darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Jan 2, 2007 7:31:08 GMT -5
sorry if I've been a pain lately and we'll looks like i got another stupid idea Recoil yes thats right Recoil, as You see in Ballistic weapons They all have Recoil and the Recoil is reflected on If your running or even walking.
in vanilla UT04 the custom cross hairs reflected recoil by increasing in size,but Killing doesn't have cross hairs so i suggest having more realistic recoil like ballistic weapons, start encouraging to stop take aim and hit the target, yeah this idea may seem stupid but hey i came up with it
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Post by mrmedic on Jan 2, 2007 7:40:17 GMT -5
Yes, encourage your soldiers to stop moving when they are being chased...I like your tactic.
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Jan 2, 2007 8:20:33 GMT -5
with more realistic recoil effects implemented into Kf , players will have to stop running and take aim instead of running and hit the target becuase at times even with super berserk i can still hit them in the same spot over and over again for recoil should reflect movement movement=chaos=recoil simple ;D
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Post by mrmedic on Jan 2, 2007 10:44:24 GMT -5
But, would that be a "cool" feature, or an "annoying" feature?
Red Orchestra has demonstrated this very well. And by the nine divines I couldn't hit one blooming thing whilst moving.
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Post by Doyora on Jan 2, 2007 12:55:17 GMT -5
KF has recoil anyhow. And shooting kickback, to the extent it is actualy possible to '9mm jump', and gain extra height while jumping by firing @ the floor. yes, with a 9mm. Also, with a deagle, either SG and the LAW.
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Post by Abyx on Jan 2, 2007 13:24:20 GMT -5
Alex developed a system for recoil, and it's suprisingly realistic.
And Medic, you're not supposed to be able to hit anything while moving, it's just not possible unless you're very close.
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Jan 2, 2007 14:10:14 GMT -5
Alex developed a system for recoil, and it's suprisingly realistic. And Medic, you're not supposed to be able to hit anything while moving, it's just not possible unless you're very close. yeah you got apoint their but it doesn't hurt to improve apon that
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Post by Dragontear on Jan 2, 2007 14:24:17 GMT -5
Heavy recoil kinda makes hit-and-run tactics too difficult, the present KF recoil is good enough.
Wobby.
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Post by Abyx on Jan 2, 2007 14:29:42 GMT -5
I never said the recoil system is in 2.1.
But let me tell you, you guys wont be running and shotgunning anymore.
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Post by Dragontear on Jan 2, 2007 15:46:27 GMT -5
I meant the push back of some of the weapons.
I don't mind that, just so long as the pistol dosn't bounce straight up after a shot.
Any plans for other heavy weapons?
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Post by Doyora on Jan 2, 2007 16:20:48 GMT -5
Inconclusive....
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Jan 2, 2007 16:38:50 GMT -5
I never said the recoil system is in 2.1. But let me tell you, you guys wont be running and shotgunning anymore. heh much better no more noobs Kill stealing with shotguns *timmies smile* aww crap *timmies whack the crap out of me* *killler goat rape me after the timmies were finsihed* noooooo, why me?
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Post by zombieButcher on Jan 3, 2007 10:43:11 GMT -5
Shut the fuck up, jeesus.
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