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Post by Slinky on May 10, 2005 4:25:16 GMT -5
I want to thank the guys at Chaos UT for helping the whole ut modding community by linking their source code on the ut2004mods mailing list. With their help, I was able to make a massive revamp of the melee weapons that will hopefully make it into the upcoming trailer. It's ridiculously fun to hit zombies with baseball bats, now, sending them flying along the course of your swipe, and the chainsaw is a death machine, as it should be! The mod's really coming together, you guys, I hope you enjoy what we have coming up!
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Post by Alex on May 10, 2005 10:53:19 GMT -5
Well Fine-a-Fuckin' LEE
I was gettin' cold feet waiting for them Bashers n Choppers.
Not that a shotgun aint wicked but theres just something about taking a fireaxe to zombie skull....
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dcusseaux
Clot
"It's in the game" and I put it there!
Posts: 14
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Post by dcusseaux on May 10, 2005 11:26:58 GMT -5
Bashing a couple of heads with a melee weapon just takes the stress off of ya for some reason! Just how long were we waiting for this source code anyhow Slinky?
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Post by Slinky on May 10, 2005 13:06:34 GMT -5
Well, since I came on the project, heheh. Kept getting distracted by other projects, and it ain't as easy as it sounds.
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Post by cknight52 on May 10, 2005 21:06:28 GMT -5
Yeah the hard part about melee weapons is the third person stuff. As in the custom animations for the pawns when using the weapons, that kind of thing.
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Post by Slinky on May 11, 2005 8:16:08 GMT -5
We actually have weapons tied to first-person view (this is a first-person game- end of story) the only problem with that, though, is that bots don't have a first-person actor to base it off, so I'm basically gonna have to see if they're players, use the first-person tip or otherwise the third-person tip. kinda weird, but surprisingly easy the way I have it. Our weapons are a lot simpler than Chaos's since we don't have blockign or anything complex like that, it's just hack and slash, so I just draw a vector from the eyepoint to the weapon's tip of Instigator.meleerange length, and grab anything that gets caught in the trace.
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Post by cknight52 on May 11, 2005 22:50:47 GMT -5
Yeah I did something similar for a revolver I coded, the alt fire was that you could swing it.
Much like you said, it checked a trace and then made sure it was within a certain distance to see if it hit.
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dcusseaux
Clot
"It's in the game" and I put it there!
Posts: 14
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Post by dcusseaux on May 12, 2005 11:04:47 GMT -5
Tho i can understand the logic of what you guys are talking about, i am still totally baffled . How about some sort of diagram to show exactly what is being explained! If it's not too much trouble
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Post by Inferny on May 13, 2005 2:58:34 GMT -5
hmmm. i'm no coder either, but lemme have a try
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Post by Slinky on May 13, 2005 17:39:22 GMT -5
Apparently, you're no artist, either. Haha, but that's it, thanks.
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Post by Inferny on May 13, 2005 23:21:36 GMT -5
eat my 1337 paint skills
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Post by TheHeroOfCanton on May 14, 2005 2:02:25 GMT -5
Nice! LMAO!
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