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Post by tronicmind on Aug 22, 2006 7:46:56 GMT -5
first of all: the sound-fx in KF 2.0 are pretty good i think they are at 85%. so i tried to push the quality a little higher. lets say to 90-95%. the main changes i did are: the bulpup-fire snd. the 9mm fire snd. the deagle fire snd the winchester fire snd the law fire snd the grenade explo snd the zombie die snds for clots, bloats, crawlers etc. (the stalkers and sirens are unchanged) furthermore i adjusted volume levels a little to make the snd-sheme more homogeneous. since i have no ability to code anything i did this the raw-hard-no-no-way. i replaced the snds in the original-snd .uax i know its the wrong way cause you loose compability if anyone likes to give these snds a chance how can we do this? i can upload them anywere or send the packs via e-mail or what ever. thanx for your ear in advance
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Post by «Søñ!çSøûñD» on Aug 22, 2006 10:22:14 GMT -5
Would be nice, if you could upload 'em somewhere.
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Post by uwasawaya on Aug 22, 2006 13:24:43 GMT -5
Sounds are pretty good, I love the popcorn sound of the shotgun hitting things...
Creatures could use a bit of a boost though.
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Post by james on Aug 22, 2006 14:35:25 GMT -5
well in mac osx tiger i cant hear certain sounds like the shot gun blast, glass breaking, and some sounds over lap each other. but thats just a Mac incompatibility bug with pc sounds...........
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Post by zynthetic on Aug 22, 2006 16:35:24 GMT -5
Bullpup is sourced from L85, why change it? Winchester and shotgun were sourced from actual weaps also but didn't make it. imo sourced sounds always fit better than hollywood-ised fx, but that's me.
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Post by «Søñ!çSøûñD» on Aug 22, 2006 17:09:07 GMT -5
Bullpup is sourced from L85, why change it? Winchester and shotgun were sourced from actual weaps also but didn't make it. imo sourced sounds always fit better than hollywood-ised fx, but that's me. For me it's kinda simple: I need that "Heartbeat-Effect" *. If I grab a weapon i don't care if the sound is based on the real sound of it or not. I mean, I just want to be entertained and don't see that game as an "Alround-Practice-Scenario" on how to handle with zombies, when they attack me. *Heartbeat-Effect: I had that one, when I went to cinema to see RE: Apocalypse ... The sound was a bit to loud and the bass was so goddamn amazing, I loved every shot, that came out of Mila Jovovichs 9mms (and so on) - even if these sounds weren't probably the real ones.
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Post by zynthetic on Aug 23, 2006 21:36:49 GMT -5
Everyone always sounds sounds dont matter but it's going to be the first thing noticed if it's "off". Hello to the most underrated area of dev.
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ian
Crawler
note to self never play with newbies
Posts: 207
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Post by ian on Aug 23, 2006 22:32:45 GMT -5
well i think sound is fine i normaly find that sounds is "off" when i notice it while i am gaming and the sounds for 2.0 has only ever rushed me to finish off that my current enemie:)
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