darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Sept 24, 2006 13:05:53 GMT -5
these ideas are basically are yes inspired by OoH -certain characters you play as have certain strengths and weaknesses for example, the default player model is a DRF soldier they start off in each game with a normal running speed and decent stamina. -characters can fumble ammo,basically whilst reloading a character can accidentally drop a shell while loading a shotgun or drop a clip while loading dualies.(this may make Kf intense in tight situations) -Single player (if there is one sooner or later) if you play a character they have a different ending and Etc. well what do you think
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Post by mrmedic on Sept 24, 2006 13:25:16 GMT -5
-certain characters you play as have certain strengths and weaknesses for example, the default player model is a DRF soldier they start off in each game with a normal running speed and decent stamina. Hmm, I dont know. It's implementable, but the thing is, people might have to choose a character that they "don't like the look of" just so they can get the most outa there play. One word: Annoying. I believe this is possible. I think lot's of things.
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Post by Doyora on Sept 24, 2006 13:25:43 GMT -5
ripping off other mods is lame?
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Post by mrmedic on Sept 24, 2006 14:50:36 GMT -5
ripping off other mods is lame? Not if you have permission, and give credit where it is due.
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Post by Grim on Sept 24, 2006 15:26:13 GMT -5
I disagree with the first two Player models are just for looks, and I don'ta wnt to chaneg my player look just because he doesn't move like I want him to compared to another. And fumbling ammo, while neat and all, but it'd get too annoying too quick. You already get destroyed. The last one is kinda neat though. But requires 10X more effort.
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Post by mrmedic on Sept 24, 2006 15:32:03 GMT -5
I disagree with the first two Player models are just for looks, and I don'ta wnt to chaneg my player look just because he doesn't move like I want him to compared to another. And fumbling ammo, while neat and all, but it'd get too annoying too quick. You already get destroyed. The last one is kinda neat though. But requires 10X more effort. Well, how about implementing this "idea" and tweaking it. So YOU can change how your character is. Of course you cant put them all up to 100, you have stat points, and you can only use that amount. If you get the balance right, it might be decent. Last one, doesn't require 10X more effort...not really. Just make a script that, reads what character you have got, and then links to you the (matinee?) of that characters ending movie.
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Post by Abyx on Sept 24, 2006 15:51:52 GMT -5
No.
Period.
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darkonxy
Stalker
Werewolves FTW!!!
Posts: 150
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Post by darkonxy on Sept 24, 2006 15:54:52 GMT -5
well heres another idea just because -a meele attack and block system -axe and bat block feeble clot attack but as wave progress fleshpounds break meele weapons and deal extra damage -blocks need timed just right to avoid damage
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Post by zynthetic on Sept 24, 2006 16:35:24 GMT -5
How about 1) more official content 2) additional game modes 3) singleplayer
After the core game modes are stable then would be a fine time to add extra features and decide if they're in or out depending on how gameplay breaking they are.
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Post by Doyora on Sept 24, 2006 16:39:09 GMT -5
Good point, well made. let's end this now. although I would be in favour of having more depth to the melee system, it has to be said.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Sept 24, 2006 16:58:24 GMT -5
I think a blocking system would be interesting if it were done intuitively, however, it would need to be balanced so as to make the melee weaps not a primary source of attack power. Maybe if each melee weapon had a unique secondary, and the broken pipes was a block function. The fire axe would be an attack with the other side of the blade, which would either do very little damage if it hits the body, or 2x-2.5x more damage if it gets a headshot. The chainsaw, when we get it back in, would have the same swipe/hold functions it had in 1.0.
What we do need is another melee weapon, since all of the weapon menus, bar the speed menu, have four weapons in them.
The way I see the weapon menus breaking down is:
1 sidearm type weapon (N/A for the melee menu, the deagle in the power/range menus and the duallies in the speed one, although the balance is a bit borked given that the duallies are more powerful than the bullpup) 1 "average" weapon (the pipe for the melee, the 'pup for the speed, the CS for the power, and the winch for the range) 1 "power" weapon (the chainsaw for the melee, though not implemented yet, the HS for the power, the mounted machine gun for speed (though not in yet), and the xbow for the range) 1 "specialized" weapon (possibly the axe for the melee, not sure, the LAW for the power, since it has a specialized use for clearing out crowds, and is inefficient for most other things, and not sure about range)
Now, currently, the only menu that really follows this pattern is the power menu. What I think we need is some ideas to flesh out the weapon menus.
This means 1 melee weapon to take up the bottum rung, 2 speed weapons, 1 specialized and the other power, which we could just use the mounted MG for, and a specialized ranged weapon. Any ideas? Try to keep in mind that these things need to be balanced, and fit in the game thematically. For instance, no katanas. The proportion of people in britain who know how to use katanas properly that are enlisted in any branch of peacekeeping, disaster response teams, et cetera, to those who don't might be a bit surprising to you. Also try to remember that Britain has some relatively strict gun control laws, so no Kalashnikovs, no G36's, so on and so forth.
EDIT: I do agree with Zynth about aiming more towards things that need priority, like the SP or KFDM.
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Post by zombieButcher on Sept 24, 2006 18:20:58 GMT -5
Where KF, not OoH.
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Post by uwasawaya on Sept 25, 2006 12:45:09 GMT -5
Well, won't say anything, but multiple endings might not necessarily be out of the question.
And the weapon system does need some tweaking, I agree.
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Post by Grim on Sept 26, 2006 9:02:49 GMT -5
we need to add in a M249 SAW just for the Hell of it because I wanna see all the clots drop their jaws and go "OH SHIT!" like in F.E.A.R and then just get mowed down by 200 bullets, lol. (No I'm not serious, though it'd be funny to have, ruin gameplay, but be funny)
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Post by Abyx on Sept 26, 2006 9:26:41 GMT -5
Actually an M249 wouldn't ruin the gameplay, if it was balanced right. And it'd be an FN Minime(sp?), not a M249,
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