Post by Bindal on Nov 2, 2007 5:27:19 GMT -5
Well, I've played around with a few ideas for a mutator, with chances some of the original gamerules or adds something to it.
After a while, it becomes bigger and now, i wanna post the ideas i had for the mutator:
Weapons (Selectabe: Normal, replace or added)
Knife =No changes, perhabs CS-style
Pipe =No changes
Axe =KF 1.0-Axe with alt. Fire (horizontal hit with AoE up to 5 spec. and half strenge)
9mm Tac =Sli EAGLE
www.aventurairisc.com/tienda/catalog/images/Eagle6Web_800w.jpg
Dual 9mm=2 Sli EAGLE, (prim. Fire=left shoot; alt. Fire=right shoot?)
Bullpup =H&K MP5 with 50 rounds per clip, 5 clips. name: MP5
www.militaryfactory.com/smallarms/imgs/hkmp5.jpg
D.Eagle =Magnum Revolver with 6 rounds per clip, 12 clips. Name: Magnum
www.calzaretta.com/scans/629r.jpg
Shotgun =SPAS-12 with 7 rounds per clip, 6 clips. Name: SPAS-12
www.militaryfactory.com/smallarms/imgs/spas12.jpg
Hunting =other shotgun, 2rounds per clip, 40 clips, primary fire is one
round, secundary shoots both rounds.
www.metallica-shop.de/G_Schrotflinte.gif
LAW =No changes
Winchie =Ruger77, 7 rounds per clip, 11 clips
www.johnsguns.us/images/7722stainlam.jpg
XBow =Barett M82A1, 5rounds per clip, 5 clips, low shootingrate (1 shoot
every 5 sec), 1,5 times DMG like XBow, max. 4 zombies in a row. Reloadtime: around 7 seconds Name: Sniper Rifle.
www.gamepod.com/product009001.jpg
Welder =no changes
Med-Syr.=no changes
Classes:
light infatery: same like ever.
heavy infatery: spawns with full bullpup. only 50% of money (start and kills), no med-syr. and no welder, +20 to 50%HP-bonus
medic: half reloadingtime for med-syr, double healingpower for other player
engeneer: can weld doors faster and up to 150% (shown as 100%, old 100%=70%), welder reloads faster.
commander: only per vote, 20% more dmg; if commander dies, everyone lost money; commander is a spawn too(selectabe: normal or commander).
Other (Yes or No-function)
Nightmare Mode(perhabs other name): Every Player starts with a 1/2-full Bullpup and no money
(heavy infantery spawns still with full).
Bleeding: With chance of 1%, player bleeds. He lost 30 seconds 1 HP every second when he's walking.
Autocrouch: With a chance of 10%, a player can't run anymore when his HP are under 10%, he only crouches. Autoregeneration up to 20% HP
Timewaves: Zombies spawn while a timezone (wavenumber+30sec+(20*playernumber,)sec or wavenumber+2min, if player=6)
I know, some of this ideas are stupid, but all can be interessting...
Well, that's all. What do you think? ;D
After a while, it becomes bigger and now, i wanna post the ideas i had for the mutator:
Weapons (Selectabe: Normal, replace or added)
Knife =No changes, perhabs CS-style
Pipe =No changes
Axe =KF 1.0-Axe with alt. Fire (horizontal hit with AoE up to 5 spec. and half strenge)
9mm Tac =Sli EAGLE
www.aventurairisc.com/tienda/catalog/images/Eagle6Web_800w.jpg
Dual 9mm=2 Sli EAGLE, (prim. Fire=left shoot; alt. Fire=right shoot?)
Bullpup =H&K MP5 with 50 rounds per clip, 5 clips. name: MP5
www.militaryfactory.com/smallarms/imgs/hkmp5.jpg
D.Eagle =Magnum Revolver with 6 rounds per clip, 12 clips. Name: Magnum
www.calzaretta.com/scans/629r.jpg
Shotgun =SPAS-12 with 7 rounds per clip, 6 clips. Name: SPAS-12
www.militaryfactory.com/smallarms/imgs/spas12.jpg
Hunting =other shotgun, 2rounds per clip, 40 clips, primary fire is one
round, secundary shoots both rounds.
www.metallica-shop.de/G_Schrotflinte.gif
LAW =No changes
Winchie =Ruger77, 7 rounds per clip, 11 clips
www.johnsguns.us/images/7722stainlam.jpg
XBow =Barett M82A1, 5rounds per clip, 5 clips, low shootingrate (1 shoot
every 5 sec), 1,5 times DMG like XBow, max. 4 zombies in a row. Reloadtime: around 7 seconds Name: Sniper Rifle.
www.gamepod.com/product009001.jpg
Welder =no changes
Med-Syr.=no changes
Classes:
light infatery: same like ever.
heavy infatery: spawns with full bullpup. only 50% of money (start and kills), no med-syr. and no welder, +20 to 50%HP-bonus
medic: half reloadingtime for med-syr, double healingpower for other player
engeneer: can weld doors faster and up to 150% (shown as 100%, old 100%=70%), welder reloads faster.
commander: only per vote, 20% more dmg; if commander dies, everyone lost money; commander is a spawn too(selectabe: normal or commander).
Other (Yes or No-function)
Nightmare Mode(perhabs other name): Every Player starts with a 1/2-full Bullpup and no money
(heavy infantery spawns still with full).
Bleeding: With chance of 1%, player bleeds. He lost 30 seconds 1 HP every second when he's walking.
Autocrouch: With a chance of 10%, a player can't run anymore when his HP are under 10%, he only crouches. Autoregeneration up to 20% HP
Timewaves: Zombies spawn while a timezone (wavenumber+30sec+(20*playernumber,)sec or wavenumber+2min, if player=6)
I know, some of this ideas are stupid, but all can be interessting...
Well, that's all. What do you think? ;D