RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Dec 22, 2007 5:15:42 GMT -5
I wonder if there somebody can make mutator we can change the zombies health... ;D
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Dec 22, 2007 5:58:26 GMT -5
Wouldn't changing the difficulty just do that?
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Dec 22, 2007 14:36:00 GMT -5
Wouldn't changing the difficulty just do that? well "changing the difficulty" will be changing zombies health, zombies damage, zombies Counts and weapons cash (in KF 2.5)... i meant u can change zombies health only.... ex : clot's health = 1000 Fleshpound's health = 1 ( I dont want to do that... its just example ) it will be really fun
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maul
Crawler
I dare you to poke it...
Posts: 275
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Post by maul on Dec 22, 2007 23:48:19 GMT -5
THAT would be a complicated fucking mutator. Interesting idea if you don't agree with how Alex has measured the default health values or just want to screw with things. But yeah, would take a long time to code.
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Dec 26, 2007 17:17:54 GMT -5
yeah... i wish if alex can make it >.<
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Post by manhunt0r on Dec 27, 2007 11:18:18 GMT -5
the hpmut itself is as easy as extending/copying existing char classes with a changed health integer (or a ini based if one wishes to let the user fuck around with it).
the problem is the point of insertion, im to lazy or maybe dumb to look through all the code and find the class i need to replace that refers to all chars.
if sum1 were to throw me a bone about which class to replace i would gladly write this mut
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Dec 27, 2007 14:31:28 GMT -5
thx manhunt0r
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