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Post by mrbean1112 on Sept 14, 2006 22:18:07 GMT -5
Hey guys, me and my lan buddies have been having great fun with this killing floor mod.. however, there is 1 problem. i am going to a place with a lot of people... probably like 10... and we want to play killing floor.. now is there any way to change the max players?? thanks
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Post by Antigod on Sept 15, 2006 2:47:29 GMT -5
Unfortunately the 6player has been coded into the game, therefore it is impossible (unless you re-code part of the game) to change the max player, even if you set your server to more than 6, it will always default back to 6.
I also host LAN parties, I too asked the exact same question when KF2.0 was released. In the end I decided that 2 servers will need to be hosted, and to be quite honest with you I think 6 players is probably the best number anyway, anymore and I think it could become too easy.
Hope this helps
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ian
Crawler
note to self never play with newbies
Posts: 207
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Post by ian on Sept 15, 2006 6:48:41 GMT -5
if there was more than 6 people in the game there would be no point playing due to lack of zombies and increasing the amount of zombies would just make game run crap. anyway there has been a thread before about this
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Post by slayer on Sept 15, 2006 12:21:41 GMT -5
You can have more than six but they have to be bots.
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Post by Abyx on Sept 15, 2006 12:23:19 GMT -5
You can have more than six but they have to be bots. That really doesn't help as he wants 10+ players, as in PCs. Not NPCs.
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Post by mrmedic on Sept 15, 2006 18:17:48 GMT -5
Hehe, I found that in the code. "Maxplayers=6" *moves it up to 32* Ahh, that will bring much laughter and enjoyment
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Post by kf2cool on Sept 15, 2006 18:42:12 GMT -5
yeah. In the ini line. Never try that though.
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Post by slayer on Sept 16, 2006 2:06:03 GMT -5
Yeah mine installed with minplayers on 32 then i played with bots and had a whole army of bots
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Post by faust on Sept 16, 2006 2:31:38 GMT -5
Hehe, I found that in the code. "Maxplayers=6" *moves it up to 32* Ahh, that will bring much laughter and enjoyment Yeah let's do some code-bashing: if (NumPlayers > 6 && !NewPlayer.PlayerReplicationInfo.bAdmin) { //KFPlayerController(NewPlayer).KFClientNetWorkMsg("FC_ServerFull","The server is at capacity"); Error = GameMessageClass.Default.MaxedOutMessage; return None; } That means, players won't get on a server, no matter how big MaxPlayers is. I could give other segments in the code too, where a playerlimit of 6 is HARDCODED.
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Post by mrmedic on Sept 16, 2006 7:32:04 GMT -5
Just noticed that, I obviously was looking somewhere else, I never saw that part.
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Post by Doyora on Sept 17, 2006 9:48:19 GMT -5
Jacked!
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Post by kyben on Sept 17, 2006 9:53:17 GMT -5
5 people play on one server, 5 people play on another server. Start them both at the same time and see who lasts longer.
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