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Post by Slinky on Apr 6, 2005 12:33:34 GMT -5
Just a reminder to check the main killingfloor page if you don't normally do that sort of thing. Big news.
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Post by humantycoon on Apr 6, 2005 20:31:33 GMT -5
Fucking A! Thats great news can't wait. ;D Even though it's offline only I know it will still fucking own!
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Post by fluffy on Apr 7, 2005 7:34:17 GMT -5
Excellent news, I can hardly wait! \o/
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Post by Jack on Apr 7, 2005 11:12:21 GMT -5
Get ready lads. Its seriously sweet!
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Post by Slinky on Apr 7, 2005 11:36:49 GMT -5
*grins* Last night I removed the last of the major bugs (in the gameplay), finalized the weapons that will be going in, and me & Alex redid the zombie composition. I can't say it's done, because there might be a couple other things alex wants done before tomorrow. But I can say that it's easily in the best state I've seen it. I had a fantastic time playing with it, and you guys will too!
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Post by DaJMasta on Apr 7, 2005 22:46:54 GMT -5
looking good guys. I saw the news on planetunreal. If u need any help with GoodKarma i'd be happy to help, and though im working alot on EoG now, expect a beta 4.5 with a buncha new features sometime soon
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Acid
Stalker
Eye Stigmata
Posts: 168
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Post by Acid on Apr 8, 2005 1:02:41 GMT -5
Just came from the Out Of hell forums to tell you guys that it's looking good so far Can't wait until...today / tomorrow ;D
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Post by Alex on Apr 8, 2005 1:27:05 GMT -5
Hey DAj ! We love Goodkarma, but I think we were having some issues getting it working on the net with version 4, and also it's sort of annoying when you step on a Karma object and you spin around when it rotates...there's a couple things that need fixing, but i LOVE good karma, very sweet mod, and Kiling Floor makes full use of it, believe me !
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Post by Slinky on Apr 8, 2005 2:38:32 GMT -5
Hello, there, maker-of-Good-Karma. Yeah, we have a couple things to talk about, but like Alex said, we use your system constantly. Until we hit the last leg of the demo awhile ago, we would still spawn weapon-classes randomly. I think every time I spawned with the shotgun, I'd run over to the nearest filing cabinet and shoot it at point-blank range, just because I love the way it looks/works. I haven't worked with it via code much, but we do need to talk about the issue Alex mentioned- basically, the idea of a big platform a player's on rotating the player on it around is neat, but a filing cabinet you've run into doing the same thing, not so neat. A boolean on the KActors to turn this feature off is much appreciated.
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Post by DaJMasta on Apr 8, 2005 10:45:32 GMT -5
sure my email is robodude1010@cocmast.net, or u can just post it here, ill try and help, managed to get alot of stuff worked out in the existing version with WinkyBoy in one of his maps, but if theres something i cant fix with this version, ill fix it in the next.
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Post by Nupraptor on Apr 8, 2005 10:55:28 GMT -5
it's sort of annoying when you step on a Karma object and you spin around when it rotates... I'm frequently getting completely stuck on karma objects. Sometimes, I can shoot them away a couple of inches and break free but often, I just have to restart the map.
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Post by DaJMasta on Apr 8, 2005 11:07:30 GMT -5
hmm, looks like some debugging for me, next time when you get stuck would u mind sending me a screen and a log file? it would help me see if its a general buggy phyiscs problem, or more of a my code needs some fixing problem lol.
And i sent you an email, i found something you probably accidentally did which may have given away personalish info....
O and its great, just awesome. The atmosphere cant be beat and the animations and models are amazing.
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Post by Slinky on Apr 8, 2005 11:12:05 GMT -5
*grins* It's only getting better. Oh, and if/when you get logs from our players, please excuse the mess. It's laundry day. Or something.
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Post by DaJMasta on Apr 8, 2005 12:03:02 GMT -5
lol, ive made my own megabyte log files of random things ive tried to do, so it shouldnt b too bad....
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Post by Nupraptor on Apr 8, 2005 12:07:54 GMT -5
How do I create a log file of when I get stuck? It seems to primarily happen with the overturned chairs, but I've also gotten stuck between the medical tables and the wall.
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