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Post by Doyora on Oct 10, 2006 17:44:05 GMT -5
Hahaha.
Anyway, apparently, If you hold down the fire button when using the med syringe on yourself, it keeps going, and going and going etc... it never runs out. So, if used in combination with PiX's bug.... EXPLOIT FRENZY!!!111
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Post by faust on Oct 11, 2006 2:34:20 GMT -5
Good to know.
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Post by Grim on Oct 12, 2006 8:25:06 GMT -5
I ain't sure if it's my computer, or game, but, when a Siren screams, and it hits the player, the screen shakes before the damage is done, so if you are near a corner, the Siren starts screaming, and you jump behind the corner before the damage hits you, your screen will start shaking, but it doesn't stop, it's constantly shaking till your hit again I believe, I had it once for like 10 minutes just shaking, so yeah.
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Post by faust on Oct 12, 2006 11:03:18 GMT -5
Hmmm, good to know.
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Post by Blue on Oct 12, 2006 12:35:36 GMT -5
I ain't sure if it's my computer, or game, but, when a Siren screams, and it hits the player, the screen shakes before the damage is done, so if you are near a corner, the Siren starts screaming, and you jump behind the corner before the damage hits you, your screen will start shaking, but it doesn't stop, it's constantly shaking till your hit again I believe, I had it once for like 10 minutes just shaking, so yeah. I can second that, but whenever it happens it doesn´t stop until you die methinks. And I can´t proove it with a log right now, too, sorry.
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Post by Grex»]4D[« on Oct 13, 2006 15:05:47 GMT -5
i know its already been reported but the exploit on westlondon NEEDS to be fixed for the next patch, or just in the meantime. it's completely ruining it, everytime i've joined a server theres the entire squad sitting on the farking wall.
the corner office at the bottom of the roof stairs on offices, they dont go into that office and just pile up outside when your in there and / or behind the desk near the open window (that you can fall out)
group hugging at the top of the basement stairs in offices, and the basement stairs leading into the station corridoor on westlondon
custom maps are exploit ridden too but that doesnt belong here >.<
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Post by el'PiX on Oct 13, 2006 15:18:33 GMT -5
I always wreck the door, in WestLondon, in-between waves. They have to come down at some point to resupply.
But agreed, these things should be taken care of since at least a few were mentioned even before v2.1
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Post by faust on Oct 13, 2006 16:55:21 GMT -5
They weren't brought to me before the patch and therefore, they didn't make it in. Having it mentioned in some random thread within te general discussions section does not qualify. Hell, even the official bug thread does not qualifiy since it's spammed like hell.
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Post by Grex»]4D[« on Oct 14, 2006 7:13:58 GMT -5
wierd bug on office, at wave 10 or 11, killed fleshpounds from 96 left to 72 left. no more enemies were spawning. there was 1 fleshpound stuck in each monster spawn but still 72 left to kill o.o
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Post by AndiNo on Feb 1, 2007 8:06:40 GMT -5
There's a problem I had (too) many times by now. It's when picking up or buying an axe (whereas picking up and buying are nearly the same because the weapon gets spawned under your feet). Sometimes when I pick up the axe the message appears "you got the axe" and the weight counter on the right goes up, but when I try to switch to the axe I only have the knife. The axe is gone, I can't even sell it in the shop. Additionally, the in-shop weight counter shows less weight on me than the one in the hud. This way I could have bought another weapon (following the in-shop counter) but it then said "you are carrying too much". After this "axe-bug" I have constantly 3 kilogrammes (or whatever) more without having the weapon. I'm not sure but I think this gets resetted when you get killed. Wouldn't even be that bad but it's a problem when playing alone. Nevertheless it's annoying. I don't know if that happens to the bat as well.
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Post by DooooooooM! on Feb 1, 2007 10:34:04 GMT -5
to fix the london exploit change bumptype for the mover from "ignore player" to "crush when encroach" and add a damage thats good enough to kill humans but not the strong zombs. so simple or maybe you knew this? -- Also the menu is a real turn off when you play for the first time and it lags the fat out of your graphics card. I know its because of the projectors but the ones in large level dont lag me. I deleted the arm and all the projectors in the menu map. Its not a bug but shouldn't it NOT lag?
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Post by Abyx on Feb 1, 2007 11:14:57 GMT -5
The menu-screen has always been highly demanding on the computer, not quite sure why. But it goes away if you lower your settings, or get a better video card.
The bat and axe for some reason have a problem with the weight system, being as I, or any others can't figure out why and what the causes are. Alex can't really fix it without diving into tons of code.
Unless he has already, *shrug*.
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Post by Grim on Feb 1, 2007 13:00:08 GMT -5
the Menu is a map, the twitch arm, the lighting effects, all that's from a custom map built for that. It's probably what causes it, I dunno what exactly could be slowing things down, maybe it's the projector projecting blood on the hand? Or some of the fog and lighting effects being raised so high to make it big enough for the menu to look the right size.
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Post by manhunt0r on Feb 23, 2007 19:32:12 GMT -5
some medium bugs:
double grenade explosion: if a grenade explodes prelimenary due to sirens or bloats there is a second explosion after the normal blowup time, it does no damage, but shakes player view
ghost movers: if a single kfmover(like the gate on london) is destroyed through movement the mesh is still there only without collision
half doors: if a kfmover consisting of two parts is being shot at while in movement chances are u will destroy only one half which means that u can weld the second half so that the zombs will attack it while u can nade/shoot em
door range: somehow zombs get an increased attack radius through dooropenings (noticed through excessive use of axe) like 1.5 increase of the standart radius (same for bloatjuice, dunno bout sirens)
listen server: when hosting one i was unable to silence the sirens with bullets + the viewshake was far to intense
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Post by coolkf2 on Feb 23, 2007 23:45:25 GMT -5
listen server - cannot see the green acid when fire or after damage the specimens.
dedicated - possible.
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