|
Post by nukem on Aug 31, 2005 23:20:48 GMT -5
I found a temporary solution to bypass the issue on the first level where the door 'pwns nubs' when you enter the first cutscene. I managed to get past it by simply ghosting into the room, then setting 'walk' again; the cutscene still plays and afterward, the door is still shut tight, so simply ghost back outside the door, after grabbing the shotgun of course, and continue onward. It's not a big deal in my opinion, the single player still kicks total ass. This mod isn't nearly as "unplayably buggy" as some people have been claiming it to be.
|
|
|
Post by quill on Sept 1, 2005 1:20:09 GMT -5
Either that or turn on God or run and leap into the room.
|
|
|
Post by d1ckdastardly on Sept 1, 2005 4:36:41 GMT -5
Ive found that if you stick to the back wall when you enter the room and then walk down the room you are ok. The cut scene seems plays when you a couple of paces towards the guy so this gives u a chance to move out the way of the door.
|
|
|
Post by Nupraptor on Sept 3, 2005 17:07:51 GMT -5
I only ran into this bug with the KFSetup.exe version; Since redownloading the KFsetup.exe version, I haven't gotten gibbed by the door... yet.
|
|
|
Post by Alex on Sept 3, 2005 17:12:05 GMT -5
You wont be. The Door's mover is disabled in the proper Setup
|
|
|
Post by lt1956 on Sept 7, 2005 3:13:46 GMT -5
Well thats good news. I've been away for a few days. Now that I am back at my system I can see most of my problems were most likely the buggered version. lol
|
|