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Post by grasn on Sept 9, 2005 6:17:38 GMT -5
Hey, i realy have a problem with the dedicated server. KF crashes the server about 1-2 times at a day. This is what is in the console.
START MATCH New Player Bruce_Campbell id=a28186d48d9b98012f0c172c925267e2 Close TcpipConnection 67.168.234.76:4709 Fri Sep 9 02:07:58 2005 ProcessServerTravel: KF-Manor PreClientTravel Server switch level: KF-Manor Browse: KF-Manor?Game=KFmod.KFGametype?AdminName=XXXX?ADMINPASSWORD=XXXXX Socket shut down Collecting garbage Purging garbage (Karma): Level Karma Terminated. Unhashed name 'GNSArtilleryCamThrusterBlue' Executing UObject::StaticShutdownAfterError Unhashed name 'GNSArtilleryCamThrusterBlue'
History:
Exiting due to error Exiting.
Please fix or help :-)
*edit* And again, i was playing and died, the server wanted to change the map and crashed. Here the log:
KFGameType KF-Offices.KFGameType (Function KFmod.KFGameType.RateZombieVolume:0282) Accessed None 'Pawn' Nade KF-Offices.Nade (Function KFmod.Nade.Destroyed:0012) Accessed None 'Trail' ProcessServerTravel: KF-Sewers PreClientTravel Server switch level: KF-Sewers Browse: KF-Sewers?Game=KFmod.KFGametype?AdminName=XXX?ADMINPASSWORD=XXXXX Close TcpipConnection 84.139.104.113:63487 Fri Sep 9 16:27:45 2005 Socket shut down Collecting garbage Purging garbage (Karma): Level Karma Terminated. Unhashed name 'CarmaParamsCollision874' Executing UObject::StaticShutdownAfterError Unhashed name 'CarmaParamsCollision874'
History:
Exiting due to error Exiting.
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Post by alex88 on Sept 9, 2005 12:48:02 GMT -5
Ah so your bruce campbell
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Post by grasn on Sept 9, 2005 13:55:57 GMT -5
rofl, this is a guy who joined the server
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Post by DaJMasta on Sept 10, 2005 10:43:12 GMT -5
That is the wierdest thing I have ever seen.
Your server is crashing because of 1 letter differences in class names. Notice the last 3 or so lines of each:
Unhashed name 'GNSArtilleryCamThrusterBlue' Executing UObject::StaticShutdownAfterError Unhashed name 'GNSArtilleryCamThrusterBlue'
Each of those should read ONSArtilleryCamThrusterBlue.
And here:
Unhashed name 'CarmaParamsCollision874' Executing UObject::StaticShutdownAfterError Unhashed name 'CarmaParamsCollision874'
They should read KarmaParamsCollision874.
I have NEVER seen anything like this before, so my guess is that your installation is borked, or your server is malfunctioning. Maybe a too high overclock could do this, incorrectly replacing letters (or just shifting them), something like seeing artifacts on your screen with too high of a graphics overclock.
Make sure, most importantly, that all your components are running fairly cool (look into memory especially) then check your computer with a stress test (prime95 or something simmilar) because it is errors like this that it would detect.
Rest assured, this is NOT a KF bug.
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Post by pestcontrol on Sept 10, 2005 13:28:14 GMT -5
THN is relatively stable, it has crashed a few times, though, but with a game this buggy i'm not at all surprised.
Here's what brought us down when i tried to manually restart the map:
ScriptLog: [THN]Pestcontrol logged in as Pestcontrol. ScriptLog: ProcessServerTravel: ?restart ScriptLog: PreClientTravel Critical: KFMonsterController KF-BioticsLab.KFMonsterController (Function SkaarjPack.MonsterController.FindNewEnemy:0032) Runaway loop detected (over 10000000 iterations) Exit: Executing UObject::StaticShutdownAfterError Exit: Exiting. Log: FileManager: Reading 0 GByte 98 MByte 867 KByte 400 Bytes from HD took 6.669695 seconds (2.213817 reading, 4.455879 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, Mon Sep 5 23:15:38 2005
I think the few other times it crashed were due to me fiddling with it, too. The errors you see probably indicate an unstable system, be it harddrive or memory corruption or just a bad install. Still a strange way of crashing though, i would expect GPF's.
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Post by DaJMasta on Sept 10, 2005 15:53:52 GMT -5
Now your crash may actually be KF related, since it is happening in our code. Something worth looking into, seems like a zombie was caught looking for or attacking a target, and when the level was changed, it kept trying to find the target. Dosen't make it easy to fix in the slightest, since the zombie controller should be destroyed on the level switch, but it may be fixable.
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Post by pestcontrol on Sept 10, 2005 17:50:07 GMT -5
Well, the function is in Skaarjpack.MonsterController and not subclassed in KFMonsterController. I took a quick look, and the only thing i can think of is the controllerlist somehow looping causing the for loop to go indefinitely (note that bGameEnded is not set to true on a manual restart!). Which isn't possible as both Controllerlist and NextController are constants, and i don't think you've been bytehacking to get around that, have you? Perhaps it's just a freak exception. Couldn't find any functions that could call eachother either, but i don't think that's possible with this error, anyway.
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Post by grasn on Sept 12, 2005 13:29:22 GMT -5
well it seems my ECE Bonus Pack installation is messed up. If this will still happen, i will reinstall and try again.
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Post by grasn on Sept 22, 2005 12:42:47 GMT -5
i reinstalled everything correct. still got the same errors and a new one
Developer Backtrace: [ 1] ./10033_ut2k4 [0x84bd5e1] [ 2] /lib/libpthread.so.0 [0x4002a825] [ 3] /lib/libc.so.6 [0x401336f8] [ 4] /lib/libc.so.6 [0x4017c43e] [ 5] /lib/libc.so.6(__libc_free+0x7f) [0x4017b15f] [ 6] ./10033_ut2k4 [0x80568df] [ 7] ./10033_ut2k4 [0x847100f] [ 8] ./10033_ut2k4 [0x822c63a] [ 9] ./10033_ut2k4(__strtoul_internal+0x152) [0x804c05a] [10] ./10033_ut2k4 [0x87136d5] [11] /lib/libc.so.6(exit+0x62) [0x40135b62] [12] /lib/libc.so.6(__libc_start_main+0xce) [0x4011fe3e] [13] ./10033_ut2k4(readdir+0x99) [0x804c021] Unreal Call Stack: FMallocAnsi::Free <- FMemStack::Exit
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moo
Siren
Forum Spamgod
Pfft, i cant be arsed to make a new photobucket account =.=
Posts: 638
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Post by moo on Sept 22, 2005 13:39:54 GMT -5
im no expert to the ut2k4 but i am an expert with the unreal 1 engine ..fuck u if u think its shit
it looks kinda funky that error ...nreal Call Stack: FMallocAnsi::Free <- FMemStack::Exit IP: especialy that bit ...
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Post by pestcontrol on Sept 22, 2005 14:37:13 GMT -5
Hmm, what was your name in Unreal1, moo? I happen to have started there, too.
The error doesn't look killing floor related, have you hosted other gametypes without problems? Is your libc up to date? Kernel version?
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moo
Siren
Forum Spamgod
Pfft, i cant be arsed to make a new photobucket account =.=
Posts: 638
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Post by moo on Sept 23, 2005 13:56:39 GMT -5
my nick name was moo ..and always moo MOO THE GREAT !!!! people should be walking around with im moo on theyr t-shirts ...like the im spartecus ones that error should be some crap that only comes from servers not the engine itself
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