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Post by faust on Aug 14, 2006 13:02:37 GMT -5
About the ZombieSpawn-volumes: It is not enough that they are blocked from players, Players should not be able to SEE them.
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Post by kingshinobi on Aug 14, 2006 13:05:52 GMT -5
What u mean with: dont see them. The spawns in the streets in the last corner in darkness. Is that far enough or shoud i make that nxt time round a corner like in biolab? And y? Then they spawn better? Thx for help
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Post by faust on Aug 14, 2006 13:30:51 GMT -5
no there should be no line of sight between the spawning zombies and the player. Zombies always spawn behind corners
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Post by kingshinobi on Aug 16, 2006 0:16:07 GMT -5
Yes but if u would explain me y would b nice. In ut i know for invasion u can cover spawnpoint cause u stepp in a radius of them. But how does it work in KF?
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Post by uwasawaya on Aug 16, 2006 3:19:28 GMT -5
Keep at it King, we appreciate any effort at all...
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Post by mrmedic on Aug 16, 2006 3:48:14 GMT -5
Yes but if u would explain me y would b nice. In ut i know for invasion u can cover spawnpoint cause u stepp in a radius of them. But how does it work in KF? Look in the "mappingguide" inside your ut2004/kfmod2 folder. Open up any of the two documents. Whichever one you prefer. And read. It tells you about spawn points.
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Post by kingshinobi on Aug 16, 2006 5:14:55 GMT -5
Thx. Hm i should learn how to mod. That all is much work i know. Today i learned how to make movies with ut editor. Damn nxt i wanna learn some about animations. Maby i make a own mod anyday. But i think for 1 person itz alot of work. The thing is mapping and making stuff with 3ds max n texture work is easy. But scripting and animate stuff looks much harder to me. It is always like that: First it looks hard but when u learned it 1 time u c it like its easy and then it runs. I spend alot of time to learn about the editor but the 2nd thing is iam german and all tutorials in english hehe. So with that i will get better in english 2 by time.
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Post by faust on Aug 16, 2006 5:30:01 GMT -5
Haha yeah, coding and animation is eeeeeeeeeeeesay.
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Post by «Søñ!çSøûñD» on Aug 16, 2006 5:36:29 GMT -5
Haha yeah, coding and animation is eeeeeeeeeeeesay. Yea, in UT it kinda is, since to the developers wanted UT get mostly supported by it's community.
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Post by mrmedic on Aug 16, 2006 5:41:39 GMT -5
Matinee(ut2004 movies) are great. I use it alot for complicated movers. I am bored, So I am going to pick up a few 3dbuzz tuts and learn some coding. My modding team need another coder <_<
Good luck with your future maps.
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Post by kingshinobi on Aug 16, 2006 6:06:11 GMT -5
Thx
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