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Post by KiCk3R on Nov 12, 2007 8:50:06 GMT -5
... Can i just say, that this mutator WILL conflict with objective based games. Such as Tower / Frantic / The Hive Because it needs the trader doors to close each time for a counter to work.
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Post by dealman on Nov 12, 2007 13:42:32 GMT -5
Well there's no trader originally on Frantic and Tower if I'm right. I've never tried 'The Hive' so I'm not sure about that. So what I mean is:
Why even use a 'No Trader Mutator' on an map that doesn't have any trader(s)?
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Post by Grim on Nov 12, 2007 15:26:16 GMT -5
Say it's a dedicated server, and it switches to one of those maps but has that as the initial mutator enabled? Anyways, yeah. There probably isn't anything we can do about that as it was just a makeshift mutator to make things a bit more fun. Sorry about that,
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Post by KiCk3R on Nov 12, 2007 15:35:26 GMT -5
Im not being a knob or anything lol, did'nt mean to sound like one. You guys did a great job of making that mutator, i have tryed it on most maps ... i don't usualy survive lol. Tower had a shop ... right at the bottom. It works like this ... each time the door closes it triggers an event to open the next wave door. In my last post i said, it Will NOT ... but to be honest ... i have not tested it! But in theory ... it will most likely conflict with objective based maps! Im wondering if there is anyway to Disable this mutator when a specific map comes on?
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Post by Grim on Nov 12, 2007 16:10:26 GMT -5
As far as I know, no. You have to restart the server with the mutator turned off for that to happen. That's just the standard way UT2004 works.
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Post by KiCk3R on Dec 22, 2007 15:49:48 GMT -5
Lets hope it doesnt conflict with 2.5 Should'nt do!
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Post by el'PiX on Dec 22, 2007 19:25:01 GMT -5
I hope I'm not revealing too much now... bu there is no trader in story mode. Well, no trader door.
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Post by KiCk3R on Dec 23, 2007 19:39:52 GMT -5
Thats interesting,
i wonder if i can create other posts to make you spill the beans Pix?!
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