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Post by kyben on Sept 29, 2006 21:03:42 GMT -5
Hey there, Hi there, Ho there. When I released these maps I had one question. What is everyone's favorite style of maps? I tried to go for different gameplays and tactics for each map. This isn't exactly about which map looked the best, but which was the most fun.
Train: This map I tried to go for a "hold the line" type of style. Keeping the specimens back before they corner you near the front of the train. All guns are useful for this map.
Tao: I tried to make this big and tons of room to get away from specimens. This map was mostly for those sniper lovers where the winchester and crossbow were the best buys. Welding wasn't useful at all.
Grudge: This one was about the opposite of Tao, very small corridors and rooms. Shotguns and close range weapons are the best for this one. Welding is extremely helpful in this.
I didn't really care for any of them: What map has the best style, layout and why?
I thought this was an interesting question and it could help me make my next map better. Thanks for your opinions.
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Post by zombieButcher on Sept 30, 2006 11:04:04 GMT -5
Grudge, but accidently pressed the wrong one.
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Sept 30, 2006 12:01:58 GMT -5
I really, really like the close-quarters action in Grudge, however in the end, Tao gets my vote because of the "deserted town" look is always a cool thing to have in shooters. However, I would like to see a bit more stuff in Tao. When walking around that place, it dosen't feel "deserted," just empty.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Sept 30, 2006 18:31:31 GMT -5
Yeah, usually when you desert a place, you leave all the stuff that you don't need, so maybe some loose trash, various other things that people would leave behind, et cetera.
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Post by tronicmind on Oct 1, 2006 13:39:40 GMT -5
a litle more destruction would fit fine too but its a lot of work broken walls, burning houses,
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Post by kyben on Oct 1, 2006 19:54:02 GMT -5
Thanks for your voting and for feedback on Tao. I didn't try as hard to fix up Tao cuz I didn't know if you guys would attack me for taking this out of London. Suprise, suprise. I'll be sure to make a new version with more goodness. Also, I noticed Train has no love. Anyway I can make it better for you guys?
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Hayato
Stalker
Exhausted Soldier
Posts: 199
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Post by Hayato on Oct 1, 2006 20:08:38 GMT -5
Well, I just played Train last night.
Train is two-sided.
It can be fun, but it can only be fun when you use cooperation. Last night, I played with a group of peeps last night and it has beeb one of the most fun moments I've had in KF. We assigned each other squad positions, such as people being the welders, me being the medic, and other people being the snipers and grenaders. Our tactics was to continually weld the doors until the zombies piled up. Once they did, we would periodically throw grenades through the window of the doors and hit the zombies, while we were left unscathed because of the continually welded door.
It's moments like that - that make Train awesome. They're just hard to fine. It'll also help that Train is pretty laggy on some computers. Actually, I think Train being really laggy is the major problem. People don't want to play Train because they know it's going to get laggy later on.
More stuff in Tao? Excellent.
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Post by tronicmind on Oct 2, 2006 0:05:54 GMT -5
i guess beside the lag its the nature of a train being one long tunnel. you did your very best to break this up. i think taking all the work and putting the wagons as a centerpiece in a trainstation wil kill the idea of fighting on a moving train but will bring aaalll the option for a heavy-action kf -level.
hey i have a idea: what about placing the train in train-repair garage. with a bridge above the wagons and a repairtumnnel beneath them located in a warehouse. its an unusual location with many options;)
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