|
Post by uwasawaya on Aug 25, 2006 12:31:11 GMT -5
Three bugs I noticed on Swamp recently (might just be issues with programming)
1. Sometimes zombies just... kinda... stop... and slide across the floor... while they do this, they are invincible, but don't actively attack people... that is, until a Gorefast did it.. he couldn't hurt us, and we couldn't hurt it, but when the thing DID wear off, he was in mid swing and on top of us. Anyone know why?
2. Enemies sometimes, for no good reason, spawn in the front area of the house when people are there. It sucks... lol
3. Middle door is kinda odd... sometimes it breaks when we try to weld it, sometimes it spawns in stuck, yet not welded... you can break it by unwelding.
|
|
|
Post by Grex»]4D[« on Aug 25, 2006 13:42:57 GMT -5
3. Middle door is kinda odd... sometimes it breaks when we try to weld it, sometimes it spawns in stuck, yet not welded... you can break it by unwelding.
already seen this as a permanent feature, at the start of a new wave when new doors are spawned, any old doors stay welded, but if you try to reweld them it starts from 0%. so easy to open and shut them when stuck on other side at wave start, start weld, unweld, run through and weld shut
i presume the old doors unweld fully from 100
new bug anyone? lol
|
|
|
Post by uwasawaya on Aug 25, 2006 14:16:56 GMT -5
It was destroyed though, and never welded. And not all doors stay welded from last round, which is odd. Actually had the front door not spawn one time... that sucked... lol
|
|
|
Post by faust on Aug 25, 2006 14:47:58 GMT -5
About the invincibility: It's a pathfinding thing. Whenever a Zeds looses track to his enemy, He goes in a state where he 'floats' in a random direction in order to regain a clear path. During that state I switched off the collision, but I already redid that, so floating zeds are no longer invincible. However, Swamp is the only map where I have seen that behaviour regularly. I didn't look at the paths in that map, but perhaps it needs more pathnodes.
|
|
BIGJohnMP
Stalker
Shall we play a game?
Posts: 119
|
Post by BIGJohnMP on Aug 28, 2006 21:14:09 GMT -5
Hi all! I'm new to the KF forums and have been playing the mod since 2.0 was released. Anyways, I thought I'd mention that on this map I had a funny bug happen. A couple players and I were slaughtering zombies when the specimen count finally got down to 1 left. Well, we spent a good 20 minutes running all over the map looking for it when I heard "Help me..." and "Join us..." coming from inside the house. We ran all around and inside the house and could here the little critter as if he was right next to us, but couldn't see him. Needless to say, we never did kill that last zombie, I ended up restarting the server instead. I'm thinking that he somehow got stuck in a wall and fell through the floor.
|
|
|
Post by Abyx on Aug 29, 2006 0:09:52 GMT -5
There's some spawning issues, sometimes they fall through the map and such.
|
|
|
Post by uwasawaya on Aug 29, 2006 22:49:43 GMT -5
If that happens, run away and hop on the fort or the outpost... wait til he dies. No need to restart.
|
|