|
Post by obsidianmimic on Sept 9, 2006 4:18:35 GMT -5
Hey peeps We've been playing KF on LAN with my friend, and we've noticed a major bug or something... When we have slaughtered every zombie till wave 6 or 7, the zombies won't come after us anymore. They just stand in their starting positions, the places where you can't run. We've tried to throw grenades there, but that doesn't help.. They just growl and cry there screaming "Join us". Is there any way to fix this? Like is there a noclip command for the server admin to use, if I could go and see what they are doing there Thanks in advance! PS. I've noticed that some maps from 1.0 are missing from 2.0... Is there any way to play the maps in 2.0 too?
|
|
|
Post by Doyora on Sept 9, 2006 4:23:25 GMT -5
KF-sewers was cut for some reason. Your zombies standing still is a bit random. What map were you playing on?
|
|
|
Post by obsidianmimic on Sept 9, 2006 5:12:39 GMT -5
Well... Let's say every single map in 2.0.
Oh yeah and how can you change the monster waves? is there any way to like put only clots there or something?
I've been looking at the KFMod.ini file, and I've changed some, I just would like to know that which zombie is which letter... and well how to change the monsters in each wave?
|
|
|
Post by faust on Sept 9, 2006 5:20:59 GMT -5
Have you patched to 2.1? The AI is slightly improved and the Zeds don't get stuck that often.
|
|
|
Post by obsidianmimic on Sept 9, 2006 5:33:05 GMT -5
Yup. My game is patched all right... :l
|
|
|
Post by obsidianmimic on Sept 9, 2006 6:15:06 GMT -5
Oh yeah and how can you change the monster waves? is there any way to like put only clots there or something? I've been looking at the KFMod.ini file, and I've changed some, I just would like to know that which zombie is which letter... and well how to change the monsters in each wave? Well how about that?
|
|
|
Post by el'PiX on Sept 9, 2006 6:34:38 GMT -5
|
|