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Post by gist on Jan 9, 2007 7:54:36 GMT -5
Do the KF team have any plans for making kf a bit...larger? Bigger maps, vehicle's, different gametypes? I know it would be a lot of work, but like a rpg twist to game would be awsome.
Anyways, just recently got it, and its great.
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Post by Abyx on Jan 9, 2007 11:03:55 GMT -5
A RPG twist would honestly be really lame.
Maps are being worked on, gametypes are being considered, and vehicles are a definate no.
Welcome to the forums.
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Post by mrmedic on Jan 9, 2007 12:33:42 GMT -5
I honestly couldn't see much satisfaction in an RPG element. "Stay near him! He's a high level!" Relying on teammates for skill rather than "Levels" is a much more satisfying idea.
Bigger? Who said bigger was better? The likes of London are already quite big. Some community maps are HUGE. And I just get bored running around them....takes so long...
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Post by zombieButcher on Jan 9, 2007 15:18:04 GMT -5
Nah the newbies would just be hanging around me, cause im leet like that. Vechicles would be cool. Meh lol.
Welcome
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Post by mrmedic on Jan 9, 2007 15:45:59 GMT -5
Vehicles would become the next minigun of TAM. Some servers remove minigun because its to easy to spam this and win easily. How would this be different for vehicles and zombies? Just run them all over....done...Unbalanced.
If the community wants to help us. Please feel free. When I mean that, I mean... Rather than saying "I Want vehicles! New Skin! New zombies"
Please tell us more detail. What vehicles? How fast? How good turning? Bulky? Looks? And most importanty, ask yourself how it will help gameplay. And how you will keep it balanced. New skin? Ok...What do you want it to look like? Male, female? New zombies? Ok, what will they look like? How will they fit in with the others? Hard or easy? Big or small? etc etc...
If you ask for new stuff...we have to think of ALL of that...and we also have to beta test it. It's not as easy as you think to add stuff on that FITS the gameplay.
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Post by manhunt0r on Jan 9, 2007 21:09:54 GMT -5
Well ive got some ideas:
new monster type something flying gorgoyle alike would be fine especially on open maps like london swamp & ko . It could get quite athmospherical with a bunch of such critters in the sky. (low hp bloatlike damage clotspeed)
An interesting weapon idea could be a spear with midrange to low melee damage and a clotkilling throw for those 200 zombor wawes without money. Ironsights for the existings weapons would sure be useful.
A deployable ultraexpensive and super heavy unprecise mg/minigun could be balanced and fun.
Some traps/mines could prove usefull to welders.(60$ slightly increased granade damage)
And the rpg thingly could be like wawe 7 = law or xbow or huntie , or more expensive weapons (not ammo) for those who own.
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Post by Dr. Macon Dead on Jan 10, 2007 0:26:12 GMT -5
new monster type something flying gorgoyle alike would be fine especially on open maps like london swamp & ko . It could get quite athmospherical with a bunch of such critters in the sky. (low hp bloatlike damage clotspeed) I like this idea. I like it a lot. At first it sounded a bit...out there, but coming back to it I remember a few invasion mobs that were flying, so it shouldn't be that hard program. It makes sense, as they're experiments, so sky's the limit about what they could have made, and it'll add some nice variety to the gameplay. Maybe make it come in at 3 or 4 and stay till the end(replace some of the timmehs in that god forsaken final wave). Did not like this one so much. A spear wouldn't really be canon, as its a pretty unrealistic find in London, unless you were fighting in a cultural museum or something. I like this idea, and Alex was planning on having one for 2.0, so it would be nice to see it implimented. I think it would be good to cut the price to mearly sanely expensive and give it a 150 degree turn limitation or so. Alex also either built or half-built these things and supposedly they're awesome. Sorry, but I'm not sure if I know what you're saying here. Could you please clarify it a bit? Although I personally dislike an rpg element, as the mod is based on quasi-realism.
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Post by manhunt0r on Jan 10, 2007 2:39:19 GMT -5
weapons could get unlocked at the shop with wawes or you get the deagle as spawn weapon on wawe 8 and further or something like that
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Post by Dr. Macon Dead on Jan 10, 2007 2:57:38 GMT -5
Huh. That's an interesting idea.
That's a really interesting idea. I honestly can't tell if I'm for or against it. It would take dev time to impliment, which is a minus, but it'll make it so the team has to make do with lower tier weapons, and you can't start out with six shotgun wielding bad-asses that smoke the first few rounds in as many minutes. I think there would have to be a global weapon cost reduction or a global cash/kill increase if we implimented it, though, as you'll end up buying a lot more guns than we do now.
Makes sense in terms of the in-game story, too, as the trader no doubt has a limited number of weapons, so she wouldn't want you wasting law ammo on a clot.
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Post by manhunt0r on Jan 10, 2007 3:15:57 GMT -5
is the ironsight feature still outlawed?
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Post by manhunt0r on Jan 10, 2007 3:25:00 GMT -5
some drugs would feet nicely in the scenario and gameplay , giving a temporary speed/armor melee damage (berserking with the knife, hell yea) (precision?) advantage
a bf 2 commander style mark being placable would help a lot for those without ts capabilities
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Post by Alex on Jan 10, 2007 6:40:56 GMT -5
Huh. That's an interesting idea. That's a really interesting idea. I honestly can't tell if I'm for or against it. It would take dev time to impliment, which is a minus, but it'll make it so the team has to make do with lower tier weapons, and you can't start out with six shotgun wielding bad-asses that smoke the first few rounds in as many minutes. I think there would have to be a global weapon cost reduction or a global cash/kill increase if we implimented it, though, as you'll end up buying a lot more guns than we do now. Makes sense in terms of the in-game story, too, as the trader no doubt has a limited number of weapons, so she wouldn't want you wasting law ammo on a clot. That seems to negate the capitalist aspect of the game. I.e if you were clever enough to somehow get enough cash to afford a LAW at wave 2, then that is to be your reward. Granted, I may need to adjust the weapon prices abit as it can be abit easy to get your hands on serious hardware relatively early. A wave-lock seems extreme though.
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Post by Grim on Jan 10, 2007 8:41:15 GMT -5
I'm able to get a L.A.W on wave to with about 2-4 players on the server.
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Post by Abyx on Jan 10, 2007 11:29:44 GMT -5
Sorry to say, although alot of these ideas seem good, they also seem to have been thrown out without thinking much about it.
IE, BF2 commander mode? Uh..?
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Post by Grim on Jan 10, 2007 12:18:48 GMT -5
BF2 Commandor mode, I dislike the idea. I hate commandors on BF2, and KF doesn't fit it well. And as for that gargoyle thing? You'd just have to make sure it can fit through doors, and that it fits on all maps, not just specific ones like Swamp and London
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