies, but I don't see how it's possible to survive without camping spots and covers, which i cant see in the screenies. Hope you add some
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Post by Grim on Aug 18, 2006 7:51:12 GMT -5
I think I'll make a "box of doom" map, with tons and tons of hallways leading into one boxed up room, where the players spawn, and can't leave, and then all the zombies just keep coming, and coming, and coming, and coming from all different angles, so you'll never know where they come out from, it'll be a good "awareness" trainer
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Post by tabcef on Aug 18, 2006 7:55:04 GMT -5
You should have a giant stack of physics-enabled boxes for players to climb on.
And if they screw up, the boxes fall down and crush the players/the players die from falling damage/falling into the zombie crowd...
haw!
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Post by Grim on Aug 18, 2006 8:03:30 GMT -5
lol, sure? It'll be like a junkyard in a box.....That's what I'll call it! Junkyard in a box! And there will be a few weapon spawns, no trader maybe...Just weapon spawns and tons of ammo spawns, they are gonna need it
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Post by mrmedic on Aug 18, 2006 8:27:08 GMT -5
I see alot of bad things coming outa that
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Post by Grim on Aug 18, 2006 8:29:26 GMT -5
so do I. That's the point, lol. First off, with me, my laser mouse flips out when jumping on karma objects some times, it just starts spinning like crazy for a second, it's just do to a sudden jerk, and my mouse doesn't realyl understand, so it flips out.
Secondly, one grenade would ruin a lot, and move all this stuff in the way, players would just get stuck all the time, but meh....I might do it still, it'll be funny. lol
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Post by mrmedic on Aug 18, 2006 12:39:46 GMT -5
I fixed some of the problems in Frasers map(just for everyone who was on the server at the time)
The horrible lagg you got when you looked at the "steam" near the zombie spawn. It was because fraser made hundreds of tiny emitters to cover it up. I changed the size of the emitter, so it covers the whole area, so now rather than rundering hundreds, its rendering about 8.
The timmys now do not get stuck at the car park exit.
Have fun, I will send you the map in a moment fraser, and to DEAR GOD stop adding SOO much pathnodes. You dont need THAT many.
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Post by Abyx on Aug 18, 2006 13:05:41 GMT -5
Is it just me, or is Medic's post really funny?
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Post by mrmedic on Aug 18, 2006 13:07:09 GMT -5
Well...everything I said was true...
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Post by Abyx on Aug 18, 2006 13:08:42 GMT -5
Exactly.
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Post by zombieButcher on Aug 18, 2006 13:17:09 GMT -5
Thats what makes it funny.
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Post by Abyx on Aug 18, 2006 13:18:42 GMT -5
Exactly!
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Fraser
Crawler
the Internet police
Posts: 272
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Post by Fraser on Aug 18, 2006 13:30:47 GMT -5
But i do need so many nodes they give the zombies a grade a+ level they will explore all over the place
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Post by Abyx on Aug 18, 2006 13:32:03 GMT -5
But i do need so many nodes they give the zombies a grade a+ level they will explore all over the place But does covering the floor with apples cover that? Not really, it just lags the game to hell.
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Fraser
Crawler
the Internet police
Posts: 272
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Post by Fraser on Aug 18, 2006 13:32:41 GMT -5
Nodes? you kidding me right nodes dont cause lag
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