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Post by sultanofswing on Sept 12, 2006 11:35:52 GMT -5
I don't know all of the future plans of KF, but this is just an idea I'd like to throw out there.
A gametype I thought up of awhile back involved a sort of zombie horde survival system. When I thought back to it, many of the aspects already integrated into KF would work well with this idea.
The basic concept is to pit players against each other on two "teams" (I use the term teams loosely, and I'll explain why later). One team is made up of the humans, while the other is zombies. The humans have the advantage of weapons, mobility, and barricading. While the zombies have the advantage of tirelessness and immortality. If a human dies, they become a zombie. A zombie dies, they are incapacitated for some time, than they revive.
The game is scored, and this is where things become a little interesting. Zombies gain points per kill they make. Humans gain points by simply surviving. So, what if there are two humans left and one wants to win? Does he kill his comrade in hopes of scoring bigger? Or does he keep him alive so that he can survive for longer?
The game starts off with a single zombie, and all other players as humans. Humans can sprint faster than zombies, but tire out after a bit, they also walk slower than zombies sprint. Zombies can sprint forever, but sprint slower than humans, and can also "sense" the location of humans. The only disadvantage to sprinting for a zombie is the sound made while sprinting.
Weapons can only be found, as well as ammo. Humans start off defenseless, and have to find weapons to defend themselves. The more zombies there are, the more weapon and ammo spawns there are. When there's only one zombie, you'll only be able to find a few weapons, and they spawn rarely. If you think about it, this makes sense from a balance point of view. In the beginning, the zombie has the advantage over the human. In the end of a round, the human has the advantage over the zombie. Of course, in both cases, numbers need to be taken into consideration.
I think it'd be loads of fun to play.
Anyways, just wanted to get that out. Whether anything comes of it or not is completely different. As is, KF is already amazing.
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Post by mrmedic on Sept 12, 2006 11:41:22 GMT -5
Hmm, I liked only ONE thing in "The Awakening" which was getting to be zombies. Might be good in KF...
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Post by zombieButcher on Sept 12, 2006 11:41:30 GMT -5
We have a topic similar to this, i also like the idea.
My question to you tough, have you ever actually played KF before starting this thread (asking this because he is saying something about killing team mates while KF is about TEAMWORK).
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Post by cheffe on Sept 12, 2006 11:55:17 GMT -5
but the zombie players should have sm specil abilities ,like crawling on wands or sth.
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Post by Abyx on Sept 12, 2006 11:59:37 GMT -5
This wouldn't really work that well unless there was the NPC zombies, and there could be no difference between the human zombies and the AI zombies, because it'd just be stupid then.
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Post by Alex on Sept 12, 2006 12:09:13 GMT -5
I don't know all of the future plans of KF, but this is just an idea I'd like to throw out there. A gametype I thought up of awhile back involved a sort of zombie horde survival system. When I thought back to it, many of the aspects already integrated into KF would work well with this idea. The basic concept is to pit players against each other on two "teams" (I use the term teams loosely, and I'll explain why later). One team is made up of the humans, while the other is zombies. The humans have the advantage of weapons, mobility, and barricading. While the zombies have the advantage of tirelessness and immortality. If a human dies, they become a zombie. A zombie dies, they are incapacitated for some time, than they revive. The game is scored, and this is where things become a little interesting. Zombies gain points per kill they make. Humans gain points by simply surviving. So, what if there are two humans left and one wants to win? Does he kill his comrade in hopes of scoring bigger? Or does he keep him alive so that he can survive for longer? The game starts off with a single zombie, and all other players as humans. Humans can sprint faster than zombies, but tire out after a bit, they also walk slower than zombies sprint. Zombies can sprint forever, but sprint slower than humans, and can also "sense" the location of humans. The only disadvantage to sprinting for a zombie is the sound made while sprinting. Weapons can only be found, as well as ammo. Humans start off defenseless, and have to find weapons to defend themselves. The more zombies there are, the more weapon and ammo spawns there are. When there's only one zombie, you'll only be able to find a few weapons, and they spawn rarely. If you think about it, this makes sense from a balance point of view. In the beginning, the zombie has the advantage over the human. In the end of a round, the human has the advantage over the zombie. Of course, in both cases, numbers need to be taken into consideration. I think it'd be loads of fun to play. Anyways, just wanted to get that out. Whether anything comes of it or not is completely different. As is, KF is already amazing. Amusingly, you have more or less described the original premise of Killing Floor circa 2004.
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Post by zombieButcher on Sept 12, 2006 12:20:46 GMT -5
but the zombie players should have sm specil abilities ,like crawling on wands or sth. So... wich one of the specimens have you seen crawling on walls then..?
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Post by sultanofswing on Sept 12, 2006 12:45:23 GMT -5
I know KF is about teamwork, but I'm talking about a different gametype. Yes, you'd be able to work as a team. Three players would have a better chance of surviving than one, but if it's score based, than one might decide to kill another to win out. Heck, one may even decide to kill another to steal his weapon. Of course, a revenge score bonus might be nice for a player that gets zombified by a human. The only real reason for the score is to encourage players to play the gametype as it's meant to be played.
Ah yes, of course, the gametype would also require a higher player count than six to be fun. And with the NPC zombies removed, this shouldn't be a problem. With six players, you can see how the gametype would be lacking. But with 16, being alone as a human with fifteen zombies hunting you down would be extreme.
And holing up should only be a temporary option. Randomized spawns might keep things interesting. That way, you don't know if that pickup spawn will drop ammo, or a knife. Maybe even make barricades a pickup to rebuild a doorway that's been destroyed. But make that human player afraid to stay in one place for long.
Really, plenty of options can be considered. Maybe a headshot temporarily blinds a zombie? Maybe zombie's should be scored on the amount of damage they deal instead of kills? Perhaps humans are the only ones that can team communicate, or maybe they can only communicate with radios and zombies have some sort of telepathic speech? Maybe add a feature to allow humans to move an incapacitated zombie somewhere. What's fair? What's fun?
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Post by Dr. Macon Dead on Sept 12, 2006 13:33:01 GMT -5
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Post by zombieButcher on Sept 12, 2006 13:37:09 GMT -5
Ehm.. how is that extreme? 1 player can usually take down 30 zeds on his own.. given he has space etc.
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Post by sultanofswing on Sept 12, 2006 13:49:07 GMT -5
I'm sorry, maybe I didn't clarify in my previous statements. Humans in the gametype I'm referring to won't start off armed to the teeth as they are in KF. Instead, they have no weapons, and have to find them. Ammo and weapons will become more common the more zombies there are, so starting off with one zombie, most players will be defenseless. By the time there's only one human player left, weapons will be scattered everywhere, but the player will have to go find them.
If you think about it, it's a good balance. It leaves the side that's weaker in numbers with an obvious advantage, but still limits them. When there's fifteen zombies going after a single human, that human will find weapons aplenty, but they'll have to keep moving to survive. If they keep moving, the zombies will have a chance to flank him and take him down. If he holes up, than he'll run out of ammo and the zombies will overtake him. In the end, it will come down to the skills of the human player.
If there's fifteen humans and a single zombie, each human will be scrambling to find the one or two weapons that are out there to defend themselves with, while the zombie is busy hunting them down for their yummy brains.
Edit:
I think you keep thinking of a base KF with players as zombies. It's modified KF with players as zombies. Keep that in mind.
Edit 2:
Actually, yeah, Zombie Panic is much like what I'm talking about. From what I'm reading, the details will be different, but the basic concept is the same.
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Post by zombieButcher on Sept 12, 2006 14:17:18 GMT -5
I suggest you play KF before coming up with any more idea's. I still like the idea of beeing able to play as a zombie, but not like he is suggesting.
A: it wouldnt work B: its a complete Zombie Panic ripoff.
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Post by sultanofswing on Sept 12, 2006 14:47:53 GMT -5
I've played KF, this is merely a suggestion. The dev team probably won't go in this direction. Although they did say that they were thinking of doing something basically the same in the beginning.
It would work if they decided to do it. The original concept was based around a different game, so a few things could easily be changed. I.e. the human sprinting could be removed since weapon weight slows you down anyways. But it's up to the dev team if they want to, or don't want to do something of this nature. I can see how the various balances could be a pain to take care of.
Also, I didn't know anything about ZP until just today. It would be an incomplete ZP ripoff, just as ZP is an incomplete AvP2 mutant gametype ripoff.
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Post by uwasawaya on Sept 12, 2006 15:10:50 GMT -5
Thanks Sultan, and welcome. We've had these ideas floating around for quite some time, but don't feel discouraged, it's good for the community to think of new things.
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Post by Blue on Sept 12, 2006 15:15:50 GMT -5
I like the idea.
A big drawback of KF is that it limits the players to a total of six per game. This does make sense for the gameplay and is needed for the athmosphere, but still ... With sultan´s new gametype we could at least double the maximum number of players. This could add to the popularity of the mod in general, i.e. more players, blabla, more servers.
And I take every chance I can get to play as a zombie ;D.
So, what I´d suggest is to keep Sultan´s suggestion in mind when the singleplayer campaign is done and that department gets bored. (or something like that... doing it when the resources are there)
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