maul
Crawler
I dare you to poke it...
Posts: 275
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Post by maul on Dec 15, 2007 21:54:08 GMT -5
Yeah I died after playing hard and good on WestLondon, not happy. It was in the police station where there are a shitload of Knet filing cabnets. I'm thinking about deleting them myself for the time being so my friends and I can play, but I'm curious as to what is going down with Knet for the upcoming release? if its dead good riddance. I rage quitted after the fourth round due to getting stuck and just plain having no fun Í'll think staticmesh is the way to go. Screw physics. lol, its more fun to be able to walk down corridor without getting stuck flipping around several thousand times than have the exact opposite happen with the only added benefit being that the cabnet realistically falls over when you bump into it. wow.
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Post by Alex on Dec 16, 2007 0:36:48 GMT -5
Yeah I died after playing hard and good on WestLondon, not happy. It was in the police station where there are a shitload of Knet filing cabnets. I'm thinking about deleting them myself for the time being so my friends and I can play, but I'm curious as to what is going down with Knet for the upcoming release? if its dead good riddance. I rage quitted after the fourth round due to getting stuck and just plain having no fun Í'll think staticmesh is the way to go. Screw physics. lol, its more fun to be able to walk down corridor without getting stuck flipping around several thousand times than have the exact opposite happen with the only added benefit being that the cabnet realistically falls over when you bump into it. wow. It's also a cool feature. I'll make sure to get the "crazy spinning" bug fixed before release. i agree that it's frustrating.
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Post by Asnipe34 on Dec 16, 2007 0:51:55 GMT -5
I got stuck in Offices online after welding the 2nd upper door, so it was weld, weld, but the zombies broke thru.
'Cool feature's' yes -- Unreal has lots of cool features, but as it's whinged around the net they didn't make a great effort to have them working online. Material switching is another example and there's all those bollocks AI switches / network switches, so that the basic on / off in Ued becomes a complicated farce.
Tho seems wherever KF has its oar in Ued there are workarounds. The KF doors for one are a great simplification. I had a problem tho, placing more than one KF elevator in a map. Did you really want to know that? ;D
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Post by Alex on Dec 16, 2007 0:59:25 GMT -5
I got stuck in Offices online after welding the 2nd upper door, so it was weld, weld, but the zombies broke thru. 'Cool feature's' yes -- Unreal has lots of cool features, but as it's whinged around the net they didn't make a great effort to have them working online. Material switching is another example and there's all those bollocks AI switches / network switches, so that the basic on / off in Ued becomes a complicated farce. Tho seems wherever KF has its oar in Ued there are workarounds. The KF doors for one are a great simplification. I had a problem tho, placing more than one KF elevator in a map. Did you really want to know that? ;D KFElevators are a grand old hackjob, that doesnt suprise me.
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Post by [AM]Echo 419 on Dec 16, 2007 13:21:04 GMT -5
I'm ecstatic that the physics problem will be fixed. Will it interfere with other maps like, if I make my map and release it before the KF 2.5 release will I have to remake the physic objects in my map? I'm sorry if its already been covered didn't see it.
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Post by Alex on Dec 16, 2007 15:23:09 GMT -5
I'm ecstatic that the physics problem will be fixed. Will it interfere with other maps like, if I make my map and release it before the KF 2.5 release will I have to remake the physic objects in my map? I'm sorry if its already been covered didn't see it. lets hope not ;D
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Post by Asnipe34 on Dec 16, 2007 15:52:16 GMT -5
"Hackjob" although it compares well considering UT's UED in-built stuff is like a jungle needing a machete hacking.
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Post by [AM]Echo 419 on Dec 16, 2007 17:16:06 GMT -5
I'm ecstatic that the physics problem will be fixed. Will it interfere with other maps like, if I make my map and release it before the KF 2.5 release will I have to remake the physic objects in my map? I'm sorry if its already been covered didn't see it. lets hope not ;D Your reassurance is good enough for me
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maul
Crawler
I dare you to poke it...
Posts: 275
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Post by maul on Dec 16, 2007 21:40:52 GMT -5
bah, even if I have to re-lay physics stuff in my map it won't be that big of a job because of how little i use it anyway due to the problems!
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