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Post by el'PiX on Dec 25, 2007 7:27:44 GMT -5
I thought it'd be fun to get to know what your tacticts are. Who knows, maybe you'll even teach someone something new. The page has been around, as a lot of them on the wiki, for quite a while with not much happening. It's always fun to see changes to the wiki I didn't make myself. Go ahead! Shock yourself! Edit: Right now the only print is for Biotics, but I'm sure you can come up with more than what is already there.
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Post by [AM]Echo 419 on Dec 25, 2007 17:04:50 GMT -5
Do we need to follow that format? With the picture and pins.
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Post by el'PiX on Dec 26, 2007 5:36:31 GMT -5
Would you mind? It's for simplifying for the reader. You don't have to use all the pins.
Just ask me if there are any questions. The lines comment when you open the page up for editing should do for explaining though. It's not really that complicated.
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Post by [AM]Echo 419 on Dec 26, 2007 22:09:48 GMT -5
Yikes just read some of those little boxes inside the edit option stuff about syntax and coordinates....sorry but to complicated for me. I'm like 100% sure theres more people who could do it though, come on people we need tactics!
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Post by el'PiX on Dec 27, 2007 4:36:06 GMT -5
OK. I'll make it as simple as possible:
x Any given name. Something like "Echo's Zombie Eradication". ;D
x Coordinates(where on the print you want the pin(s)). So, Xprint: lab XA:8,90 XB:-10,-10 XC:-10,-10 XD:-10,-10 ...would put a pin somewhere in the bottom left. (Use the preview button to test its position!)
x Free text.
x Your name/nickname.
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Post by icantechi on Dec 27, 2007 9:10:02 GMT -5
That looks hard. I don't think I can do anything on that. It looks like a webpage editor like my ripway acoout. I have a hard time with that. In the section community-People, Is that edited by the Player him self. I mean, If I wanted my name in that list of Players, I would have to put my name in it?
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Post by el'PiX on Dec 27, 2007 10:34:31 GMT -5
It isn't. That's what I'm trying to explain. You just replace the colored sections above, with whatever you choose. There is a preview button, and even a sandbox. All pages have backups.
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Post by manhunt0r on Dec 27, 2007 11:27:27 GMT -5
any other map's blueprints?
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Dec 27, 2007 14:35:45 GMT -5
any other map's blueprints? and custom maps too
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Post by Seras Victoria on Dec 28, 2007 11:29:31 GMT -5
The maps blueprints are just a JPG image? Any way to make them?
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Post by el'PiX on Dec 28, 2007 13:57:39 GMT -5
Sure. It's just an editor top view coloured blue. So send them to me and I will add them once I get home from holidays.
High quality j-peg.
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Post by [AM] RPDUmbrellaSTARS on Dec 28, 2007 16:50:41 GMT -5
I'll be gladly lend a hand in to teach / tell my tactics KF and surviving the world of KF, I suppose I’m an experienced player now on it, been playing since it came out so, I’ll start typing some tips and tactics up ASAP for you el’Pix.
Stars out!
PS happy New Year el’Pix and my fellow comrades in KF!
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Dec 29, 2007 14:12:13 GMT -5
Yeah I reckon Star is the best chap for adding tactics on the wiki!!!
I like what I see on there so far and it's a great idea nicely done Pix as usual!!!
!!!!
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Post by [AM] RPDUmbrellaSTARS on Dec 30, 2007 7:06:29 GMT -5
Killing floor Tactics. Map: Manor. This map is a medium to hard (in my opinion) map to survive to the last final waves, but can be done with good skill and team work and weaponry choosing. When first playing this back in the day a lot of players used to try and hold the cave tunnel (the one with the stairs that leads to the trader! Now this was ok for waves 1 – 5 but after this it got much messed up. The trouble with holding the cave that player welded the door past trader, (the one door that leads up to the piano and the manor it self). In the end this was a death trap as players used to get pushed back from the cave and then the specimens start to attack the door that has been welded, players would try and weld it, when others are trying to fight and gain back the cave system and trader area, eventually resulting in death when Fleshpounds and sirens are in the waves attacking you and your team! The better tactic that Thou have found to work is to hold the manor it self, near where the large table is and piano stands. Weld the 2 doors shut in the main entrance then start to fight and kill as many specimens through the gaps of boarded up windows also remembering to keep 2 players welding the doors. The two welders must be communicating to others players tell what the doors integrity is when welding, by this I mean if it’s 100%, or 45% of integrity, or to tell that they need help welding. As soon the doors fall down to 15% and there are a lot of specimens out side it, tell the others to fallback now, Fallback to the dinning room in manor, using the passage way (where the table is positioned at) and start to fight from there. If any of you have seen the “300 movie” this is like what they do, they use that small bottle neck passage way to close down the amount of enemy that can pass through allaying them to fight and destroy them at there rate of killing. Using this tactic, the specimens tend to all go to the manor and start to pool up in the entrance, which is good news as you can grenade (nade em) them and kill hell of a lot of them. Meanwhile the caves are basically left free; usually there are a few specimens but not a lot: as the way back is clear of trouble this is a good escape route if in trouble, but with good team work and weaponry choosing you can hold them off there in the dinning room using the bottle neck passage way. As a precaution just get a player to check your escape route to see if any specimens are coming from back! This in my opinion is a good tactic for this map; I have won it twice now with a good team a couple of days ago, so it can be done I know that some might disagree with this tactic, but it seems to have worked for the last 2 times I have tried and I won, so there is my first Map Tactic for Manor! Hope it helps! STARS Out!
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Post by el'PiX on Dec 30, 2007 9:31:10 GMT -5
You are more than welcome to make your own prints of custom maps. Download this psp template: www.killingfloor.freedomsnet.net/2/wiki/images/Template_print.pspimageIt doesn't matter a whole lot how it looks, but if you wanna stay true to the theme you follow these instructions: - Open up the editor and load the map of your likings. Remove or hide anything that wouldn't be in a blue print. - Maximize the top viewport and center around the map. Print screen. - Tab over to Painto Shop Pro. Paste the shot you just printscreened under all the other layers and invert the colours of the layer(Negative image). - That's it. Save it as a jpg. Keep the dimensions - 575x490. Post them on here and I will upload them. Oh and forget what I posted earlier about a blue frame. Its created automaticly.
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