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Post by nath2008uk on Jan 11, 2008 10:27:06 GMT -5
Hey,i was just thinking if there was ever gonna be a new patch from 2.11 to whatever (maybe 2.2 ).i wouldn't mine doing a patch,mind you all i cant code.but i can do bug fixes and texture related stuff .ive been thinking of doing a new patch,just fixing the bugs ect,but then i need some good mappers.tbh i might start some bug fixing today BIG QUESTION anyone know how to make a trigger spawn a moving static mesh that will move,fall to the floor when told,then stay there for like 30 seconds til respawn like a pepsi machine (you know where im going)
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Sudo
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Still Alive
Posts: 110
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Post by Sudo on Jan 11, 2008 11:04:49 GMT -5
I'm sure I heard Abyx/Grim talking about 2.12, but I don't know if that was overshadowed by 2.5
As for your question, sounds to me like an animation would be best.
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Post by nath2008uk on Jan 11, 2008 11:09:03 GMT -5
is it that hard for a use trigger to spawn a mover that will move when spawns,come out of the pepsi machine,land on the floor,then dissapear after 30 seconds then do it again . i also did some hub editing,fixed the jumping on/past the bus,cant get on the roof tops,some texture fixes,the dumpsters are full to the top just need some fly emitters,ofc i did that in half n hour , (bad aye?) and right now im trying to bug fix offices,ALOT!
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Jan 11, 2008 11:21:23 GMT -5
I doubt Abyx and Grim will be working on much KF stuff, as we are working on another project.
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Post by nath2008uk on Jan 11, 2008 11:23:29 GMT -5
black sierra? looks nice,cant run ut3 on my rig though and ut3 sucks
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Post by Abyx on Jan 11, 2008 12:40:08 GMT -5
I doubt Abyx and Grim will be working on much KF stuff, as we are working on another project. What would you need us for? Well, more of, what would you need me for?
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Post by nath2008uk on Jan 11, 2008 13:11:25 GMT -5
who,me or max
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Jan 11, 2008 13:25:55 GMT -5
I think you my good man.
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Post by kyben on Jan 11, 2008 14:52:03 GMT -5
2.55 anyone?
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Post by nath2008uk on Jan 11, 2008 15:14:52 GMT -5
nah, i cant do much since i cant code and cant edit the textures (i can but takes ages) i might just make the maps bug free ..any extras?
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Post by el'PiX on Jan 11, 2008 16:53:14 GMT -5
i might just make the maps bug free Why would you do that, when that's exactly what Alex is doing?
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Post by nath2008uk on Jan 12, 2008 7:26:42 GMT -5
i thought he already did that several times,and i still found bugs ect,anyways hes on 2.5 a seerate installation meaning 2.0 spport will end,anyway cant talk,gotta replace keyboards batterys
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Sudo
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Post by Sudo on Jan 12, 2008 7:39:17 GMT -5
Do you know how hard it is to fix bugs? Bugs can just not fix, many bug fixes might open a door for other bugs, many bugs are just weird and the mapper/coder does not know the cause of it. There is no button that you just click, and the bug is magically fixed. Look at Windows, they always say that bugs are fixed, that Vista/XP is perfect, yet look at the Updates...They have weekly updates to fix bugs. They have never gotten a bug free Operating System yet(Apart from maybe the earlier ones).
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Jan 12, 2008 8:42:44 GMT -5
Thats not just due to developer's and their coding. But due to the degree of testing as well, if you have crap testing then the bugs slip through - and sadly that is the case with a lot of companies.
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Post by Alex on Jan 12, 2008 13:52:47 GMT -5
Thats not just due to developer's and their coding. But due to the degree of testing as well, if you have crap testing then the bugs slip through - and sadly that is the case with a lot of companies. bugs are as much a part of software as the features that software has to offer. In fact, the more features available, the more bugs that will come with it. bugs typically come from the interplay between features, which causes unexpected results. They can rise exponentially with complex software. Windows, and Killing FLoor / UT2004 are both complex pieces of software.
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