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Post by Alex on Jan 5, 2008 14:56:10 GMT -5
Killing Floor 2.5 suppports a variety of enhanced visual effects. Here is one of them The amount of code involved in this was literally mind-boggling. and after almost a month of work, i am still tweaking it. Behold: www.killingfloor.freedomsnet.net/KFPostProcess25.wmv(40 mb download)
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Post by projectzero on Jan 5, 2008 16:21:03 GMT -5
nice nice.
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Post by [AM] RPDUmbrellaSTARS on Jan 5, 2008 16:29:03 GMT -5
wow, looking good!
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Sudo
Stalker
Still Alive
Posts: 110
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Post by Sudo on Jan 5, 2008 16:29:30 GMT -5
Sorry, but I think there should be a delay on the transition, the overlay does look awesome, but the transition between the two looks horrible.
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Post by Alex on Jan 5, 2008 16:31:58 GMT -5
there is a delay, it's just a very fast transition. Because it takes the code a moment to crunch the maths, and alter the RGBs, I tried to make it do so quickly. I had it take a while before, and in levels with quick changes between zones, sometimes the change lagged so far behind, you never saw it. Anyway, im still fiddling
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Sudo
Stalker
Still Alive
Posts: 110
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Post by Sudo on Jan 5, 2008 16:37:43 GMT -5
Well, I'm not being mean or anything, but better to not see it than the change to come and hit you in the face. A game is about enjoyment, and having the screen turn from dark to bright orange in the course of half a second is quite terrifying.
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Post by Alex on Jan 5, 2008 16:38:29 GMT -5
Well, I'm not being mean or anything, but better to not see it than the change to come and hit you in the face. A game is about enjoyment, and having the screen turn from dark to bright orange in the course of half a second is quite terrifying. terrifyingly AWESOME ;D EDIT: oh! it's not entirely my overlay's fault that there's that sharp transition. I think most of the problem is just the contrast in fog colors between the two zones. Not sure that 2k4 blends distance fog colors when you change zones. In fact , i was right! UT blends the fogs between zones, but not between a zone and a volume Interesting
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Post by Abyx on Jan 5, 2008 17:21:08 GMT -5
You should get rid of the ambient glow on the guns and arms like in 2.11. So that if you're in a dark room, your arms aren't strangely glowing. I think that'd give this whole feature a lot more effect.
By the way, I'm going to reinstall UT2K4.
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Post by [AM]Echo 419 on Jan 5, 2008 17:53:07 GMT -5
Looking great
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Post by Alex on Jan 5, 2008 18:37:24 GMT -5
You should get rid of the ambient glow on the guns and arms like in 2.11. So that if you're in a dark room, your arms aren't strangely glowing. I think that'd give this whole feature a lot more effect. By the way, I'm going to reinstall UT2K4. did some checkups, and the ambientglow is gone. Essentially, what makes the arm / gun look so out of place is the fact that it isn't being fogged in the same way as the environment. i'm looking into that, and whether it's possible to fog your weapon, as well.
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Jan 5, 2008 21:06:28 GMT -5
WoOoOoOoOoOoOoOoOoT !!! looks cool ;D
but now it will be harder to make maps for mappers
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Post by Alex on Jan 5, 2008 21:22:31 GMT -5
WoOoOoOoOoOoOoOoOoT !!! looks cool ;D but now it will be harder to make maps for mappers Absolutely not! The option exists to disable it if you dont want it in your map
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Jan 5, 2008 21:35:13 GMT -5
WoOoOoOoOoOoOoOoOoT !!! looks cool ;D but now it will be harder to make maps for mappers Absolutely not! The option exists to disable it if you dont want it in your map YOU ROCK
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maul
Crawler
I dare you to poke it...
Posts: 275
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Post by maul on Jan 5, 2008 22:01:48 GMT -5
It does look more atmospheric, it would be nice if the transition could be coded to fade gently to the next rather than KABLAM! but thats been said before...what I realy want to say is that you are hilarious. You spend months on visual effects...while we are all left wondering if indeed any of the bugs apparent in 2.11 are fixed and the game is essentially a tad more solid. I'm just concerned that new stuff being created instead of bug fixes, not to say that you haven't also been doing that but yeah I'm just concerned that more errors will crop up with new features and amass a pile of errors with currently unsolved problems. Just a thought
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Post by Alex on Jan 5, 2008 22:41:08 GMT -5
It does look more atmospheric, it would be nice if the transition could be coded to fade gently to the next rather than KABLAM! but thats been said before...what I realy want to say is that you are hilarious. You spend months on visual effects...while we are all left wondering if indeed any of the bugs apparent in 2.11 are fixed and the game is essentially a tad more solid. I'm just concerned that new stuff being created instead of bug fixes, not to say that you haven't also been doing that but yeah I'm just concerned that more errors will crop up with new features and amass a pile of errors with currently unsolved problems. Just a thought Shrugs* Thats what you get when you've got an artist making a game, instead of a programmer. Hunting for bugs and de-funking trivial bits of code is hardly glamorous work. I tend to do what makes me happy and keeps me entertained It's how i've managed to keep going this long
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