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Post by udyrfrykte on Sept 10, 2006 9:59:17 GMT -5
Okay, I've gotten around much of the normal UT mapping, but how do I import the KF stuff into the editor so i can map like a mad mofo? I don't think the tutorial i went through covered this, so if you can help me with a quick answer it's goodie.
Else I'll just search the int0rweb
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Post by Grim on Sept 10, 2006 10:13:30 GMT -5
Go to your system directory for KF20, there is a .bat, called RunKF_Ed open it, it will load the editor up with a special string which allows the editor to be compatible with all the things KF has to offer. Now, to get the textures and stuff, just open the texture tab, or static meshes, etc, there is an open button, hit it, go into KF20/Textures or KF20/StaticMeshes. Simple as that, for things like, zombie spawning zones, and etc, the left toolbar has all that, the little blue box on the left, which has the blocking volumes and etc, well, now they have zombie blocking and zombie spawning, and trader and all that. Hope that helps
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Post by udyrfrykte on Sept 10, 2006 10:51:58 GMT -5
Ahhh.... thanks alot^^
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Post by kyben on Sept 10, 2006 15:24:57 GMT -5
I might as well use this thread for my problem. I heard that the performance on a map gets better if you take off collision on objects. How would you do that? I'm guessing turn everything to false under the collision properties, just making sure though.
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Post by Doyora on Sept 10, 2006 15:32:31 GMT -5
Yeah, but if you want the smesh to still cast shadows, keep block actors and block zero extent traces on. Bear in mind that turning off collison only works on smeshes you might touch or shoot AFAIK.
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Post by kyben on Sept 10, 2006 15:59:41 GMT -5
k, thanks doyora.
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