darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Nov 28, 2006 6:56:29 GMT -5
imagine blowing clots head off but its still half there. or blowing legs off a skrake and watch it still crawl towards you. Thats the premise of this idea , i know its seems strange but the idea for this is to make the sense that these things wont give up, until you and your comerades are dead and eaten. headshots still do mater but are not as effectiv as disabling them to attack you by blowing there arms off yet the chance of blowing a speciemens limb or limbs of depends on which weapon they use. heres my idea for the chances of that for this idea chainsaw very high bat low chance Axe moderate knife low chance
9mm very low chance
dual 9mms very low chance
bullpup very low
winchester low-moderate chance
xbow low - moderate chance
handcannon moderate
shotty moderate - high
hunting shotty high
L.a.w very high or as always kills the clots on impact
Grenades moderate - high pending how close the speicemen are together thats it ;D take good note the guns with more power have a better chances to blow an arm or leg of a clot , rember in this idea blowing a speicmens arm or leg off could save you from seroius damage. but they can still come after you
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Post by Grim on Nov 28, 2006 11:46:22 GMT -5
Bullpup/9MM's shouldn't have a chance at all to blow a limb off, since the 9mm bullet can't do that much damage, same with the Bullpup's ammo, it just isn't really possible with ONE shot, maybe if you unload an entire clip into the arm, the handcannon should only have a moderate chance, since it's a powerful weapon, but still, it's a handheld weapon, should be lowered. But as'well, that'd mean the KF team would need an animator, and as far as I know, no one can animate anymore now that Alex is too busy. But then agian, I could be wrong.
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Nov 28, 2006 15:15:21 GMT -5
oh by the way id say this would only be acessible for suicidal because noobs would think it would be stupid.
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Post by mrmedic on Nov 28, 2006 15:38:23 GMT -5
I'm still wondering what "dismabered" means.
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Post by kyben on Nov 28, 2006 16:01:02 GMT -5
Chances of this idea becoming reality, not likely at all.
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Post by Dr. Macon Dead on Nov 28, 2006 16:16:58 GMT -5
Honestly, I doubt if it'd be worth the time it would take to code. I'm no coder, but I remember CRC stating it was damn near impossible to get the 2k4 code to generate a removed limb without killing the thing in the process. Plus you'd have to factor in new range, new amounts of damage, etc etc for each and every mob that could get its limbs blown off, depending on which limb was blown off, which leads to even more work. Also, I doubt if the upper tier enemies(skrake, gorefast)would be able to have their arm removed, as they'd be turned into kittens(having their only real source of damage removed relatively easily).
Lets see...we wouldn't see much limb removal from the clots or stalkers, as, aside from the HC, all of the weapons that gets limbshots on a regular basis would one shot them. Bloats don't seem like they really need limbs to be deadly, and crawlers...I can barely hit those guys at all, let alone aim for specific body parts, and lets not forget most high limb removal shots would just kill them anyway.
I suppose shooting the legs to make them crawl would help a little, but most enemies are dead before getting close becomes a problem. The only exception is timmeh, but he's immune to limb removal anyway, due to being a colossal metallic badass.
All in all, its an intersting idea, but I just don't think it'd work too well for KF.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Nov 28, 2006 22:13:17 GMT -5
Yeah, it would take more or less a rehaul of the enemy pawns. You would need to rehaul all of the skeletal animations, the code to determain what parts of the zombie pawn are blown off at what point and what to do in wierd circumstances, the models, since they would need to have not only the skeletons separated at joints but also the models, which would make the models look wierd, since they wouldn't have smooth vertice animations anymore. Lot of work for a small effect that wouldn't have that much effect on gameplay.
I remember when the ChaosUT team was doing all of the model work in their Duel gametype, which was a serious undertaking as they had to redo all of the animations for all of the stock character models. The only reason they stuck to it was that Melee was one of the major features of the mod. Imagine that workload just to make a minor effect.
Maybe one of the enemies somewhere down the line that gets added, if any enemies get added, it can be made to have a specific part to it blown off or something, but aside from that, I don't see it happening.
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Post by mrmedic on Nov 29, 2006 3:16:54 GMT -5
Just tell it, it has 5 heads. Attach those 5 heads onto its single head has "limbs that can be shot of" Wait until you see the unrealisitic gibs.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Nov 29, 2006 11:07:22 GMT -5
You still have to change the model to make it work. It's arms and legs are still a stuck on part of the model, and getting a pawn to know that it has more than one head is something to the best of my knowledge that takes a hell of a lot of work as the code for it is integrally tied throughout the pawn class.
Alex may have done something in the creation process to make something like this more of a possibility, but I wouldn't know.
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Post by Abyx on Nov 29, 2006 12:51:33 GMT -5
Think about it this way guys. We already have dismembered limbs, it's called shooting them in the face with a shotgun.
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