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Post by icantechi on Dec 31, 2007 12:05:19 GMT -5
This was my first time useing PSPx2. Damn that thing has lots of tools. I did try. It looks bad I think. The Tacts-Picture is for my new map KF-DSDB-aTown. Like I said. It don't look Pro.
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Post by el'PiX on Dec 31, 2007 12:06:31 GMT -5
That's great, Stars! I've started you off at the wiki. You will have to do the pin-work yourself, and perhaps some little fixing. Looking forward to your next tact.
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Post by el'PiX on Dec 31, 2007 12:08:25 GMT -5
That's great icantechi, although, I will scale it up to original 575x490. Edit: and other thing. Why do you save your images with such a high compression? It looks bad.
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Post by icantechi on Dec 31, 2007 14:26:34 GMT -5
I'm not sure what you mean I'm new to this stuff. Should I re-do it? I don't mind. It was a first shot after all.
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Post by el'PiX on Jan 1, 2008 3:35:00 GMT -5
No don't bother. It's already uploaded. This is what I'm talking about.
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Post by Seras Victoria on Jan 1, 2008 18:47:14 GMT -5
RPD if you don't mind I did the pin work for you, Still working a little on it I also renamed the title from "Killing floor strategy" to "Dining room bottleneck"
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Post by [AM] RPDUmbrellaSTARS on Jan 1, 2008 19:42:51 GMT -5
Thank you Seras Victoria Don’t mind at all, I hope players and newbie's find it useful. I'm just waiting for their view on the strategy, just see how players in KF found it useful or not. If they found it useful I’m going to do tactic Westlondon, Biolabs, office.
The trouble is I need to play a game with experienced players online and I’ve not seen any regulars online the server recently, only newbie's and so on.
Plus I hope it ok for my first Killing floor strategy as I've not done something like this before!
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Jan 2, 2008 6:55:56 GMT -5
Stars I'll be back next week maybe we can setup a game on my server and we can all discuss tactics.
I would be interested to see if anyone tackles the monster that is KF - Tower tactically. God knows some people need to learn some tactic on that map lol!!!
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Post by Antigod on Jan 2, 2008 16:27:46 GMT -5
RPD, I was playing with you that night I believe, if not then you must have joined later on. I was on the server on my own, when the map loaded to hub a few others joined and we chose Manor. I got sick of the cave strategy (ppl always go for this, just like the Police Station, and it gets boring fast), so I took leadership and told all players what to do. We held the Manor in the exact same way as you said, two ppl welding 2 downstairs windows and 2 upstairs windows. Eventually we were pushed back into the Dining room, but just like "300" it created a bottleneck and we kicked ass. I unfortunately had to leave at around Wave 7.
The above tactic works great, Waves 1-5 were in total honesty piss easy, we had a great team. Wave 6 caused some problems, the 2 ppl upstairs got stuck there, the specimens broke in and we had to gun as many down, luckily they both survived, true team work.
The next strategy I would love to try (with a good team) is holding the church in WL, I know it is possible, I've done it (many moons ag), and would love to test this again.
Antigod
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Jan 2, 2008 19:21:33 GMT -5
I hate to break it to you but isn't the tactic of being in the manor and retreating back to the shop essentialy the same up to an extent, especially when you get into the dining room.
I don't dispute that when you weld the manor up and guard it from the 1st floor and ground floor is a good tactic. But when you start falling back its just holing them into a small corridor like the cave.
Not that either is way is better than each other I just feel that the cave way needs defending because its a damn good tactic that works well.
Though I would agree the church in WL would be fun to hold and I will be up for it at some point!!!
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Post by [AM] RPDUmbrellaSTARS on Jan 4, 2008 9:38:07 GMT -5
I agree with you max, but the bottleneck tactic on Manor Map does help, as it sends less amount of specimens at you, which in turn they start to pool up in the entrance which allows you can grenade them then!
When you are back max, we’ll have to have a go on the manor map using the Strategy I have come up with, including Antigod as with good team work we can hold the bottleneck passage, ive won it twice using this.
Also might be a good idea just to have somebody ever so often to go and check manor caves and see what’s going on there.
STARS out, Ps glad you like my strategy Antigod
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Jan 4, 2008 11:43:29 GMT -5
Yeah man I am totally up for that we can set it up on my server if you like once I get it up and running properly.
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Post by nath2008uk on Jan 4, 2008 21:01:52 GMT -5
RPD,any chance of me playing aswell?make it a private server,so all those who dont know exactly what to do,GO just the hallway is a little small,everyone runs and idles in the middle blocking it,should do the bowling pin setup,1 at each side,same again but close to middle,then one in middle then one behind for a snipe/heal guy
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Post by Seras Victoria on Jan 7, 2008 19:40:22 GMT -5
Also the manor has the tables of doom which can block specimen! ;D
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Post by [AM] RPDUmbrellaSTARS on Jan 10, 2008 13:23:49 GMT -5
Killing floor Tactics! Map: Office
Old style strategy of Office map from 2.1 days.
Once all the essentials have been bought from trader, Split up into 2 groups, 3 players per group and hold the areas just past the trader, up at the stairs entrance, which leads to 3rd level of building, and hold the room where there are computer workstations, normally holding where the exit sign is(these will be the spawning points) . Now when the amount of specimens gets too much for you’re group to handle, the main escape route is to fall back to the player’s spawn point via the staircase, defending as you go, always allowing a player to call the lift for your team, so you can then regroup at the roof.
From this point it was just a process of retaking the fallen ground that you have lost and at the end of the wave, hold the same positions again and try again.
So the basically the main point of this strategy is to hold at each spawn point, three players on the spawn’s and start moving downwards when things get to overrun at each specimens spawn’s point.
Stars out
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