Post by faust on Aug 25, 2006 16:55:22 GMT -5
Finally this thing is out:
www.killingfloor.freedomsnet.net/KFPatch201.zip (More mirrors would be nice)
Many thanks for all who helped in this!
Changelog
- Sirens now die immediately when their head is removed.
- Added Lobby Timeout option to servers.
- Increased number of max enemies able to spawn based on difficulty. (On suicidal it gets up to 100 or so)
- Stalkers must now De-Cloak temporarily to attack, and cannot cloak if decapitated.
- The DownTime between waves (shopping time) has been extended slightly. Still scales to difficulty.
- Player accrued cash is now kept after death. Though, you lose a percentage on death, based on difficulty. (15-35%)
- Combat Shotgun now penetrates enemies and can achieve headshots - buckshot Damage re-balanced to take this into account.
- Hunting Shotgun damage toned down slightly. (70pb to 50pb)
- Persistent Player "Clones" issue when logging in and then leaving fixed. H4XxX0RED
- Winchester Ironsight works properly code-wise
- Players are forbidden to spectate other players when dead -- no more specator bug. H4XxX0RED
- Zeds attack welded doors until they are destroyed
- slightly improved AI overal
- Newly bought weapons get fully loaded H4XxX0RED
- lost weapon when bought and lost the money for it H4XxX0RED
- setanimaction in KFPawn referring to non-replicated variables fixed.
- various accessed nones fixed
- Scoreboard functional H4XxX0RED
- Whitescreen with blur on macs and linux systems no more
- fixed weight system
- 6th player unable to connect
- defect playerskins fixed (Thanks Grex 4D for the fixed upls!)
- Winchester: higher damage
- Crossbow: higher damage + ammocost 30 pounds + Prize 500 pounds
- Hunting shotgun: ammocost 30 pounds
- Bullpup + 9mm: ammocost 10 pounds
- speed now increased with 9mm, too
- Heads of zeds pointing at their targets
- range problems with the Axe fixed
- more zeds spawning with more players
- BioticsLab: Disabled collision in some of the pipes, invisible ramp to the "safe spot"
- Manor: Fixed pathing for the stairs down to the trader
- Crossbow Zoom works like the winchesterzoom.
EDIT:For all of you that downloaded this before the time of this editing, I am afraid you have to redownload it, since the .u files were adjusted. I am sorry for this inconvenience
www.killingfloor.freedomsnet.net/KFPatch201.zip (More mirrors would be nice)
Many thanks for all who helped in this!
Changelog
- Sirens now die immediately when their head is removed.
- Added Lobby Timeout option to servers.
- Increased number of max enemies able to spawn based on difficulty. (On suicidal it gets up to 100 or so)
- Stalkers must now De-Cloak temporarily to attack, and cannot cloak if decapitated.
- The DownTime between waves (shopping time) has been extended slightly. Still scales to difficulty.
- Player accrued cash is now kept after death. Though, you lose a percentage on death, based on difficulty. (15-35%)
- Combat Shotgun now penetrates enemies and can achieve headshots - buckshot Damage re-balanced to take this into account.
- Hunting Shotgun damage toned down slightly. (70pb to 50pb)
- Persistent Player "Clones" issue when logging in and then leaving fixed. H4XxX0RED
- Winchester Ironsight works properly code-wise
- Players are forbidden to spectate other players when dead -- no more specator bug. H4XxX0RED
- Zeds attack welded doors until they are destroyed
- slightly improved AI overal
- Newly bought weapons get fully loaded H4XxX0RED
- lost weapon when bought and lost the money for it H4XxX0RED
- setanimaction in KFPawn referring to non-replicated variables fixed.
- various accessed nones fixed
- Scoreboard functional H4XxX0RED
- Whitescreen with blur on macs and linux systems no more
- fixed weight system
- 6th player unable to connect
- defect playerskins fixed (Thanks Grex 4D for the fixed upls!)
- Winchester: higher damage
- Crossbow: higher damage + ammocost 30 pounds + Prize 500 pounds
- Hunting shotgun: ammocost 30 pounds
- Bullpup + 9mm: ammocost 10 pounds
- speed now increased with 9mm, too
- Heads of zeds pointing at their targets
- range problems with the Axe fixed
- more zeds spawning with more players
- BioticsLab: Disabled collision in some of the pipes, invisible ramp to the "safe spot"
- Manor: Fixed pathing for the stairs down to the trader
- Crossbow Zoom works like the winchesterzoom.
EDIT:For all of you that downloaded this before the time of this editing, I am afraid you have to redownload it, since the .u files were adjusted. I am sorry for this inconvenience