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Post by mrmedic on Aug 11, 2006 18:09:04 GMT -5
1) I don't get teleported from the trader's room after free time ends. Actualy, I think as I write this I just realised how to fix this. We'll see. 2) Music doesn't play. There's a music trigger, but It doesn't work. 1) Then you have done it wrong, it works perfectly in my maps. 2) Seconded, they wont work for me either.
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Post by Doyora on Aug 11, 2006 18:54:07 GMT -5
1) Yep, I folowed Exactly what the mapping manual said, and it mixed up evnts and tags. Sorted now.
@ faust: There's no problem in keeping it rusty. It's just that everything was rusty first time around, and so I could use any texture anywhere and it didn't make much difference. But when I converted it across, 50% of these then became shiny. So the map looked wierd. But it's all good now. Many of the new textures are excellent for use in the map, and it now has conformed and looks cleaner. But it's still grimy, no doubts to that.
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Aug 11, 2006 18:55:21 GMT -5
Nice! I like the orange dusk/dawn style, however you could make it a bit more.. darker and duskish so it looks like the sun is about to set down? That'd really add a more "scary" kinda perspective.
Edit: Wait a minute, is this a KF 1.0 map?
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Post by uwasawaya on Aug 11, 2006 22:04:09 GMT -5
So is this a 2.0 functional map?
Hayato, gotta ask, wtf is Nechiruchiyama? I never saw that in my vocab tests... lol...
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Post by Doyora on Aug 12, 2006 4:51:27 GMT -5
It's a 1.0 map (worked fine on that) and now I'm converting it to 2.0. It also works fine on 2.0, with the exception of the music.
I'm just finishing up some very minor layout changes to improve inflow of zombies, and general spread of action around the map (no more dead corridors/safe spots).
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Aug 12, 2006 12:27:27 GMT -5
I don't know what you're talking about..
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Post by Abyx on Aug 12, 2006 12:30:07 GMT -5
I don't think he's actually Japanese, Mike. ;D
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Post by Doyora on Aug 12, 2006 15:25:15 GMT -5
I'm uploading the new version right now.
Features:-
Enhanced zombie attacking: There are now no (AFAIK) places that you can stand and only get a dribble of zombies attacking you.
Visuals: It's got fake HDR, general visual improvment and textures from 2.0
Gameplay: It's got all the features of 2.0, except for music.
It's not finished yet, so some areas are a bit bland. I'm in the process of doing that now. Gameplay wise though, it works fine.
I've had a go at optimising, but it's not perfect yet. If anyone thinks they can do a better job, feel free to try.
Screens and link in a bit.
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Post by mrmedic on Aug 12, 2006 15:32:57 GMT -5
fake HDR? How did you do that? I saw it in the unwiki somewhere, but never payed attention to it.
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Post by Doyora on Aug 12, 2006 17:10:41 GMT -5
Fake HDR? You just use a load of big, hazy coronas. Less intensive on the hardware than the bloom mutator. Anyway, screenshots:- Watch out for the DRF grafitti tags. These denote weapon pickup spawns. I also intend for the next version of the map to have signposts pointing you to the shop, to make it easier for you. Link: www.megaupload.com/?d=KM81SV0Q megaupload VER 1.1 with fixed lag. NOTE: you will aslo need Amboutside.uax to play the map. download here: www.savefile.com/files/5485101 from savefile or here: www.megaupload.com/?d=LMJVZLGZ from megaupload. Feedback is welcome. Also, I would greatly appreciate some experienced players giving the map a rigorous testing, to make sure there are no glitches/exploits etc. Thanks, and have fun.
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Post by faust on Aug 12, 2006 17:34:24 GMT -5
Wow, that looks nice.
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Post by Abyx on Aug 12, 2006 17:39:56 GMT -5
Damn! NICE lookin' map, Doyora! I'll give this a try tomarrow.
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Post by mrmedic on Aug 12, 2006 17:42:41 GMT -5
Can somebody send me this file? I really hate that place you uploaded it to.
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Fraser
Crawler
the Internet police
Posts: 272
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Post by Fraser on Aug 12, 2006 18:51:53 GMT -5
Not a bad map at all *Hands cookies* Still.... Wee must wait for over FRESH maps.. Not sayin any things wrong with your map but it was on 1.0 And is like a small update, Nice work any way
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Post by Doyora on Aug 13, 2006 5:41:00 GMT -5
Added a savefile link. see above.
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