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Post by zynthetic on Dec 30, 2006 8:09:21 GMT -5
The source is included w/ the mod, you just need to use UEd to get to it. It's not a five minute patch.
If you must have all players on board just dl KF1.
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Post by Doyora on Dec 30, 2006 12:28:01 GMT -5
Extracting the source using UEd gives code that doesn't work if you recompile it :/
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Post by mrmedic on Dec 30, 2006 13:45:26 GMT -5
Extracting the source using UEd gives code that doesn't work if you recompile it :/ It also takes out the "defaultproperties" which are the most useful and exciting parts of coding.
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Post by Doyora on Dec 30, 2006 19:53:23 GMT -5
That's why it doesn't work properly when you recompile it.
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Post by zynthetic on Dec 30, 2006 22:19:31 GMT -5
It doesnt work properly because you dont have the imported content it calls for on build. Default properties are listed at the bottom of each class unless they're all inherited from the parent. This isn't going to stop anyone from examinig it and making a mutator to suit thier needs, except myself but that's for entirely different reasons
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Post by KiCk3R on Jan 10, 2007 19:51:20 GMT -5
Why do that? If you enable the Webserver in your server options, open game... play level, open your browser enter your computer name or ip adress EG. http:\\192.168.2.1 or http:\\kick3r
Login as if you were an administrator, Go to the bot settings ... and you can add the bots in ( i think the max ive been able to add is 78) Click Add... enter your game, and now you have backup lol!!!
You huys prob know that anyway! but was just tellin u 4 those who dunt!
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