ok den server habe ich jetzt zum laufen gebracht allerdings sobald der timer der ersten welle heruntergezählt hat naja passiert nichts xD keine zombies man kann keine waffen mehr aufnehmen und mapvote geht dann auch nimmer bekomm auch nen nicht gerade kleinen crashlog plz help
Log: Log file open, 10/20/06 12:01:07
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.2 (Build: 3790)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: KF-WestLondon?game=/ucc-bin server
KF-WestLondon?Game=KFMod.KFGamety?mutator=?gamestats=False -log=server.log ini=UT2004.ini
multihome=85.14.232.172 mp=6
Init: Character set: Unicode
Init: Base directory: d:\gameserver\85.14.232.172\ut2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
DevLIPSinc: [LIPSinc]: LIPSincInitGame
DevLIPSinc: [LIPSinc]: Found files...
DevLIPSinc: [LIPSinc]: LoadLIPSincDBFromDisk with 0 files
Log: Browse: KF-WestLondon?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?game=/ucc-bin
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33168->33164; refs: 390052
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None./ucc-bin': Can't resolve package name
Warning: Can't resolve package name
Log: Can't resolve package name
Log: Game class is 'KFGameType'
Warning: Missing Texture Texture 2K4Menus.BkRenders.Char01
Log: Bringing Level KF-WestLondon.myLevel up for play (47) appSeconds: 4.878000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ApseWindow) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (HW_Plane) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlassMid) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass6) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass5) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass4) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass9) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass8) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass3) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass7) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass1) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlassMid) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass6) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass5) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass4) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass9) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass8) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass3) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (ShatterGlass7) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (S