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Post by maarx on Aug 19, 2006 8:23:23 GMT -5
Hey, first I want to say that this is a very cool mod Good job on it... Now, my question: In the MappingGuide it says I have to place "ZombieVolume" at the place where the Zombies spawn... If I go to actors I don't see this "ZombieVolume" actor... Do I need to open an extra package... I used KFMod.u and I don't see the actor...Help would be appreciated Thanks already, MaarX
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Post by mrmedic on Aug 19, 2006 9:08:07 GMT -5
You do it via volumes. you simply get your red builder brush, to be the size of the zombie spawn, just how you would like it to be. And then on the left hand toolbar, go down and click on volumes, and then click on ZombieVolume.
And you are done.
*adding to KF mapping thread.
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Post by maarx on Aug 19, 2006 10:00:00 GMT -5
Ok, ty Very much
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Post by maarx on Aug 20, 2006 2:47:03 GMT -5
Ok, another problem... I have created a door, with mover: KFDoorMover this door has some problems... I can't open it... I can't weld it (Its destroyed then) and if I shoot it once is destroyed...
What can I do? I just want it to be a door, that can be welded and be opened by pressing the use key... (And be destroyed by the zombies).
Thanks in Advance:)
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Post by Alex on Aug 20, 2006 3:10:50 GMT -5
To make a weldable door , add a KFDoorMover, and a KFUseTrigger to your map.
Ensure that the mover's initialstate is set to "TriggerToggle", and assign it two move keys.
Assign an event to the KFUseTrigger, and set the DoorMovers Tag to match. Customize the WeldStrength variable in the USeTrigger to whatever you want the Maximum strength of your door to be.
Unless your door was specficially designed to crush enemies and players, make sure its return state is set to ignore
Additionally, in the KFDoorMover properties rollout, make sure that a certain variable (i cant remember exact name atm) but its something like bNoSeal or something is set to false. Flipping that will make the DoorMover invincible / unweldable.
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Post by maarx on Aug 20, 2006 3:32:28 GMT -5
Thanks It works ... Only I can't weld my door yet... It just shows : Integrity: --- Nevermind, I've been real DUMB... Trying to weld a wooden door :S
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Post by maarx on Aug 20, 2006 12:44:07 GMT -5
And now, A new (maybe my last) question I want to make my own .USX (Static Mesh Package) with my own made objects... How do I do this? (Make the USX Package) and what format do the models need to be in? Thanks
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Post by mrmedic on Aug 20, 2006 12:53:43 GMT -5
Meh, dont make it your own static mesh package. Save the models into "Mylevel" It is faster and easier.
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Post by maarx on Aug 20, 2006 14:01:57 GMT -5
No, but how do I import my model? I can import a brush, but thats not what I'm aiming for...
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