Doomest
Crawler
Laser Vision
Posts: 317
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Post by Doomest on Aug 21, 2006 0:23:01 GMT -5
I've been trying to figure whats the problem
Basically, I have a room where 5/6 sides suppose to have the backdrop. I've done backdrops a million times. However I did it normaly at one point and then it completely doesn't show the textures just become bright. I turned on show backdrop, I try redoing the room but still doesn't show.
Is there any way around this
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Post by Seras Victoria on Aug 21, 2006 0:54:39 GMT -5
Hmm you got a skyzone info somewhere don't you? Sorry I should not say something on a topic I'm so new to myself..
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Post by mrmedic on Aug 21, 2006 3:52:20 GMT -5
I second what Lara said.
Also fake backdrops wont show up in the editor. Only in-game...
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Post by Doyora on Aug 21, 2006 13:00:04 GMT -5
Fake backdrops do work in the editor, but I think you have to put on realtime preveiw to see them, just like with emitters.
Also:- You may have put it on to lighting only mode, and have not built lightmaps yet.
And! If you want to look at the different veiws (most of them work) ingame, just type 'rmode #' into the console thingy, where # is a number (1-6?). Useful, sometimes, especialy to see if your zoning is working (use rmode 1, wireframe veiw). Also, you can veiw FPS by typing 'stat fps'. type 'stat all' to see a buch of other stuff.
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Post by kyben on Aug 21, 2006 15:42:54 GMT -5
Nah, to see the backdrop in the editor, press K.
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Doomest
Crawler
Laser Vision
Posts: 317
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Post by Doomest on Aug 21, 2006 16:34:01 GMT -5
I put the SkyZoneInfo in the same cube where the skybox is. I tried to do a simple quick check by making a new map with a skybox and it worked.
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Post by Doyora on Aug 21, 2006 18:41:18 GMT -5
Oops, I missed that important part out. I mean, IF YOU PRESS K, then you can see the backdrop, but perhaps it needs to be in realtime preveiw.
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Doomest
Crawler
Laser Vision
Posts: 317
|
Post by Doomest on Aug 22, 2006 2:25:56 GMT -5
nevermind I just decided to plit my maps into 2 parts, I can make it more detailed that wai
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