StRiKeR
Clot
1 way Motor Way.
Posts: 28
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Post by StRiKeR on Apr 28, 2005 15:31:24 GMT -5
Hello All. Well I've seen some Few Updates, But I'm Wondering If you guys got any Release Dates for The Mod, Or the (Beta) for the Online one !! i cant wait Going to be SuP3r 1337. ANywho, Yah if any1 has any News. I'll be here.
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Acid
Stalker
Eye Stigmata
Posts: 168
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Post by Acid on Apr 28, 2005 15:51:51 GMT -5
Summer 2005
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Post by Alex on Apr 28, 2005 16:12:57 GMT -5
It'll be a while yet man. we have a TON to do. But the big hurdle was the GUI, and once that's done things will begin to pickup pace.
I think you'll all be pleasantly suprised by the sheer amount of new content in the Full version as compared to the demo. It's a whole new bag. ;D
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Post by Slinky on Apr 28, 2005 16:40:32 GMT -5
I. Hate. GUI.
[shadow=red,left,300]I! HATE! GUI![/shadow]
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Post by TheHeroOfCanton on Apr 28, 2005 17:14:12 GMT -5
I'm no coder, but why is this particular part the hardest?
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Post by Slinky on Apr 28, 2005 17:46:03 GMT -5
Firstly, because it's GUI. Most GUI systems are difficult to work with Unreal is better than most, but it's no fun atall.
Secondly, because I didn't know how to do any of this when I started out.
Lastly, simply because there's a lot of framework that has to go in to make this part run smoothly. I'm basically dealing with KFWeapons, ammo, KFWeapons that want to be bought/sold completely differently than a normal weapon (grenades, which are sold as ammo when you alerady have a grenade object, for instance), and random actors (e.g. vests) and get them all to act the same and work together. All this while creating content panel after content panel (I actually really only have 2 pieces of content that aren't in the screenshots atm- killingfloor.filefrontier.com/progression.html) and dealing with the fact that there's no non-messy way to do GUI 90% of the time: it wants to be accessed hierarchically, but you have so many intermediate functions if you do it like that, it quickly gets out of hand. Writing messy code wears me out.
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StRiKeR
Clot
1 way Motor Way.
Posts: 28
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Post by StRiKeR on Apr 29, 2005 17:10:07 GMT -5
Wow, well in the demo the movements were hella bad xP I seriously cant wait to test out the full verison
=DDDD
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Post by Alex on Apr 29, 2005 17:29:18 GMT -5
Yeah.....The zombie movements in the demo WERE bad.
They now duck / sidestep to avoid being hit, and other fun stuff.
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Acid
Stalker
Eye Stigmata
Posts: 168
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Post by Acid on Apr 29, 2005 19:58:08 GMT -5
Ducking zombies...hmmm.... "Get the new leg workout from Nocturnal Corp.....One million Clots and Wretches can't be wrong"
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Post by Slinky on Apr 30, 2005 0:37:04 GMT -5
"Feel the burn! That means your muscles are working!"
"Idunno, I think that molotov cocktail might have something to do with it."
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StRiKeR
Clot
1 way Motor Way.
Posts: 28
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Post by StRiKeR on May 3, 2005 23:12:54 GMT -5
MUhahah!!!!
w00t w00t , shalala, aye aye ya
----------------
On a more Serious note. You know what guys.
-Something that i've noticed is the Skinning on the Commandos, I mean they areint bad but (X.x). Anywho You know the Badges they have on thier Shoulders, Both left and right Shoulders, Well those are Put Up sideways. I'm not quiet sure what Badge or "Merriet" it is, But i certainly Know its missed placed, And some other Parts are Aswell.
-Well thats all =o
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moo
Siren
Forum Spamgod
Pfft, i cant be arsed to make a new photobucket account =.=
Posts: 638
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Post by moo on Jul 2, 2005 12:15:30 GMT -5
on the demo the zombies look like they are moving at 1mph when they are actualy moving at 2mph. but the thing that i dont like the most is the sounds ..they sound like skaarj .
and the marines sure have skinny legs
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Post by ddraig on Jul 2, 2005 16:35:44 GMT -5
Things have moved on a lot since the demo. We have made some major progress both with the MP and SP aspects.
Now its just relatively minor tweaking and adding some polish to make the first final release as enjoyable and bug free as possible.
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moo
Siren
Forum Spamgod
Pfft, i cant be arsed to make a new photobucket account =.=
Posts: 638
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Post by moo on Jul 28, 2005 14:21:29 GMT -5
i was gonna say, thank god the animations are being improved if not the trailors will look a little on the drap side, guess that wont get many people to play. atleast they are not as bad as blue moon rising. wish there was green face sick smiley ....
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Post by Plankie on Jul 30, 2005 17:38:40 GMT -5
I want updates! Please!
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