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Post by v2bloodline on Sept 4, 2007 3:50:21 GMT -5
I'm planning on building some sort of a patch for KF, particularly to tweak the weapons aspect of the mod. However, since I am very new to modding Unreal, this small plan might take a couple of years to complete. So I need all the help you guys can offer, please. I have quite a long to do list, so I guess I should post the simplest-sounding ideas first and then work my way uphill. Right. Let's start with these: Changes to L85A2 IW:- Replace “gradual zooming” to “snap-to-highest-magnification zooming”.
- Increase magnification to 4x.
- Remove "Zoom Reading" & "Direction" from reticle.
- Decrease clip capacity from 40 to 30.
- Change to SUSAT reticle. references can be found here:
rapidshare.com/files/53311018/SUSAT_reticle.rar.html
How do I do these?
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Post by Grim on Sept 4, 2007 9:31:59 GMT -5
With a lot of headache, being as three of us just released a community patch, it's not really time yet to just change things over. It takes a while to learn how to get everything to work, just as Kyben. He was our coder, and he had a lot of headaches just to get the bullpup to have a zoom in general, and the code was already basically there. The only easy thing in that list is probably the decrease clip size, since that's just a number you change, but it's s till a lot to change to get those in there. If you're planning to make a patch, you might want to take some time and work on UT2004 Mutators first.
I would find you the websites for all this, but I don't remember which ones were helpful, and which ones confused me more.
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Post by el'PiX on Sept 4, 2007 9:43:51 GMT -5
I don't mean to sound all pesimistic, but do you know what you're doing when it comes to coding? And. I don't like any of the changes you just listed there.
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Post by Abyx on Sept 4, 2007 9:53:00 GMT -5
Basically you're aiming to make the game's weapons have more life like stats. Already tried it, it doesn't work much for the game play.
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Post by Grex»]4D[« on Sept 4, 2007 11:26:15 GMT -5
my opinion on this would be, if you want to do it for personal benefit, go right ahead
but to replace the entirety of the communities weapons with such useless changes, fuck off ^^
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Post by v2bloodline on Sept 4, 2007 14:19:53 GMT -5
With a lot of headache, being as three of us just released a community patch, it's not really time yet to just change things over. It takes a while to learn how to get everything to work, just as Kyben. He was our coder, and he had a lot of headaches just to get the bullpup to have a zoom in general, and the code was already basically there. The only easy thing in that list is probably the decrease clip size, since that's just a number you change, but it's s till a lot to change to get those in there. If you're planning to make a patch, you might want to take some time and work on UT2004 Mutators first. I would find you the websites for all this, but I don't remember which ones were helpful, and which ones confused me more. Thanks Grim. I'll start working on that 1st. I don't mean to sound all pesimistic, but do you know what you're doing when it comes to coding? And. I don't like any of the changes you just listed there. my opinion on this would be, if you want to do it for personal benefit, go right ahead but to replace the entirety of the communities weapons with such useless changes, fuck off ^^ Well the main aim here is actually to learn something (anything) about modding Unreal, generally. I am not familiar with Unreal modding at all. I've modded Ghost Recon before, but that's completely irrelevant and makes no difference anyway. Basically you're aiming to make the game's weapons have more life like stats. Already tried it, it doesn't work much for the game play. Yes that's where I'm heading. I don't even know if it's going to make the game better or otherwise. Glad to know someone tried it before! Why didn't it work out?
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Post by Grim on Sept 4, 2007 15:11:19 GMT -5
Because KillingFloor isn't exactly, well. The most realistic game in the world, it's sort of like an arcade game, it's more pointless fun than anything (no offense Alex ). Without the entire game being realistic, and just the guns being realistic, it tends to be more of a hazzard than anything. Or at least I thought so.
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Post by uwasawaya on Sept 4, 2007 22:52:55 GMT -5
I'm sure Alex will understand... after all, realism is only so effective in a game where you're constantly attacked by naked zombies.
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Post by Grim on Sept 5, 2007 6:46:28 GMT -5
I'm attacked by naked people all the time thank you very much.
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Post by Antigod on Sept 5, 2007 7:41:17 GMT -5
I love nakedness, its the future, lets all get naked and have some naked fun......
errrr.....wrong forum......
haha
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Post by Seras Victoria on Sept 5, 2007 11:31:00 GMT -5
Antigod, you scare me. To V2: There is already enough confusion with incompatible kf mods with only one patch being about. Releasing more will only increase the confusion. If more people feel like having these changes perhaps we can see into including them into any later patches if there will be. Probably when (if) Alex releases his story mode gametype. Till then, More community patches is the last thing we need.. Sorry
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Post by Grim on Sept 5, 2007 11:33:50 GMT -5
No need to discourage them. If they feel like making it, they can at least use it to learn, whether or not it'd be smart to release it to everyone else would be some thing totally different My suggestion is use it to practice things, or just make mutators for it in general.
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