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Post by ethano on Aug 31, 2006 12:29:14 GMT -5
Some Ideas for new weapons and equipment.
Post your ones if u want.
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Post by Abyx on Aug 31, 2006 12:43:30 GMT -5
Dear god, EVERYTHING on that list is everything that's ever been considered retarded.
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Post by uwasawaya on Aug 31, 2006 13:21:51 GMT -5
The sniper rifle, good idea. The barricade, possibly, but hard to implement. The rest... what the hell? Gauss Gun? Flamethrower? For one, we don't need a gauss gun, besides the fact that a man portable one is impossible right now...zombie bait is funny, but pointless. The AI would have a shitfest with that.
And seriously... bandages? Who came up with that? I hope they slap themselves, or at least play the game. I don't like saying people are idiots, but this is probably the worst idea in the bunch. Next to the Gauss Gun.
Attachments I kind of like, but only if they did it well... it'd take a ludacrous amount of work to get it to work right though (hell, look at the trouble of making the Winchester move 6 inches to the left)
Machete just has no use... no reason to use it over the axe or pipe... melee is probably the only facet of the weapon system that is perfectly rounded out right now.
Besides, this kind of puts pressure on the designers.. let them rest a bit.
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Post by cheffe on Aug 31, 2006 19:04:39 GMT -5
woah the flamethrower!!! I love it. Even if Zeds feel nopain and the FT is a shit weapn I still love it^^ maybe to put some Areas under Fire or to heat the axe, hat it can betten cut ^^
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Post by uwasawaya on Aug 31, 2006 19:26:17 GMT -5
Ever get the feeling Pro-Choicers are on to something?
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Post by Doyora on Aug 31, 2006 19:37:51 GMT -5
Aside from mechwarrior, no game has a had a fulfilling gauss rifle in it, or at least that I've played. So, Gauss rifle FTW!
PS, no.
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Post by uwasawaya on Aug 31, 2006 19:46:17 GMT -5
Some guys in like Texas made a gauss rifle in their garage... was horribly large and impractical... uses unbelievable amounts of energy, and will probably only ever be mounted on something tiny, like an aircraft carrier or destroyer.
Mechwarrior rocks, BTW... running an RPG campaign online at the moment. Battletech got me into gaming as we know it.
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Dastard
Crawler
I are a thinker.
Posts: 342
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Post by Dastard on Aug 31, 2006 20:07:43 GMT -5
Not going to call you an idiot, but I am going to list exactly why your ideas won't work. A flamethrower is mostly a shock and awe weapon and used tactically for killing lots of small things and smoking out people that are hiding in brush. In fact, the only flame based weapon that I could see working would be a thermite grenade, since thermite is logical for a zombie invasion, since it's easy to make (just clean black rust and pure aluminum), and would actually melt through the flesh of a zombie instead of just burning the top layer of flesh. A machete is a big knife. You know what you start out with? A big knife. Ee-yup. Sniper rifle is something that: A) Is already covered gameplay wise by both the Xbow and the Winch B) Wouldn't suit the theme, and would be hard to balance, because it would either be to weak or make obsolete the Xbow. Who wants a projectile sniper weapon when you have a perfectly good hitscan one that's more powerful available. It would also go against the weapon theme Alex has; that is, nothing that's more or less a death machine other than the LAW and the HS. Realistically, in Britain, a sniper rifle in a zombie invasion is not nearly as likely as one might think, as Britain has strict gun laws, and even police have to get permission to use their guns. A gauss gun is a weapon that no one has created yet that can be portable enough to be any useful for weaponry purposes. Not gonna happen. Barricades are a tricky thing. They require a lot of work to be both useable and awkward to put in place. The Unreal engine does not support a real physics engine, we have a hackjob Karma system that has horrible detection, difficult implementation, and a wide gamut of bugs, and Alex and co. have done a hell of a job with what's available. However, it's still difficult to implement any sort of actual grabbing function or something of the like, so we can't really have say, a gravity gun or pick up object button without an incredible amount of work, and all Alex has is himself, faust, Gibber when he's not occupied (which is pretty much 80% of the time) and 2 sound guys, one being mostly music. It would be nice, but realistically it's not going to occur. Boards and various riff-raff *might* be placeable, but they wouldn't be karma, and it'd be wierd if you had to buy them, kinda breaking the suspension of disbelief. Zombie bait is another tricky subject, because zombie AI can be tricky to work with. What's to say that if you throw the bait and the zeds go after it, that they align themselves with pathnodes again, and go after players? There's also the problem of how you would make it not break the suspension of disbelief. It's kind of out of place to have random meat thrown around, and it would trivialize the zeds to just have them magically distracted by something. Bandages is just a bad idea. Bandages and first aid don't just magically make wounds go away. Bandages are used for stopping bleeding and infection, neither of which are a primary gameplay concerns in killing floor. Attachments has been thought about, but put down as an idea, primarily due to the fact that there aren't really any attachments that would fit the gametype. Laser sights would basically add crosshairs to the game, and that's something that has been avoided this entire time, and has been a major driving gameplay point is that crosshairs had to go. I would advise against arguing the point; it's been discussed to death, and is something that is not going to happen. Weapon attachments might happen in the future if some can be decided upon that wouldn't cheapen gameplay. However, they got the boot just the same as the level system since it couldn't be gotten to a level that enhances gameplay as opposed to adding superfluous crap to it.
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Post by zombieButcher on Sept 1, 2006 4:35:38 GMT -5
Another thread "idea" thread with yet again no decent idea.
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Post by Richzap on Sept 1, 2006 4:56:32 GMT -5
Not 100% sure here but i think the suggestion of barricades refers to what i suggested here: mrkadish.proboards40.com/index.cgi?board=general&action=display&thread=1156878866They arent reliant on physics and dont allow you to place defences wherever you want. They are just a small addition to allow the structural reinforcement of doors. For other ideas i dont suppose a riot shield has been suggested ? Make it so it makes u immune to weaker zombies melee attacks. It would help hold back large waves of them. A heavier machine gun would be a good addition too. It would probably have the same weight requirement as the law and have to be deployed like RO's machine gun. But set up right it could totally secure a corridor at least till its ammo runs out. I dont know about you guys but ive never got past level 9 playing properly, i managed to win once by using an exploit on wasteyard before it was fixed though ^^. A sub machine gun should be added as well somewhere as another cheaper alternative.
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Post by zombieButcher on Sept 1, 2006 7:24:31 GMT -5
Not 100% sure here but i think the suggestion of barricades refers to what i suggested here: mrkadish.proboards40.com/index.cgi?board=general&action=display&thread=1156878866They arent reliant on physics and dont allow you to place defences wherever you want. They are just a small addition to allow the structural reinforcement of doors. For other ideas i dont suppose a riot shield has been suggested ? Make it so it makes u immune to weaker zombies melee attacks. It would help hold back large waves of them. A heavier machine gun would be a good addition too. It would probably have the same weight requirement as the law and have to be deployed like RO's machine gun. But set up right it could totally secure a corridor at least till its ammo runs out. I dont know about you guys but ive never got past level 9 playing properly, i managed to win once by using an exploit on wasteyard before it was fixed though ^^. A sub machine gun should be added as well somewhere as another cheaper alternative. Alex please tell me you read the Riot shield part.
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kal
Clot
Posts: 16
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Post by kal on Sept 1, 2006 8:00:15 GMT -5
Riot shield would be nice, but you should be limited to using only the second tier weapons (No HS/Xbow/Law) to keep it balanced? or just be extremely slow unless you DROP it not just put it away...this isn't realism btw it's trying to establish balance.
Machine guns that waste anything may be a little too much, true for the last few rounds it would be great, perhaps balance it so you don't make your money back (ie bullets are quite expensive) while using it to discourage constant usage.
Defiantely need a Bullpup + or something because it sucks completely atm. Also maybe a grenade attachment for weapons could be bareable, uses grenades from your cache (unrealistic, yes) propels them harder with less cool down but longer delay between shots.
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Post by zombieButcher on Sept 1, 2006 9:00:47 GMT -5
I think the Bullpup is good as it is, no reason to make it stronger as it is the cheapest Bullet weapon you can buy. The riot shield i dont know, mayb only be able to use it with the 9MM?
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Post by Abyx on Sept 1, 2006 10:14:55 GMT -5
Handcannon and riot shield = win.
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Post by zombieButcher on Sept 1, 2006 10:30:45 GMT -5
Handcannon and riot shield = win. Well its an awesome idea, hope Alex see's this.
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