[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Oct 16, 2007 6:30:43 GMT -5
I had a brutal idea! Could you modify the clot mutator so it could be a tonne of a different enemy. E.g. Stalkers. Clot Mutator is great fun but gets a little dull I think using Stalkers would really spice it up as they are much faster do more damage and you get a whole £1 extra per kill. BARGAIN!
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Post by Bindal on Oct 16, 2007 6:37:22 GMT -5
Why only stalker or clot and not all? Only Bloats, only Gorefast, only Flashpounds (omfg, noone will survive then 2 waves. xD)...
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Oct 16, 2007 8:04:58 GMT -5
Bloats would be pretty dull as they are sooooooo slow.
Gorefast would be good.
Scrake might be interesting as they are fairly slow but tough.
Fleshpound, you would get pwned within 1 wave unless you set the cash limit quite high.
Sirens, you would get pwned as well.
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Post by manhunt0r on Oct 16, 2007 9:33:42 GMT -5
sirens would be way to easy, as they shut up when they take damage. fleshpounds would be impossible no matter how much money you have the ammo just wouldnt suffice
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Oct 16, 2007 10:16:27 GMT -5
Fleshpound mutator.... no way
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Oct 16, 2007 17:01:38 GMT -5
Does anyone know which files are specific to the clot mutator I might try fiddling with it to see if we can have some with a bazillion stalkers.
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Post by Dr. Macon Dead on Oct 16, 2007 20:35:45 GMT -5
Scrakes on a plane will finally become a reality...
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Post by [AM]Echo 419 on Oct 16, 2007 20:52:24 GMT -5
Id take snakes over scrakes
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Post by Grim on Oct 17, 2007 7:58:02 GMT -5
If all Snakes are Scrakes, and only some Scrakes are Toaster Stoadels, then it is highly unlikely that all Stroadels are Snakes toasted.......
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[AM] madmax
Gorefast
MRM - It's quite sexual!
Posts: 459
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Post by [AM] madmax on Oct 17, 2007 8:23:25 GMT -5
Can i have some of those drugs you are taking
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RoBoT
Gorefast
Nobody can stop me !!!
Posts: 463
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Post by RoBoT on Oct 17, 2007 11:37:44 GMT -5
im confused @_@
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Post by manhunt0r on Oct 19, 2007 0:39:52 GMT -5
just stumbled upon it
//-----------------------------------------------------------
//
//-----------------------------------------------------------
class KFClotMut extends Mutator;
function PostBeginPlay()
{
Super.PostBeginPlay();
if ( KFGameType(Level.Game) != none ) {
// groups of monsters that will be spawned
KFGameType(Level.Game).MonsterSquad[0]="3A"; // 8 Clots
KFGameType(Level.Game).MonsterSquad[1]="5A"; // 9 Clots etc.
KFGameType(Level.Game).MonsterSquad[2]="6A";
KFGameType(Level.Game).MonsterSquad[3]="6A";
KFGameType(Level.Game).MonsterSquad[4]="6A";
KFGameType(Level.Game).MonsterSquad[5]="6A";
KFGameType(Level.Game).MonsterSquad[6]="6A";
KFGameType(Level.Game).MonsterSquad[7]="6A";
KFGameType(Level.Game).MonsterSquad[8]="6A";
KFGameType(Level.Game).MonsterSquad[9]="6A";
KFGameType(Level.Game).MonsterSquad[10]="7A";
KFGameType(Level.Game).MonsterSquad[11]="7A";
KFGameType(Level.Game).MonsterSquad[12]="8A";
KFGameType(Level.Game).MonsterSquad[13]="8A";
KFGameType(Level.Game).MonsterSquad[14]="8A";
KFGameType(Level.Game).MonsterSquad[15]="8A";
KFGameType(Level.Game).MonsterSquad[16]="8A";
KFGameType(Level.Game).MonsterSquad[17]="8A";
KFGameType(Level.Game).MonsterSquad[18]="8A";
KFGameType(Level.Game).MonsterSquad[19]="8A";
// doubling the monster count per wave
KFGameType(Level.Game).Waves[0].WaveMaxMonsters *= 2;
KFGameType(Level.Game).Waves[1].WaveMaxMonsters *= 2;
KFGameType(Level.Game).Waves[2].WaveMaxMonsters *= 2;
KFGameType(Level.Game).Waves[3].WaveMaxMonsters *= 2;
KFGameType(Level.Game).Waves[4].WaveMaxMonsters *= 2;
KFGameType(Level.Game).Waves[5].WaveMaxMonsters *= 3;
KFGameType(Level.Game).Waves[6].WaveMaxMonsters *= 3;
KFGameType(Level.Game).Waves[7].WaveMaxMonsters *= 3;
KFGameType(Level.Game).Waves[8].WaveMaxMonsters *= 3;
KFGameType(Level.Game).Waves[9].WaveMaxMonsters *= 3;
KFGameType(Level.Game).Waves[10].WaveMaxMonsters *= 3;
KFGameType(Level.Game).Waves[11].WaveMaxMonsters *= 4;
KFGameType(Level.Game).Waves[12].WaveMaxMonsters *= 4;
KFGameType(Level.Game).Waves[13].WaveMaxMonsters *= 4;
KFGameType(Level.Game).Waves[14].WaveMaxMonsters *= 4;
KFGameType(Level.Game).Waves[15].WaveMaxMonsters *= 4;
KFGameType(Level.Game).Waves[16].WaveMaxMonsters *= 4;
KFGameType(Level.Game).Waves[17].WaveMaxMonsters *= 4;
KFGameType(Level.Game).Waves[18].WaveMaxMonsters *= 4;
KFGameType(Level.Game).Waves[19].WaveMaxMonsters *= 4;
// original monster count
/* KFGameType(Level.Game).MonsterSquad[0]="6A";
KFGameType(Level.Game).MonsterSquad[1]="6A";
KFGameType(Level.Game).MonsterSquad[2]="6A";
KFGameType(Level.Game).MonsterSquad[3]="5A";
KFGameType(Level.Game).MonsterSquad[4]="5A";
KFGameType(Level.Game).MonsterSquad[5]="4A";
KFGameType(Level.Game).MonsterSquad[6]="6A";
KFGameType(Level.Game).MonsterSquad[7]="5A";
KFGameType(Level.Game).MonsterSquad[8]="5A";
KFGameType(Level.Game).MonsterSquad[9]="2A";
KFGameType(Level.Game).MonsterSquad[10]="4A";
KFGameType(Level.Game).MonsterSquad[11]="5A";
KFGameType(Level.Game).MonsterSquad[12]="4A";
KFGameType(Level.Game).MonsterSquad[13]="3A";
KFGameType(Level.Game).MonsterSquad[14]="3A";
KFGameType(Level.Game).MonsterSquad[15]="9A";
KFGameType(Level.Game).MonsterSquad[16]="12A";
KFGameType(Level.Game).MonsterSquad[17]="9A";
KFGameType(Level.Game).MonsterSquad[18]="7A";
KFGameType(Level.Game).MonsterSquad[19]="6A";
*/
// original waves
/* KFGameType(Level.Game).MonsterSquad[0]="1A1G2A1G1A";
KFGameType(Level.Game).MonsterSquad[1]="4A2D";
KFGameType(Level.Game).MonsterSquad[2]="2D2A2D";
KFGameType(Level.Game).MonsterSquad[3]="2A1C2D1B";
KFGameType(Level.Game).MonsterSquad[4]="2A2C1E";
KFGameType(Level.Game).MonsterSquad[5]="2A2C";
KFGameType(Level.Game).MonsterSquad[6]="2D1H2A1E";
KFGameType(Level.Game).MonsterSquad[7]="3B2F";
KFGameType(Level.Game).MonsterSquad[8]="1H2D1G1C";
KFGameType(Level.Game).MonsterSquad[9]="2F";
KFGameType(Level.Game).MonsterSquad[10]="2F2A";
KFGameType(Level.Game).MonsterSquad[11]="2F2H1E";
KFGameType(Level.Game).MonsterSquad[12]="2H2D";
KFGameType(Level.Game).MonsterSquad[13]="1H1C1B";
KFGameType(Level.Game).MonsterSquad[14]="1H1E1A";
KFGameType(Level.Game).MonsterSquad[15]="3E2B4A";
KFGameType(Level.Game).MonsterSquad[16]="2B7F3G";
KFGameType(Level.Game).MonsterSquad[17]="4A2G3D";
KFGameType(Level.Game).MonsterSquad[18]="2D2D3H";
KFGameType(Level.Game).MonsterSquad[19]="2F2G2H";
*/
}
}
defaultproperties
{
GroupName="KF"
FriendlyName="KF Clot Mutator"
Description="Only Clots will appear during the game."
}
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